TURN 22! WIND MAGE IS OP.
I board the ship and fight.
Everyone, but the elves help fight. Elves will stay aboard the Fugly Duckling as MEDICS and SUPPORT WITH RAPE MAGIC.
You board the enemy ship and take a swing at the closest man to you! [5+2] His face is horrifyingly mangled, and the lifeless body falls to the floor. As the other Tallow-Gem guard attempt to charge you they find themselves cut off by your crew, now joining the battle.
Help with the boarding effort, going after a mage. Attempt to knock unconcious rather than kill. Keep for interrogation.
You attempt to sneak aboard the ship and find a fire mage, [3] getting within striking distance but failing to catch him off guard. You swing with your axe, attempting to hit the mage with the flat part. [5+2] You knock him unconscious, but you hit him a bit too hard; he is unconscious but likely has a concussion. You carry him back to your ship and then return to the battle.
make sure i have my ring on then me and Bob will go after the enemy captain.
With Bob close behind, you charge the enemy captain and swing your sword. [4+3=7][6] As you bring down your blade Jessica drops to one knee, bringing up her own blade to block your attempt.
Olgar and I will head up on deck, and he will instruct me in the art of crossbow use, with the mages as targets.
You and Olgar get a perfect vantage point, and take a shot each at a mage. [5+2][4+2] [1][2] Both of the mages fall, dead from your perfect shots. You feel that Olgar is living up to his promise of teaching you this art. (+1 to Marksman skill)
I try to use my fire magic to overload the enemy fire shields and roast the occupants.
Seeing that the mages are all dead, you aim for the Captain instead. [1+1] Your shot goes wide and misses the ship entirely.
Think about how I could get on the opposing ship, and execute that plan, WHILE READING.
[3] You find yourself too busy planning to actually read your book. You also seem to forget that there are planks that you could walk across...
Attack with my rifle!
You fire a shot at a nearby guardsman. [5][1] The bullet hits him in the heart, and he drops dead instantly.
Draw my sword and move towards the fire-mages, creating a powerful torrent of wind from my hand, trying to blow the fire-mages off the ship into the water, and deflect anything they might cast/throw or shoot at me back at them.
Seeing that the mages are dead or captured, you focus on the Captain instead. [2+3] You create a large gust of wind, hitting her square in the chest, [2] sending her hurtling into a wall. [1] The wooden structure splinters along with her body, quite gorily annihilating her. [2] The remainder of her crew surrenders and drop their weapons. You have won!
Wait.
You glare at a few of the surviving guardsmen.
Make some ice bombs
[2] Try as you might, you cannot fathom how you would make something like an ice bomb.
Allied ActionsHelp round up soldiers.
The mysterious man, that has somehow managed to stay mysterious this whole time gathers up a few of the men along with your crew and brings them to the Lower Decks to be held until they make their choice to join you or die.
Characters:From the Mountainhomes of The Crescent of Dawning, Urist has enjoyed a priveliged life, but always wanted to go on an adventure. So, he decided to learn about being on a boat. He was offered a job, and accepted, not realizing who exactly his employer was.
Has taken as a child by Kobolds and traded to humans, who forced into slavery on a privateer. He has no idea of his Dwarf name but uses Silverlash (a name from an older dwarf that tuaght him English [or whatever we speak on this world]) now that he is free. Is very fierce and is almost too human-like to be around dwarfs.
Flintlock Pistol, silver Ring of Unknown Power; Chainmail of Armok
Great Demon of Armok (slave)
Navigator; Novice Axedwarf!
Captain of the Fugly Duckling
1 Skaven; 1 Wood Elf; 2 High Elfs; 2 Goblins; 3 Dwarves; 2 Humans; 1 Minotaur, "Rajiv"; 1 Ogre;
Proficient Cook/Brewer (+2 to cooking); Dabbling Magic(Not sure what he'll do with it, as he's a dwarf. Probably a plot hook.); Novice Marksdwarf
A cook who has traveled the world searching for new exotic dishes and spices. He keeps a chest full of the rarest and most exquisite spices he finds on his journeys, and intends to one day make, as he calls it, "my Feast," the culmination of all his skill and knowledge, with the use of all his precious spice possessions.
Olgar McFlannigenshabenflibenschutz (Companion)
Lookout; Novice Pyromancer
She was sold into slavery to pay off her gambling debts, but the ship she was being taken to her buyer on was destroyed by pirates. After being washed ashore she realised that there was nothing left of her old life and she was better off letting the world think that she was dead. With no place in civilised society she has signed up with a pirate crew and never looked back.
She doesn't gamble any more but has a habit of leaving playing cards that explode.
Very Strong (+2)
Agile
Very Tough
Dabbling Mechanic; Novice Ambusher; Marksgoblin; Dabbling Barterer; Dabbling Energy Operator
Exiled by his own race for being a little nuts, he has taken to become pirate. Has an unhealthy obsession with machinery and technology of all sorts. His ability to actually use two pistols at the same time effectively makes him a valuable asset in each team, as one glance at him tends to make the opponents wish they would have brought their brown pants. Also Jesus in disguise.
One flintlock pistol, one two-shot pistol steel helmet, Power Armor with Laser Cannon
ToonyMan, or at least it is until he chooses one.
Medic; Novice Rifle-goblin
A Goblin fresh out of medical school (Or, at least that's what they called it), Luke had wished to settle down and start his own private practice. That was, until he was drafted. Luke was forced through basic training, constantly punished for his lack of respect for his officers, and defected as soon as he could.
Flintlock Rifle; Plate Armor
Duelist; Legendary Wind Mage
Born to noble descent, "killer" quickly realized that spending his life in a castle was not meant for him, his years as a noble taught him some basic magic skills, and dueling, as the other nobles often did. Killing his guards, and losing his old name, Khan escaped to the high seas.
Rapier; Flintlock Pistol; Leather Armor
Destroyed a fleet and a town with a tornado.
*stares off into the distince for a second* "i dont like that subject"
Competent Alchemist (+2); Dabbling Brewer
Flintlock pistol and cutlass
Jets is a young Skrill ,that pursued his dream to become an pirate; while his parents disagreed he ran away from home until he became a member of a pirate group
Flintlock Pistol; Steel Cutlass
Allies:Extremely Tough (+2)
Very Agile
Captain of the Ozymandias
Steel Plate armor and greaves, Steel Shield, Steel Axe
Captain of the Ozymandias
7 High Elves; 2 Skaven; 8 dwarves; 13 humans
Banished from the Ogre Kingdoms, Ragnarok makes his living as the bodyguard and servant of Captain Boozebeard. They have served together for years, and he has sharpened his combat skills on many a foe.
This Demon was only now created. Do with him as you will, Diakron
Former and Current First mate of the Fugly Duckling
Cutlass, pirate-y clothing
Strong(+1)
Extremely Tough
Very Agile
Steel Plate armor and greaves, Steel Two-handed sword
Deafening his opponents with his screeching voice.
There's nothing to say that he hasn't already told you, in his own, pain-inflicting way.
Probably something really awesome.
Shrouding Robes; The Sword of Fuck-You-Up
Resistant to Badass Decay (+1 to all rolls after the first ten turns he exists in.)
Prisoners10 Tallow-Gem Guardsmen; 1 Fire Mage
Environment:The see is eerily quiet after the battle as your men go about searching the enemy ship for loot. Perhaps you should go as well?
Locations:A vicious-looking sloop, with a blood-red paint, carrying 16 cannon and already looted treasures inside!
ToonyManner and all those loyal to him.
A small, sorry-looking sloop, carrying a dozen cannons and is painted white with a green trim. Possibly the ugliest thing you've ever seen float besides its previous incarnation, the Mad Hatter.
Everyone loyal to Boozebeard.
A large, sleek and black frigate with 32-cannons.
Let me know if I've made any errors.
Ok, so first things first: Wind Mage is OP. I can't think of any way to nerf it, so instead I'll think of some other ways. Maybe I'll create some really heavy enemies or something...
But either way, there is now a free ship. ToonyMan, you may either give it to one of your companions, or take it for yourself and give the Fugly Duckling to a companion as you can only Captain one ship at a time. After that I'd consult the mysterious man and Boozebeard if he's woken up where you should go next.