TURN 20! WHY SAIL ON WATER WHEN YOU CAN KILL WITH IT?
Flee like little men.
Your ship begins to flee from the two in the harbor. [4] However, as you begin to flee away, a single ship begins to move and block your path! [5] With expert navigation, your tiny fleet sails right past it, off into the night. (That's right, this was MUCH more simple than you guys made it.)
Shoot all the cannons I can at the ships, while ToonyMan sails us into the sunset
[2] You, unfortunately, were on the wrong side of the ship as you passed the interceptor, and failed to fire off a shot.
assuming i wrote down what it said (the ring i mean): post it where everyone can see it and hope some has an answer.
Equip chainmail
Follow crew and take potshots at the enemy ships if they manage to close in. don't forget guys that Bob is helping to man the cannons and should be willing to spill some blood for us dear brothers (and sisters)
[5] You are surprised to quickly hear back from the minotaur, of all creatures. He speaks your language fluently and tells you that he is a learned individual and should be able to decipher your ring. You hand it to him, and he throws it in the fire. [2] He burns his hand, but pulls it out, and reads
"Here lies Rakthaka, lord of a doomed land. His body crushed, his soul remains to fight through whoever shall bear his burden."
You wear the chainmail. Yay!
[5] You get the perfect opportunity and take a shot at the interceptor as you pass it. [2] Unfortunately it only crushed a few pieces of the wood, and the shot falls off.
I begin cooking battle-rations, to hand out to the crew to increase their strength in the midst of battle.
[4+2]You create an elaborate and wondrous meal, worthy of the gods! Sadly, there seems to be no battle to be had, so you write the recipe you followed down exactly, and then salt and store what parts of the meal you can.
Shoot fireballs at the pursuing ships, occasionally doing a scan of the horizon
[3] You shoot a fireball at the interceptor, but it does not hit.
Continue to read my books. If I get distracted... kill them until they're dead three times over. Try to hide halo first.
[4] You find another book by Urist McSeuss: Mr. Dwarf Can Mine. You'd rather not read it, but it brings back tender memories of your childhood.
[4] You manage to place in a corner of the room behind some books your greatest shame: Your favorite book,
Halo: The Flood.
I ready my rifle. Maybe get a little training in of there's time
Since you escaped, you choose to practice. [2] Which you fail at. You had grown used to using claws to do things, and now that you have hands again it is a difficult transition.
Create a tornado right in the middle of the enemy ships, kill em Pirates of the Caribbean style.
In an epic display, you create a tornado of enormous proportions right in the middle of the two ships, and plunge it into the sea. You create a great waterspot, picking up the ships themselves and smashing them against one another. You are still in control, and swing the tornado against the interceptor as you pass it, utterly destroying it.
[4] With nothing left to do with it, you release it and watch with mild amusement as it moves into Tallow-Cliff proper, destroying the entire port city as if it were a house of cards. This act shall be remembered by all for centuries, you are now a
Legendary Wind Mage (+3 to all Wind Magic) (This brings up another thing. Sort of like Fey moods in DF, if you manage to do something truly legendary in a particular skill, it's instant Legendary status. I am the sole judge of what is and is not legendary.)
attempt to make them flee/cause fatal fright by glaring.
Depressed that nothing remains to glare at, you improvise and stare at the shattered remains of Tallow-Cliff.
Make a olympic throw with the ignited fire bomb against one of those ships!
You decide not to throw your masterpiece, as it would be a true waste.
Allied ActionsBegin to make plans.
The mysterious stranger heads to the Captain's chair, sits down and pulls out a piece of parchment. He begins to draw and make plans, muttering to himself.
Characters:From the Mountainhomes of The Crescent of Dawning, Urist has enjoyed a priveliged life, but always wanted to go on an adventure. So, he decided to learn about being on a boat. He was offered a job, and accepted, not realizing who exactly his employer was.
Has taken as a child by Kobolds and traded to humans, who forced into slavery on a privateer. He has no idea of his Dwarf name but uses Silverlash (a name from an older dwarf that tuaght him English [or whatever we speak on this world]) now that he is free. Is very fierce and is almost too human-like to be around dwarfs.
Flintlock Pistol, silver Ring of Unknown Power; Chainmail of Armok
Great Demon of Armok (slave)
Navigator; Novice Axedwarf!
Captain of the Fugly Duckling
1 Skaven; 1 Wood Elf; 2 High Elfs; 2 Goblins; 3 Dwarves; 2 Humans; 1 Minotaur, "Rajiv"; 1 Ogre;
Proficient Cook/Brewer (+2 to cooking); Dabbling Magic(Not sure what he'll do with it, as he's a dwarf. Probably a plot hook.)
A cook who has traveled the world searching for new exotic dishes and spices. He keeps a chest full of the rarest and most exquisite spices he finds on his journeys, and intends to one day make, as he calls it, "my Feast," the culmination of all his skill and knowledge, with the use of all his precious spice possessions.
Olgar McFlannigenshabenflibenschutz (Companion)
Lookout; Novice Pyromancer
She was sold into slavery to pay off her gambling debts, but the ship she was being taken to her buyer on was destroyed by pirates. After being washed ashore she realised that there was nothing left of her old life and she was better off letting the world think that she was dead. With no place in civilised society she has signed up with a pirate crew and never looked back.
She doesn't gamble any more but has a habit of leaving playing cards that explode.
Very Strong (+2)
Agile
Very Tough
Dabbling Mechanic; Novice Ambusher; Marksgoblin; Dabbling Barterer
Exiled by his own race for being a little nuts, he has taken to become pirate. Has an unhealthy obsession with machinery and technology of all sorts. His ability to actually use two pistols at the same time effectively makes him a valuable asset in each team, as one glance at him tends to make the opponents wish they would have brought their brown pants. Also Jesus in disguise.
One flintlock pistol, one two-shot pistol steel helmet, Power Armor
ToonyMan, or at least it is until he chooses one.
Medic; Novice Rifle-goblin
A Goblin fresh out of medical school (Or, at least that's what they called it), Luke had wished to settle down and start his own private practice. That was, until he was drafted. Luke was forced through basic training, constantly punished for his lack of respect for his officers, and defected as soon as he could.
Flintlock Rifle; Plate Armor
Duelist; Legendary Wind Mage
Born to noble descent, "killer" quickly realized that spending his life in a castle was not meant for him, his years as a noble taught him some basic magic skills, and dueling, as the other nobles often did. Killing his guards, and losing his old name, Khan escaped to the high seas.
Rapier; Flintlock Pistol; Leather Armor
Destroyed a fleet and a town with a tornado.
Glaring; Novice Dual-Wielder
*stares off into the distince for a second* "i dont like that subject"
Flintlock pistol and cutlass
Jets is a young Skrill ,that pursued his dream to become an pirate; while his parents disagreed he ran away from home until he became a member of a pirate group
Flintlock Pistol; Steel Cutlass
Allies:Extremely Tough (+2)
Very Agile
Captain of the Ozymandias
Steel Plate armor and greaves, Steel Shield, Steel Axe
Captain of the Ozymandias
7 High Elves; 2 Skaven; 8 dwarves; 13 humans
Banished from the Ogre Kingdoms, Ragnarok makes his living as the bodyguard and servant of Captain Boozebeard. They have served together for years, and he has sharpened his combat skills on many a foe.
This Demon was only now created. Do with him as you will, Diakron
Former and Current First mate of the Fugly Duckling
Cutlass, pirate-y clothing
Strong(+1)
Extremely Tough
Very Agile
Steel Plate armor and greaves, Steel Two-handed sword
Deafening his opponents with his screeching voice.
There's nothing to say that he hasn't already told you, in his own, pain-inflicting way.
Probably something really awesome.
Shrouding Robes; The Sword of Fuck-You-Up
Resistant to Badass Decay (+1 to all rolls after the first ten turns he exists in.)
Environment:You sail until morning to escape the ruined town. [5] But just as things seemed calm, a ship appeared on the horizon. It must be a survivor of the main fleet, as it hoists the flag of Telessia and the flag of Tallow-Cliff high in the air. It means to fight.
You manage to get a good look at it, and see [4][2][4][5][6], [5][2][2][4][3][5], [1][6] that it is a frigate, a good 32-cannon easy named the Tallow-Gem. Due to its size, 33 men and women are stuffed aboard, ready to fight, and you can see their Captain, Jessica Rogers at the front of the ship, waving her cutlass and shouting profanities at you. On the upper decks you see 6 [3] Fire Mages standing at the ready. You cannot outrun it, and will have to fight.
Locations:A vicious-looking sloop, with a blood-red paint, carrying 16 cannon and already looted treasures inside!
ToonyManner and all those loyal to him.
A small, sorry-looking sloop, carrying a dozen cannons and is painted white with a green trim. Possibly the ugliest thing you've ever seen float besides its previous incarnation, the Mad Hatter.
Everyone loyal to Boozebeard.
A large, sleek and black frigate with 32-cannons.
Captain Jessica Rogers; 27 soldiers; 6 Fire Mages
Let me know if I've made any errors.
So, a quick note, as you can tell by the dice rolls I make up ship crews with a random dice roll; however, there is a class based structure to them.
Humans and Elves have three ship types: Sloops, Frigates, Battleships. The number of dice rolled for each to determine how many dice to rolls for the total number of men are 1, 2, and 3, respectively.
Dwarven Ironclads roll 3 dice automatically.
Goblin ships roll 5 dice, as they are simply massive.
All other ships, with a few exceptions, will roll 2 dice.
Also, that third set of rolls was to determine how many mages were aboard the ship, and the 3 determined what type they were. Note: On an NPC ship, mages cannot exceed half the crew.