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Poll

Who should be the Captain?

Redwarrior0
- 0 (0%)
Diakron
- 1 (11.1%)
Frelock
- 0 (0%)
RAM
- 0 (0%)
Errol
- 0 (0%)
Luke_Prowler
- 1 (11.1%)
Kilakan
- 6 (66.7%)
stonemt
- 0 (0%)
Jetsquirrel
- 1 (11.1%)

Total Members Voted: 9


Pages: 1 ... 19 20 [21] 22 23 ... 49

Author Topic: ARRRRRR T D! Turn 35! Redwall Has Nothing on Cookie  (Read 56984 times)

Errol

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Re: ARRRRRR T D! Turn 18...
« Reply #300 on: September 24, 2009, 09:22:21 am »

Action: KILL DESTROY MAIM (if attacked) I've got a friggin' laser, for god's sake! If Jetsquirrel walks iin front of me, test him as potential ammo.
If not attacked or anything, read books.
« Last Edit: September 24, 2009, 02:09:37 pm by Errol »
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RAM

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Re: ARRRRRR T D! Turn 18...
« Reply #301 on: September 24, 2009, 10:03:31 am »

Jetsquirrel, Jet-squirrel. If that isn't the title of a small furry mammal that is meant to be launched from a cannon then I don't know what is...
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Jetsquirrel

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Re: ARRRRRR T D! Turn 18...
« Reply #302 on: September 24, 2009, 10:06:28 am »

suddenly everyone wants to kill me  :(

ToonyMan

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Re: ARRRRRR T D! Turn 18...
« Reply #303 on: September 24, 2009, 01:50:41 pm »

Fine, new action.

We all get to insult Jetsquirrel and his mother before everyone goes to sleep for the first night.
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Jetsquirrel

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Re: ARRRRRR T D! Turn 18...
« Reply #304 on: September 25, 2009, 12:33:59 am »

-.-

again new action : Make a fire bomb with a piece of cloth stuck in it to prevent it from igniting instantly, and if i want to ignite it i have to burn the cloth and throw it

CJ1145

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Re: ARRRRRR T D! Turn 18...
« Reply #305 on: September 25, 2009, 02:26:21 pm »

So, being the self-conscious bastard I am, I threw up a poll to get the general opinion on the RTD's progress as a whole. If you have any problems with it, please post and give constructive criticism, as I want this to be as fun to play as it is to run.

In somewhat related news, I've begun work on the next turn.
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This being Homestuck, I'm not sure whether that's post-scratch Rose or Vriska with a wig.

ToonyMan

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Re: ARRRRRR T D! Turn 18...
« Reply #306 on: September 25, 2009, 02:28:06 pm »

LONGEST RTD AWESOME IN ME.
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RAM

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Re: ARRRRRR T D! Turn 18...
« Reply #307 on: September 25, 2009, 09:18:23 pm »

I am happy with it so far but I will reserve my judgement until we actually manage to go more than 5 seconds without killing a sidequest or you give up and stop trying. I figure that they are a significant part of the game that we haven't seen yet...
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Diakron

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Re: ARRRRRR T D! Turn 18...
« Reply #308 on: September 25, 2009, 09:21:41 pm »

i would like a few numbers other then 1's for item acquiring actions :) other then that this is awesome, so far :P
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kilakan

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Re: ARRRRRR T D! Turn 18...
« Reply #309 on: September 26, 2009, 10:26:24 am »

Humm I'll head to the ship, under toony-mans crew, I'll repress my feelings to kill Jet.
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Nom nom nom

CJ1145

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Re: ARRRRRR T D! Turn 19! It's a Trap!
« Reply #310 on: September 26, 2009, 03:16:27 pm »

TURN 19! IT'S A TRAP!

Quote from: ToonyMan
We all get to insult Jetsquirrel and his mother before everyone goes to sleep for the first night.
Each member of your crew takes a moment to either insult the ratman, spit at him, or perform some other demeaning act upon him. Good times are had by all.

Quote from: RedWarrior0
Return to the ship, then look for a sparring partner that does not have a crazy-awesome sword of F***-you-up
[2] Try as you might, all the crew aboard your vessel seem to be armed to the teeth.

Quote from: Diakron
Tell bob to go defend toony's ship, he's to practice wit hthe cannons and hoisting the sails each turn i forget to tell him to do something. and this turn.

Pray to Armok; explain: 'Diakron' cancels kill: running around with spear in side. Ask for armor.

>.< throw ring in fire wait a little pull it out (not with my bare hands or feet OR head parts) examine for words...
[3] Bob faithfully obeys you, but does not learn much from his actions.

[5] Armok hears your plea and sends you a chainmail shirt with his blessings. (+1 to avoid death rolls)

[4] You manage to throw it in and fish it out with a borrowed cutlass, [6] and find an incomprehensible language written on it. Perhaps one of the newcomers to the crew knows what it says?

Quote from: Frelock
I'll see if I can cook something with carrots which will improve my eyesight.
[6+2=6] Glad to be back in the kitchen, you instantly form a concoction in your head, and feed it to everyone, and you instantly see a reaction as they marvel at their newfound ability to see greater than they though possible! (+3 to anything involving sight for everyone!)

Quote from: RAM
I get to the crow's nest and watch for persuit.
Since you had to leave that gnome to his fate back at the docks, you turn to more important matters, and watch for any attacking ships, which there should obviously be... [5+3=6] You instantly spot [6] two ships being loaded up on the docks! With your newfound sight, you can count how many are on each ship! [1][2][3][5] They are only small sloops, and most of the crew are dedicated to sailing it. Only 3 on one ship and 5 on the other look prepared to fight you. However, the mysterious man suddenly appears beside you and tells you that they are merely a force sent to delay us at the docks while the main fleet surrounds us and cuts us off.

Quote from: Errol
Read books.
[6] You read an old, dusty tome detailing the rise of the first kingdom of Telessia, led by Robert Tehl in the First Age. He was a chivalrous and charismatic man, and the scattered human tribes flocked to his banner. He learned the crafting of steel from the dwarves, and the making of ships from the elves, and used this, along with the human knowledge of warfare to take the entire continent for himself, and drove all the civilizations off the continent save his own.

However, in an appendix the book notes that his great-grandson, Louis II, lost almost a quarter of his kingdom to the Lizardman chieftain Tartrex in the year 157 of the First Age, when he and his armies arrived from a string of islands to the east. Lizardmen are claimed to be immortal, so you wonder if Tartrex might still survive in one of the scattered tribes of Telessia.

Quote from: Luke_Prowler
Pray to Armok to change me back
[5][1] He changes you back, no questions asked. However, he admits that if you'd waited it out to amuse him a bit longer, you might have gotten something out of it.

Quote from:  Kilakan
Humm I'll head to the ship, under toony-mans crew, I'll repress my feelings to kill Jet.
You repress them. Barely...

Quote from: stonemt
...shrug glare and practice dual wielding my swords. again.
[1] You fail, and slip on a bit of blood from the previous battles aboard this ship. [4] However, you manage to catch yourself, and almost make it look like you intended that.


Quote from: Jetsquirrel
Make a fire bomb with a piece of cloth stuck in it to prevent it from igniting instantly, and if i want to ignite it i have to burn the cloth and throw it
[5] You manage to craft it equisitely, and it awaits your detonation with glee.

Crappy Plot-Saving Mysterious Stranger's Turns

Quote from: ???
Explain situation to Captain
ToonyManner is now the Captain in command while Boozebeard is out, so the man appears before him, and explains as suavely as he can that the ships in the dock are just distractions, and that you must flee before the main fleet arrives to destroy your ships. Whether or not you listen is up to you.

Characters:

Quote from:  Urist McPirate (RedWarrior0)
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Quote from:  Edward "Silverlash" Teach (Diakron)
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Quote from:  Toonymanner (ToonyMan)
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Quote from:  Fre "Cookie" Blackflag (Frelock)
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Quote from:  Blackjack Blue (RAM)
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Quote from:  Axle "Two Holes" Gear (Errol)
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Quote from: Luke Blackriver (Luke Prowler)
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Quote from:  "Killer" Khan (kilakan)
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Quote from:  John "Laugh and Die" Doe(stonemt)
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Quote from: Jets
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Allies:
Quote from:  Captain Boozebeard
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Quote from:  Ragnarok
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Quote from: Bob
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Quote from:  Smee
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Quote from:  Shamus
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Quote from: Gilbert Gottfried
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Quote from: ???
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Environment:
The warning bells continue, and the two ships begin to move out from the docks. You can see from here even that they are heavily armed and armored, and even though they are heavily outnumbered they could stand against you in a fight, at least for a time. The helmsmen of both ships turn to ToonyManner for orders, as he is in charge.

Locations:

Quote from: The Fugly Duckling
Spoiler: Location (click to show/hide)
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Quote from: Ozymandias
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Let me know if I've made any errors.

We have a chance for some epic combat here, but if we do that we may end up becoming trapped. It is a dilemma, what shall you do Toony?
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This being Homestuck, I'm not sure whether that's post-scratch Rose or Vriska with a wig.

Jetsquirrel

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Re: ARRRRRR T D! Turn 19! It's a Trap!
« Reply #311 on: September 26, 2009, 03:22:50 pm »

Ask toony if we can sail to the enemy and ignite my bomb at them!

THey shall burn

kilakan

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Re: ARRRRRR T D! Turn 19! It's a Trap!
« Reply #312 on: September 26, 2009, 03:39:52 pm »

despite the fact that this will probably get us all killed, I say we fight the two ships, try to take them, then sail out of port with 4 ships under our command. (not my action)
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Nom nom nom

Luke_Prowler

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Re: ARRRRRR T D! Turn 19! It's a Trap!
« Reply #313 on: September 26, 2009, 03:59:46 pm »

I'm in the favor of getting the heck out of here.

I ready my rifle. Maybe get a little training in of there's time



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Quote from: ProtonJon
And that's why Communism doesn't work. There's always Chance Time

ToonyMan

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Re: ARRRRRR T D! Turn 19! It's a Trap!
« Reply #314 on: September 26, 2009, 04:02:59 pm »

CHARGE!!!!!!!!!!!!!!!!!!!!!!!

...

Nah, we want to live longer, plot dwelling guy knows all.

Flee like little men.
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