TURN 19! IT'S A TRAP!
We all get to insult Jetsquirrel and his mother before everyone goes to sleep for the first night.
Each member of your crew takes a moment to either insult the ratman, spit at him, or perform some other demeaning act upon him. Good times are had by all.
Return to the ship, then look for a sparring partner that does not have a crazy-awesome sword of F***-you-up
[2] Try as you might, all the crew aboard your vessel seem to be armed to the teeth.
Tell bob to go defend toony's ship, he's to practice wit hthe cannons and hoisting the sails each turn i forget to tell him to do something. and this turn.
Pray to Armok; explain: 'Diakron' cancels kill: running around with spear in side. Ask for armor.
>.< throw ring in fire wait a little pull it out (not with my bare hands or feet OR head parts) examine for words...
[3] Bob faithfully obeys you, but does not learn much from his actions.
[5] Armok hears your plea and sends you a chainmail shirt with his blessings. (+1 to avoid death rolls)
[4] You manage to throw it in and fish it out with a borrowed cutlass, [6] and find an incomprehensible language written on it. Perhaps one of the newcomers to the crew knows what it says?
I'll see if I can cook something with carrots which will improve my eyesight.
[6+2=6] Glad to be back in the kitchen, you instantly form a concoction in your head, and feed it to everyone, and you instantly see a reaction as they marvel at their newfound ability to see greater than they though possible! (+3 to anything involving sight for everyone!)
I get to the crow's nest and watch for persuit.
Since you had to leave that gnome to his fate back at the docks, you turn to more important matters, and watch for any attacking ships, which there should obviously be... [5+3=6] You instantly spot [6] two ships being loaded up on the docks! With your newfound sight, you can count how many are on each ship! [1][2][3][5] They are only small sloops, and most of the crew are dedicated to sailing it. Only 3 on one ship and 5 on the other look prepared to fight you. However, the mysterious man suddenly appears beside you and tells you that they are merely a force sent to delay us at the docks while the main fleet surrounds us and cuts us off.
Read books.
[6] You read an old, dusty tome detailing the rise of the first kingdom of Telessia, led by Robert Tehl in the First Age. He was a chivalrous and charismatic man, and the scattered human tribes flocked to his banner. He learned the crafting of steel from the dwarves, and the making of ships from the elves, and used this, along with the human knowledge of warfare to take the entire continent for himself, and drove all the civilizations off the continent save his own.
However, in an appendix the book notes that his great-grandson, Louis II, lost almost a quarter of his kingdom to the Lizardman chieftain Tartrex in the year 157 of the First Age, when he and his armies arrived from a string of islands to the east. Lizardmen are claimed to be immortal, so you wonder if Tartrex might still survive in one of the scattered tribes of Telessia.
Pray to Armok to change me back
[5][1] He changes you back, no questions asked. However, he admits that if you'd waited it out to amuse him a bit longer, you might have gotten something out of it.
Humm I'll head to the ship, under toony-mans crew, I'll repress my feelings to kill Jet.
You repress them. Barely...
...shrug glare and practice dual wielding my swords. again.
[1] You fail, and slip on a bit of blood from the previous battles aboard this ship. [4] However, you manage to catch yourself, and almost make it look like you intended that.
Make a fire bomb with a piece of cloth stuck in it to prevent it from igniting instantly, and if i want to ignite it i have to burn the cloth and throw it
[5] You manage to craft it equisitely, and it awaits your detonation with glee.
Crappy Plot-Saving Mysterious Stranger's TurnsExplain situation to Captain
ToonyManner is now the Captain in command while Boozebeard is out, so the man appears before him, and explains as suavely as he can that the ships in the dock are just distractions, and that you must flee before the main fleet arrives to destroy your ships. Whether or not you listen is up to you.
Characters:From the Mountainhomes of The Crescent of Dawning, Urist has enjoyed a priveliged life, but always wanted to go on an adventure. So, he decided to learn about being on a boat. He was offered a job, and accepted, not realizing who exactly his employer was.
Has taken as a child by Kobolds and traded to humans, who forced into slavery on a privateer. He has no idea of his Dwarf name but uses Silverlash (a name from an older dwarf that tuaght him English [or whatever we speak on this world]) now that he is free. Is very fierce and is almost too human-like to be around dwarfs.
Flintlock Pistol, silver Ring of Unknown Power; Chainmail of Armok
Great Demon of Armok (slave)
Navigator; Novice Axedwarf!
Captain of the Fugly Duckling
1 Skaven; 1 Wood Elf; 2 High Elfs; 2 Goblins; 3 Dwarves; 2 Humans; 1 Minotaur, "Rajiv"; 1 Ogre;
Proficient Cook/Brewer (+2 to cooking); Dabbling Magic(Not sure what he'll do with it, as he's a dwarf. Probably a plot hook.)
A cook who has traveled the world searching for new exotic dishes and spices. He keeps a chest full of the rarest and most exquisite spices he finds on his journeys, and intends to one day make, as he calls it, "my Feast," the culmination of all his skill and knowledge, with the use of all his precious spice possessions.
Olgar McFlannigenshabenflibenschutz (Companion)
Lookout; Novice Pyromancer
She was sold into slavery to pay off her gambling debts, but the ship she was being taken to her buyer on was destroyed by pirates. After being washed ashore she realised that there was nothing left of her old life and she was better off letting the world think that she was dead. With no place in civilised society she has signed up with a pirate crew and never looked back.
She doesn't gamble any more but has a habit of leaving playing cards that explode.
Very Strong (+2)
Agile
Very Tough
Dabbling Mechanic; Novice Ambusher; Marksgoblin; Dabbling Barterer
Exiled by his own race for being a little nuts, he has taken to become pirate. Has an unhealthy obsession with machinery and technology of all sorts. His ability to actually use two pistols at the same time effectively makes him a valuable asset in each team, as one glance at him tends to make the opponents wish they would have brought their brown pants. Also Jesus in disguise.
One flintlock pistol, one two-shot pistol steel helmet, Power Armor
ToonyMan, or at least it is until he chooses one.
Medic; Novice Rifle-goblin
A Goblin fresh out of medical school (Or, at least that's what they called it), Luke had wished to settle down and start his own private practice. That was, until he was drafted. Luke was forced through basic training, constantly punished for his lack of respect for his officers, and defected as soon as he could.
Flintlock Rifle; Plate Armor
Duelist; Novice Wind Mage
Born to noble descent, "killer" quickly realized that spending his life in a castle was not meant for him, his years as a noble taught him some basic magic skills, and dueling, as the other nobles often did. Killing his guards, and losing his old name, Khan escaped to the high seas.
Rapier; Flintlock Pistol; Leather Armor
Glaring; Novice Dual-Wielder
*stares off into the distince for a second* "i dont like that subject"
Flintlock pistol and cutlass
Jets is a young Skrill ,that pursued his dream to become an pirate; while his parents disagreed he ran away from home until he became a member of a pirate group
Flintlock Pistol; Steel Cutlass
Allies:Extremely Tough (+2)
Very Agile
Captain of the Ozymandias
Steel Plate armor and greaves, Steel Shield, Steel Axe
Captain of the Ozymandias
7 High Elves; 2 Skaven; 8 dwarves; 13 humans
Banished from the Ogre Kingdoms, Ragnarok makes his living as the bodyguard and servant of Captain Boozebeard. They have served together for years, and he has sharpened his combat skills on many a foe.
This Demon was only now created. Do with him as you will, Diakron
Former and Current First mate of the Fugly Duckling
Cutlass, pirate-y clothing
Strong(+1)
Extremely Tough
Very Agile
Steel Plate armor and greaves, Steel Two-handed sword
Deafening his opponents with his screeching voice.
There's nothing to say that he hasn't already told you, in his own, pain-inflicting way.
Probably something really awesome.
Shrouding Robes; The Sword of Fuck-You-Up
Resistant to Badass Decay (+1 to all rolls after the first ten turns he exists in.)
Environment:The warning bells continue, and the two ships begin to move out from the docks. You can see from here even that they are heavily armed and armored, and even though they are heavily outnumbered they could stand against you in a fight, at least for a time. The helmsmen of both ships turn to ToonyManner for orders, as he is in charge.
Locations:A vicious-looking sloop, with a blood-red paint, carrying 16 cannon and already looted treasures inside!
ToonyManner and all those loyal to him.
A small, sorry-looking sloop, carrying a dozen cannons and is painted white with a green trim. Possibly the ugliest thing you've ever seen float besides its previous incarnation, the Mad Hatter.
Everyone loyal to Boozebeard.
Let me know if I've made any errors.
We have a chance for some epic combat here, but if we do that we may end up becoming trapped. It is a dilemma, what shall you do Toony?