TURN 17! ALL HAIL THE GOOD LORD VISTA!
Help Shamus out.
You arrive with the other helpers, and wait for Shamus to explain.
Join the Sidequest
You join. Yay.
Wonder why bob did not practice with the pistol then go join the sidequest with bob
(bob will wrestle for now the pistol will help him become a bodyguard soon )
You and Bob head off to join the sidequest. [6] Bob agrees to use wrestling, and throws away his pistol. He then pulls out a shiny, new pistol to use instead.
I find a master who can further instruct me in the way of crossbow-firing.
[6] You find a man named Olgar McFlannigenshabenflibenschutz, the greatest crossbowman to ever live. He agrees to train you! [3] Unfortunately, you don't learn much. Olgar tells you it's all right, [6] and agrees to follow you until you become as great a crossbowman as him.
I acquire a lawn gnome, carry it to the district with the largest houses, plant it in the ground, and...
host a party!
[1] You find a suitable gnome in the Market Streets, but as you pick it up it bites you. Huh. Guess it was a real gnome. And he has some friends. (4 of them)
Agree to help Mr. Sidequest. I then proceed to dump the supplies on the ship (with a note: 'Property of Axle. Touch and be eviscerated') and recruit 'volunteers' from the crew to help me with the sidequest. Then go back to that swordsman and inquire for facts, maps, and other potentially helpful stuff before beginning with the sidequest.
You put your items away, and gather the crew, and ask for help. [2][2][4] and a fellow goblin decides to follow you. His name is Gnarftoof.
I grab some armor from the ships, then join the side quest.
[5] You find a set of plate armor. Sweet! You run over to Shamus, and listen to his tale.
Hummmm, stop the guild sounds like a side-quest to me. I'd like to ask around about "The Guild" and try to find where they are headquartered. I also like how I "Took" the armor instead of buying it, hell ya. Also you never added the armor to my equipment. I'd like to wear the armor.
You look around, and notice you are, in fact, wearing the armor already. Idiot.
[2] You ask about, but find out that even though most seem to know, few are willing to speak of it. [2] You are, sadly, completely unaware of the fact that Shamus is ten feet from you, speaking of it.
i look for someone willing to trade a cutlass for my pistol (if i have the starting equipment... and im realy not sure i do) and tag along for this sidequest
((Yes, you have the starting equipment. It's standard issue.)) [5] You find a passing fellow and trade a pistol for his cutlass. You're not quite sure what you'll do with two cutlasses, but whatever.
>create a fire bomb using alchocol
Apparently you worship Anarchis, the god of discord, insanity, and all around dickery. [5] You take a bottle of booze and a torch and rag. Instant fire bomb! But wait... this will detonate soon! You'd better throw it!
Allied ActionsKIIIIIIIIIIIIIIIIIIIIIIIIILL!!
Boozebeard finishes his drink, and begins to scream like a seriously drunk motherfucker. [3] Sadly, the goblins are almost as drunk as he is, and care not for their own safety. [5][4] He swings with a cleaving blow, catching the two closest goblins in the chest! [2][2] However, their armor stops the axe in its tracks. Boozebeard takes opportunity of the ceased action to down another beer.
Speech! Speech! Speech! Speech!
Shamus explains to you all the story of the Guild, how they began ruling the city 300 years ago under the Don Cassivinci, and his extended family. They still rule today, placing humans above the rest of the species. They are cruel and unjust, taking too much for taxes for all but merchants to survive (they only do by selling to newcomers who the Guild do not wish to inform of the corruption, as the King would likely be notified. Their mansion is up at the top of the highest hill in town, and he will show you the way. However, there is a catch. They are too well-guarded to get inside through sheer force, but Shamus has a plan.
You are all to sneak in during a public ball tonight. (The humans will be guests, and the others their slaves.) You will have to leave your armor on the ship, excluding the "slaves". (In this town, the more well-equipped your bodyguards are, the higher your standing.)
Shamus would be recognized on sight, and thus will take part in the other half of the plan, taking ToonyMan's crew (should he agree, of course) along with Boozebeard's (who has already agreed) up to the top of the mansion roof. One of you will need to open up a secret door to let them in. From there, they will ambush the Guild heads, and take them out before anyone can escape. For this mission, Shamus does not trust you to go alone, and says that the Minotaur slave Rajiv will accompany you, along with whomever you've already taken.
However, he states that there is one problem: He knows the Guild leaders will be attending, but he does not know who they are. You will have to find out their identities during the party, then give him the info when you let him in.
Enemy ActionsKill 'da Stunty!
The four attack Boozebeard, swinging their cutlasses menacingly! [3][4][5][6] Only one misses, as the others strike in various areas of the Captain's body. [6][2][1] Two miss, but the last one cuts into Boozebeard's left arm, [5]
SEVERING IT! [1] Boozebeard falls unconscious from the pain, leaving him easy prey for the goblins...?
Crappy Plot-Saving Mysterious Stranger's TurnsKick ass, take names, introduce self to plot
Upon seeing Boozebeard fall, a mysterious hooded man rises from the bar, and draws a longsword, gripped in both hands. He leaps into the group of goblins, flourishing his blade and striking all four! [4][5][6][1] One ducks under the blade, but his friends are not as lucky, and are all hit. [5][5][4] The throat of one is torn away, leaving him dead on the floor; another's eye is slashed out, [1] along with his brain, slaying him as well. The third is only hit in the torso, [4] and manages to survive despite a few cuts.
Characters:From the Mountainhomes of The Crescent of Dawning, Urist has enjoyed a priveliged life, but always wanted to go on an adventure. So, he decided to learn about being on a boat. He was offered a job, and accepted, not realizing who exactly his employer was.
Has taken as a child by Kobolds and traded to humans, who forced into slavery on a privateer. He has no idea of his Dwarf name but uses Silverlash (a name from an older dwarf that tuaght him English [or whatever we speak on this world]) now that he is free. Is very fierce and is almost too human-like to be around dwarfs.
Flintlock Pistol, silver Ring
Great Demon of Armok (slave)
Navigator; Novice Axedwarf!
Captain of the Fugly Duckling
1 Skaven; 1 Wood Elf; 2 High Elfs; 2 Goblins; 3 Dwarves; 2 Humans; 1 Minotaur, "Rajiv"; 1 Ogre;
Proficient Cook/Brewer (+2 to cooking); Dabbling Magic(Not sure what he'll do with it, as he's a dwarf. Probably a plot hook.)
A cook who has traveled the world searching for new exotic dishes and spices. He keeps a chest full of the rarest and most exquisite spices he finds on his journeys, and intends to one day make, as he calls it, "my Feast," the culmination of all his skill and knowledge, with the use of all his precious spice possessions.
Olgar McFlannigenshabenflibenschutz (Companion)
She was sold into slavery to pay off her gambling debts, but the ship she was being taken to her buyer on was destroyed by pirates. After being washed ashore she realised that there was nothing left of her old life and she was better off letting the world think that she was dead. With no place in civilised society she has signed up with a pirate crew and never looked back.
She doesn't gamble any more but has a habit of leaving playing cards that explode.
Very Strong (+2)
Agile
Very Tough
Dabbling Mechanic; Novice Ambusher; Marksgoblin; Dabbling Barterer
Exiled by his own race for being a little nuts, he has taken to become pirate. Has an unhealthy obsession with machinery and technology of all sorts. His ability to actually use two pistols at the same time effectively makes him a valuable asset in each team, as one glance at him tends to make the opponents wish they would have brought their brown pants. Also Jesus in disguise.
One flintlock pistol, one two-shot pistol steel helmet, Power Armor
ToonyMan, or at least it is until he chooses one.
Medic; Novice Rifle-goblin
A Goblin fresh out of medical school (Or, at least that's what they called it), Luke had wished to settle down and start his own private practice. That was, until he was drafted. Luke was forced through basic training, constantly punished for his lack of respect for his officers, and defected as soon as he could.
Flintlock Rifle; Plate Armor
Duelist; Novice Wind Mage
Born to noble descent, "killer" quickly realized that spending his life in a castle was not meant for him, his years as a noble taught him some basic magic skills, and dueling, as the other nobles often did. Killing his guards, and losing his old name, Khan escaped to the high seas.
Rapier; Flintlock Pistol; Leather Armor
*stares off into the distince for a second* "i dont like that subject"
Flintlock pistol and cutlass
Jets is a young Skaven ,that pursued his dream to become an pirate; while his parents disagreed he ran away from home until he became a member of a pirate group
Flintlock Pistol; Steel Cutlass
Allies:Extremely Tough (+2)
Very Agile
Captain of the Ozymandias
Steel Plate armor and greaves, Steel Shield, Steel Axe
Captain of the Ozymandias
7 High Elves; 2 Skaven; 8 dwarves; 13 humans
Banished from the Ogre Kingdoms, Ragnarok makes his living as the bodyguard and servant of Captain Boozebeard. They have served together for years, and he has sharpened his combat skills on many a foe.
This Demon was only now created. Do with him as you will, Diakron
Former and Current First mate of the Fugly Duckling
Cutlass, pirate-y clothing
Strong(+1)
Extremely Tough
Very Agile
Steel Plate armor and greaves, Steel Two-handed sword
[spoiler=Injuries]None
Deafening his opponents with his screeching voice.
There's nothing to say that he hasn't already told you, in his own, pain-inflicting way.
Probably something really awesome.
Shrouding Robes; The Sword of Fuck-You-Up
Resistant to Badass Decay (+1 to all rolls after the first ten turns he exists in.)
Environment:DURP DE DURP DURP DURP
Locations:A vicious-looking sloop, with a blood-red paint, carrying 16 cannon and already looted treasures inside!
A small, sorry-looking sloop, carrying a dozen cannons and is painted white with a green trim. Possibly the ugliest thing you've ever seen float besides its previous incarnation, the Mad Hatter.
Due to complicated shit, this only applies during battle.
The Kingdom of Crystals, Lower Country
A booming merchant town, Tallow-Cliff is run by the nobles by name only, as a mysterious underground organization known only as The Guild operates the more seedy aspects of the port.
Blackjack Blue and five really angry Gnomes.
Let me know if I've made any errors.
So, yeah, funny story: The computer reset while I was doing this to update, but my version of Vista saved all my current activities during restart! Vista actually did something right! Hallelujah!