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Poll

Who should be the Captain?

Redwarrior0
- 0 (0%)
Diakron
- 1 (11.1%)
Frelock
- 0 (0%)
RAM
- 0 (0%)
Errol
- 0 (0%)
Luke_Prowler
- 1 (11.1%)
Kilakan
- 6 (66.7%)
stonemt
- 0 (0%)
Jetsquirrel
- 1 (11.1%)

Total Members Voted: 9


Pages: 1 ... 12 13 [14] 15 16 ... 49

Author Topic: ARRRRRR T D! Turn 35! Redwall Has Nothing on Cookie  (Read 56990 times)

Luke_Prowler

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Re: ARRRRRR T D! Turn 15! A New Adventure, and New Smells!
« Reply #195 on: September 03, 2009, 08:24:12 pm »

I'll go with Toonyman.
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Quote from: ProtonJon
And that's why Communism doesn't work. There's always Chance Time

RAM

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Re: ARRRRRR T D! Turn 15! A New Adventure, and New Smells!
« Reply #196 on: September 03, 2009, 11:15:24 pm »

I find a largely non-flammable spot and practise fire magic.
As much as I would like to help with recruiting I don't want to pass up this opportunity of not being stuck on something flammable.

My agility seems to be the same as last time, should it have some indication of improvement?
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Jetsquirrel

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Re: ARRRRRR T D! Turn 15! A New Adventure, and New Smells!
« Reply #197 on: September 04, 2009, 03:29:02 am »

SKAAAAAAVEEEEEENNNN

are they a race to be chosen?
and yes i know what they are

Errol

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Re: ARRRRRR T D! Turn 15! A New Adventure, and New Smells!
« Reply #198 on: September 04, 2009, 06:41:50 am »

I leave deck and 'acquire' the following supplies:

- Mechanical parts of all kinds
- One manual 'Mechanics for the mad'
- One manual 'How-to: Enchant'
- Colors or dyes of all kinds, preferring red, black and blue
- Steel, iron, gold, and gems
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Luke_Prowler

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Re: ARRRRRR T D! Turn 15! A New Adventure, and New Smells!
« Reply #199 on: September 04, 2009, 12:08:50 pm »

Ah Skaven.  They take paranoia to a new level.
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And that's why Communism doesn't work. There's always Chance Time

Diakron

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Re: ARRRRRR T D! Turn 15! A New Adventure, and New Smells!
« Reply #200 on: September 04, 2009, 12:31:38 pm »

luke going with toony is a free action you may do something else also
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Luke_Prowler

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Re: ARRRRRR T D! Turn 15! A New Adventure, and New Smells!
« Reply #201 on: September 04, 2009, 12:33:43 pm »

I practices on some vic- I mean patients
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Quote from: ProtonJon
And that's why Communism doesn't work. There's always Chance Time

Jetsquirrel

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Re: ARRRRRR T D! Turn 15! A New Adventure, and New Smells!
« Reply #202 on: September 04, 2009, 12:59:40 pm »

Name: Jets
Race: Skaven
Skills: Alchemy
Combat preference: a flintlock Pistol and a dagger
Bio: Jets is a young Skaven ,that pursued his dream to become an pirate
while his parents disagreed he ran away from home until he became a member of a pirate group

CJ1145

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Re: ARRRRRR T D! Turn 15! A New Adventure, and New Smells!
« Reply #203 on: September 04, 2009, 02:18:15 pm »

First off, normally I wouldn't accept a race besides the core, but I'm feeling oddly generous. So yeah, the Skaven's approved. But I'm going to Newport, KY this weekend, so I'm not sure when I'll update, as I'll be without dice.

As for RAM, yes, you should have better Agility. I'll get right on that.
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kilakan

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Re: ARRRRRR T D! Turn 15! A New Adventure, and New Smells!
« Reply #204 on: September 04, 2009, 02:36:24 pm »

Hey host, what I use is dungeons and dragons Dice roller, It's a free online program, Just as random as dice, I would recommend using it if you lack dice.
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Nom nom nom

CJ1145

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Re: ARRRRRR T D! Turn 16! Don't Look a Gift Turn in the Mouth!
« Reply #205 on: September 05, 2009, 08:20:07 am »

TURN 16! DON'T LOOK A GIFT TURN IN THE MOUTH!

Quote from: ToonyMan
I recruit some able body pirates.

Also....

KILL THE FREAKIN PARROT.
You head to the "Ooh Shiny" apparently the only tavern in town, and announce that you are searching for pirates! [2]...[6][2]. Unfortunately, you are a terrible public speaker, and only a few take the time out of throwing rotten fruit at you to actually sign up. They are [1][2][3][4][5][5][6][6] a Skaven, a Wood Elf (similar to high elves, but skilled with blades and attuned to nature,) a High Elf, a Goblin, two Dwarves, and two Humans. [5][5][6][2] both of them turn out to be lesser nobles! They bring their bodyguards, an Ogre and a Minotaur with them. The minotaur is apparently intelligent, and gives you a curt greeting as you pass it.

However, when you are finished, Frelock comes in with food! 3 more patrons decide to join! They are a [4][5][3] a goblin, a dwarf, and a high elf. In total, you have managed to get 13 new pairs of hands for your ship.

[2] Unfortunately, Armok decides to step in as you attempt to kill Gilbert Gottfried, [1] declaring that this is too funny to stop. He is now your familiar. As in, he never leaves you. EVER. And you can't kill it. EVER.

Quote from: RedWarrior0
I support ToonyManner and try to help him recruit.
[3] You try your hardest, but cannot convince anyone to join ToonyManner's crew.

Quote from: Diakron
i join toonyman and practice wrestling with his mast
You declare yourself part of the new captain's crew and practice wrestling with the mast. [3] However, inanimate partners do not make for good wrestling, and you learn nothing.

Quote from: Frelock
I make more tasty snacks for the captain to hand out at recruitment time.
[1+2=3]Though the meal looks good for sea grub, it isn't enough to help with recruitment in any meaningful way, as those you convince were already going to sign up.

Quote from: RAM
I find a largely non-flammable spot and practise fire magic.
As much as I would like to help with recruiting I don't want to pass up this opportunity of not being stuck on something flammable.
[3] You manage to successfully cast the fireball spell without killing anything, but you don't noticeably improve at it either.

Quote from: Errol
I leave deck and 'acquire' the following supplies:

- Mechanical parts of all kinds
- One manual 'Mechanics for the mad'
- One manual 'How-to: Enchant'
- Colors or dyes of all kinds, preferring red, black and blue
- Steel, iron, gold, and gems
You head out into town, and begin shopping. [5][5][5][4][3] You acquire everything but the last row on your list, perhaps becoming a better shopper for it. (+1 to Bartering.) As you head back to the ship to drop off supplies, you are stopped by Shamus, the swordsman.

Quote from: Luke_Prowler
I'll go with Toonyman. I practices on some vic- I mean patients
Unfortunately, he has come to you. You sign up with him, but otherwise stay put.

FORGET YOUR OTHER POST?!! What are you talking about, silly, of course I wasn't going to post the turn without it... heh... [1] You, sadly, find absolutely no one that has any sort of injury. Perhaps you should make one?

Quote from:  Kilakan
I join Toonyman's crew, I also go to the local market and search for any light-armor and battle ready pets.
You sign up with ToonyManner, and head off to the market to procure supplies. [4] You find light armor, but realize shortly that there'd be better armor aboard the ship. You take it anyway. [2] You find the animal shop, but the clerk tells you that unless you're willing to single-handedly stop The Guild, he can't sell you them.

Quote from: stonemt
head on over to the ship looking for anything/one to find/kill/spar with on the way
You make your way to the ship, [1] meeting no one that looks like a challenge that you'd learn from.

Quote from: Jetsquirrel
Appear. Cautiously.
After ToonyManner finishes recruiting, he notices a rather calm Skaven in the corner. He is chittering in a loud, squeaky, and frantic voice, pointing his weapons at strangers, randomly firing his pistol into the ceiling shouting "STAY AWAY!" Deciding that he seems a likeable sort, ToonyManner walks over to him, and asks to join his crew. He, that is, you, accept.

Allied Actions

Quote from: Captain Boozebeard
Drink, and try not to kill anyone!
[1] Boozebeard, being a true Dwarf to the core, throws an empty mug over his shoulder, killing someone. His friends, [4] four goblins rise to their feet, drawing cutlasses. Boozebeard decides to finish his drink before he deals with them.

Quote from: Shamus
Talk to Axle
Shamus approaches Axle, and explains that he needs his help. The Guild rules over this city with an iron fist, although a subtle one, and is holding his family hostage. Shamus had become a pirate to work up the money to free them, but now sees this is impossible. As the alternative, he wants you to help him free them. For incentive, he mentions that the Guild has an abundance of metals and gems.


Characters:

Quote from:  Urist McPirate (RedWarrior0)
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Quote from:  Edward "Silverlash" Teach (Diakron)
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Quote from:  Toonymanner (ToonyMan)
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Quote from:  Fre "Cookie" Blackflag (Frelock)
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Quote from:  Blackjack Blue (RAM)
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Quote from:  Axle "Two Holes" Gear (Errol)
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Quote from: Luke Blackriver (Luke Prowler)
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Quote from:  "Killer" Khan (kilakan)
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Quote from:  John "Laugh and Die" Doe(stonemt)
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Quote from: Jets
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Allies:
Quote from:  Captain Boozebeard
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Quote from:  Ragnarok
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Quote from: Bob
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Quote from:  Smee
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Quote from:  Shamus
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Quote from: Gilbert Gottfried
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Environment:
DURP DE DURP DURP DURP

Locations:

Quote from: The Fugly Duckling
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Quote from: Ozymandias
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Quote from: Tallow-Cliff
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Let me know if I've made any errors.

I have not left yet, so I decided to get one last turn up, since I know I'll be able to finish it. I'll be watching and making minor updates, just nothing to do with dice rolls, as it turns out the McAfee on my laptop hates to download things.

« Last Edit: September 05, 2009, 01:07:24 pm by CJ1145 »
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This being Homestuck, I'm not sure whether that's post-scratch Rose or Vriska with a wig.

RAM

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Re: ARRRRRR T D! Turn 16! Don't Look a Gift Turn in the Mouth!
« Reply #206 on: September 05, 2009, 08:47:03 am »

Environment:
A day left until you arrive. Keep up the good work

There is just something about these lines that seems somehow off...

I have not been thrilled with its randomness but http://www.random.org/ seems to have a functional number generator if you get impatient...

I guess I will keep practising fire magic...
« Last Edit: September 05, 2009, 10:01:10 am by RAM »
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Errol

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Re: ARRRRRR T D! Turn 16! Don't Look a Gift Turn in the Mouth!
« Reply #207 on: September 05, 2009, 08:59:09 am »

Agree to help Mr. Sidequest. I then proceed to dump the supplies on the ship (with a note: 'Property of Axle. Touch and be eviscerated') and recruit 'volunteers' from the crew to help me with the sidequest. Then go back to that swordsman and inquire for facts, maps, and other potentially helpful stuff before beginning with the sidequest.
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ToonyMan

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Re: ARRRRRR T D! Turn 16! Don't Look a Gift Turn in the Mouth!
« Reply #208 on: September 05, 2009, 09:01:45 am »

>:-(

Whatever,

Help Shamus out.

We aren't avoiding a side quest this time, wait, no, I think Captain BoozeBeard should be able to handle them.


FAKE-EDIT:  Do you think I should help BoozeBeard or go with you?
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Errol

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Re: ARRRRRR T D! Turn 16! Don't Look a Gift Turn in the Mouth!
« Reply #209 on: September 05, 2009, 09:03:50 am »

Seeing as you probably want to keep all your teeth, I advise you to trust Boozebeard. C'mon, it's a free license to cause massive property damage. Who wouldn't want that? And I we get raw materials!
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