TURN 16! DON'T LOOK A GIFT TURN IN THE MOUTH!
I recruit some able body pirates.
Also....
KILL THE FREAKIN PARROT.
You head to the "Ooh Shiny" apparently the only tavern in town, and announce that you are searching for pirates! [2]...[6][2]. Unfortunately, you are a terrible public speaker, and only a few take the time out of throwing rotten fruit at you to actually sign up. They are [1][2][3][4][5][5][6][6] a Skaven, a Wood Elf (similar to high elves, but skilled with blades and attuned to nature,) a High Elf, a Goblin, two Dwarves, and two Humans. [5][5][6][2] both of them turn out to be lesser nobles! They bring their bodyguards, an Ogre and a Minotaur with them. The minotaur is apparently intelligent, and gives you a curt greeting as you pass it.
However, when you are finished, Frelock comes in with food! 3 more patrons decide to join! They are a [4][5][3] a goblin, a dwarf, and a high elf. In total, you have managed to get 13 new pairs of hands for your ship.
[2] Unfortunately, Armok decides to step in as you attempt to kill Gilbert Gottfried, [1] declaring that this is too funny to stop. He is now your familiar. As in, he never leaves you. EVER. And you can't kill it. EVER.
I support ToonyManner and try to help him recruit.
[3] You try your hardest, but cannot convince anyone to join ToonyManner's crew.
i join toonyman and practice wrestling with his mast
You declare yourself part of the new captain's crew and practice wrestling with the mast. [3] However, inanimate partners do not make for good wrestling, and you learn nothing.
I make more tasty snacks for the captain to hand out at recruitment time.
[1+2=3]Though the meal looks good for sea grub, it isn't enough to help with recruitment in any meaningful way, as those you convince were already going to sign up.
I find a largely non-flammable spot and practise fire magic.
As much as I would like to help with recruiting I don't want to pass up this opportunity of not being stuck on something flammable.
[3] You manage to successfully cast the fireball spell without killing anything, but you don't noticeably improve at it either.
I leave deck and 'acquire' the following supplies:
- Mechanical parts of all kinds
- One manual 'Mechanics for the mad'
- One manual 'How-to: Enchant'
- Colors or dyes of all kinds, preferring red, black and blue
- Steel, iron, gold, and gems
You head out into town, and begin shopping. [5][5][5][4][3] You acquire everything but the last row on your list, perhaps becoming a better shopper for it. (+1 to Bartering.) As you head back to the ship to drop off supplies, you are stopped by Shamus, the swordsman.
I'll go with Toonyman. I practices on some vic- I mean patients
Unfortunately, he has come to you. You sign up with him, but otherwise stay put.
FORGET YOUR OTHER POST?!! What are you talking about, silly, of course I wasn't going to post the turn without it... heh... [1] You, sadly, find absolutely no one that has any sort of injury. Perhaps you should make one?
I join Toonyman's crew, I also go to the local market and search for any light-armor and battle ready pets.
You sign up with ToonyManner, and head off to the market to procure supplies. [4] You find light armor, but realize shortly that there'd be better armor aboard the ship. You take it anyway. [2] You find the animal shop, but the clerk tells you that unless you're willing to single-handedly stop The Guild, he can't sell you them.
head on over to the ship looking for anything/one to find/kill/spar with on the way
You make your way to the ship, [1] meeting no one that looks like a challenge that you'd learn from.
Appear. Cautiously.
After ToonyManner finishes recruiting, he notices a rather calm Skaven in the corner. He is chittering in a loud, squeaky, and frantic voice, pointing his weapons at strangers, randomly firing his pistol into the ceiling shouting "STAY AWAY!" Deciding that he seems a likeable sort, ToonyManner walks over to him, and asks to join his crew. He, that is, you, accept.
Allied ActionsDrink, and try not to kill anyone!
[1] Boozebeard, being a true Dwarf to the core, throws an empty mug over his shoulder, killing someone. His friends, [4] four goblins rise to their feet, drawing cutlasses. Boozebeard decides to finish his drink before he deals with them.
Talk to Axle
Shamus approaches Axle, and explains that he needs his help. The Guild rules over this city with an iron fist, although a subtle one, and is holding his family hostage. Shamus had become a pirate to work up the money to free them, but now sees this is impossible. As the alternative, he wants you to help him free them. For incentive, he mentions that the Guild has an abundance of metals and gems.
Characters:From the Mountainhomes of The Crescent of Dawning, Urist has enjoyed a priveliged life, but always wanted to go on an adventure. So, he decided to learn about being on a boat. He was offered a job, and accepted, not realizing who exactly his employer was.
Has taken as a child by Kobolds and traded to humans, who forced into slavery on a privateer. He has no idea of his Dwarf name but uses Silverlash (a name from an older dwarf that tuaght him English [or whatever we speak on this world]) now that he is free. Is very fierce and is almost too human-like to be around dwarfs.
Flintlock Pistol, silver Ring
Great Demon of Armok (slave)
Navigator; Novice Axedwarf!
Captain of the Fugly Duckling
1 Skaven; 1 Wood Elf; 2 High Elfs; 2 Goblins; 3 Dwarves; 2 Humans; 1 Minotaur; 1 Ogre;
[spoiler=Injuries]None
Proficient Cook/Brewer (+2 to cooking); Dabbling Magic(Not sure what he'll do with it, as he's a dwarf. Probably a plot hook.)
A cook who has traveled the world searching for new exotic dishes and spices. He keeps a chest full of the rarest and most exquisite spices he finds on his journeys, and intends to one day make, as he calls it, "my Feast," the culmination of all his skill and knowledge, with the use of all his precious spice possessions.
She was sold into slavery to pay off her gambling debts, but the ship she was being taken to her buyer on was destroyed by pirates. After being washed ashore she realised that there was nothing left of her old life and she was better off letting the world think that she was dead. With no place in civilised society she has signed up with a pirate crew and never looked back.
She doesn't gamble any more but has a habit of leaving playing cards that explode.
Very Strong (+2)
Agile
Very Tough
Dabbling Mechanic; Novice Ambusher; Marksgoblin; Dabbling Barterer
Exiled by his own race for being a little nuts, he has taken to become pirate. Has an unhealthy obsession with machinery and technology of all sorts. His ability to actually use two pistols at the same time effectively makes him a valuable asset in each team, as one glance at him tends to make the opponents wish they would have brought their brown pants. Also Jesus in disguise.
One flintlock pistol, one two-shot pistol steel helmet, Power Armor
Medic; Novice Rifle-goblin
A Goblin fresh out of medical school (Or, at least that's what they called it), Luke had wished to settle down and start his own private practice. That was, until he was drafted. Luke was forced through basic training, constantly punished for his lack of respect for his officers, and defected as soon as he could.
Duelist; Novice Wind Mage
Born to noble descent, "killer" quickly realized that spending his life in a castle was not meant for him, his years as a noble taught him some basic magic skills, and dueling, as the other nobles often did. Killing his guards, and losing his old name, Khan escaped to the high seas.
Rapier; Flintlock Pistol; Leather Armor
*stares off into the distince for a second* "i dont like that subject"
Flintlock pistol and cutlass
Jets is a young Skaven ,that pursued his dream to become an pirate; while his parents disagreed he ran away from home until he became a member of a pirate group
Flintlock Pistol; Steel Cutlass
Allies:Extremely Tough (+2)
Very Agile
Captain of the Ozymandias
Steel Plate armor and greaves, Steel Shield, Steel Axe
Captain of the Ozymandias
7 High Elves; 2 Skaven; 8 dwarves; 13 humans
Banished from the Ogre Kingdoms, Ragnarok makes his living as the bodyguard and servant of Captain Boozebeard. They have served together for years, and he has sharpened his combat skills on many a foe.
This Demon was only now created. Do with him as you will, Diakron
Former and Current First mate of the Fugly Duckling
Cutlass, pirate-y clothing
Strong(+1)
Extremely Tough
Very Agile
Steel Plate armor and greaves, Steel Two-handed sword
[spoiler=Injuries]None
Deafening his opponents with his screeching voice.
There's nothing to say that he hasn't already told you, in his own, pain-inflicting way.
Environment:DURP DE DURP DURP DURP
Locations:A vicious-looking sloop, with a blood-red paint, carrying 16 cannon and unknown treasures inside!
A small, sorry-looking sloop, carrying a dozen cannons and is painted white with a green trim. Possibly the ugliest thing you've ever seen float besides its previous incarnation, the Mad Hatter.
Due to complicated shit, this only applies during battle.
The Kingdom of Crystals, Lower Country
A booming merchant town, Tallow-Cliff is run by the nobles by name only, as a mysterious underground organization known only as The Guild operates the more seedy aspects of the port.
This is a town! One, there is no inside of a town, and Two, IT'S A WHOLE FUCKING LOT.
Let me know if I've made any errors.
I have not left yet, so I decided to get one last turn up, since I know I'll be able to finish it. I'll be watching and making minor updates, just nothing to do with dice rolls, as it turns out the McAfee on my laptop hates to download things.