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Poll

Who should be the Captain?

Redwarrior0
- 0 (0%)
Diakron
- 1 (11.1%)
Frelock
- 0 (0%)
RAM
- 0 (0%)
Errol
- 0 (0%)
Luke_Prowler
- 1 (11.1%)
Kilakan
- 6 (66.7%)
stonemt
- 0 (0%)
Jetsquirrel
- 1 (11.1%)

Total Members Voted: 9


Pages: 1 ... 11 12 [13] 14 15 ... 49

Author Topic: ARRRRRR T D! Turn 35! Redwall Has Nothing on Cookie  (Read 57000 times)

CJ1145

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Re: ARRRRRR T D! Turn 15! A New Adventure, and New Smells!
« Reply #180 on: September 03, 2009, 06:04:21 pm »

TURN 15! A NEW ADVENTURE, AND NEW SMELLS!

The ship pulls into port, and you all disembark to do various... things.

Quote from: ToonyMan
Demand parrot that has the voice of Gilbert to be my parrot.
He refuses. Ouch, shot down by Gilbert Gottfried.

Quote from: RedWarrior0
Strike a menacing pose more menacing than the two I previously struck
[1] You make quite possibly the silliest pose ever thought up, and dozens of passers-by laugh at your ridiculous stance. Amazingly, the two sculptors from the last port appear, demanding that they have their statue back.

Quote from: Diakron
i practice wrestling with bob reminding him not to kill me also i take my ring off first and put it in a (hole free) pocket before hand if i cant i dont practice and instead figure out what my ring does
[5] Gilbert Gottfried is still sticking around, despite refusing to be your Captain's parrot. You convince him to hold the ring by sitting through ten minutes of his routine. Roll for damage! [5] You remembered to wear earplugs, and survive the ordeal. You wrestle with Bob... [4][2][3] managing to stay ahead of him with your superior speed. However, as you attempt to go for a backbreaker to win the round, he flips you on your back. Neither of you got anything more than a few bumps and bruises.

Quote from: Frelock
Make a huge and delicious meal to tempt even the most hardened of pirates to join our crew when we reach port.
[3+2=5] You create lavish and extraordinary meal, to the point of extravagance that kings would be jealous of its finery! You take it to the pub, where the patrons chow down. [3] You are guaranteed at least 3 will join you, if your Captain tries to recruit.

Quote from: RAM
"NOOOOOOOOOOOOOOOO" I drown my sorrows in whatever is left of the sacrifice and then 'practice climbing'...I will leave it up to your imaginations to determine what 'practice climbing' is a synonym for...
You calm yourself with a few burnt crisps of flesh, and then face the rigging once more. [6] You shoot up them like a pro, finally conquering your fears once and for all. (+1 Agility)

Quote from: Errol
Intimidate Frelock into crafting a decent meal this time. Practise shooting to make my point. (I shall bring my own targets or at least target something non-vital.)
Seeing that your skills are not needing in the cooking section, you practice shooting [4] and manage to hit a few targets [1] but only by fluke.

Quote from: Luke_Prowler
Appear.
You wait in the tavern "Ooh Shiny" waiting for a round of drinks with one of your companions. You see a man, or rather a dwarf walk in and announce he's looking for able-bodied pirates to serve under his banner. You and your companion quickly take him up on the offer.

Quote from:  Kilakan
Appear.
You wait in the tavern, attempting to look mysterious and brooding in the corner. [1] However, you fart, creating a massive gust of wind that shoots up through your clothes, blowing off your hood. The nauseating smell kills some nearby waitresses, who slip on beer moments before they die, drenching you in booze. Specifically on your crotch. To avoid the humiliation that is sure to follow, you sign up with a dwarf named Boozebeard.

Quote from: stonemt
Appear.
You wait in the tavern "Ooh Shiny" waiting for a round of drinks with one of your companions. You see a man, or rather a dwarf walk in and announce he's looking for able-bodied pirates to serve under his banner. You and your companion quickly take him up on the offer.

Allied Actions

Quote from: Captain Boozebeard
Hire more crew!
[4]...[6][5][1][3]... [15+15=30 crew!] Boozebeard make his way into the "Ooh Shiny" Tavern and announces his intentions. News travels fast, by way of annoying parrot, and everyone knows of Boozebeard's victory over Farceface. His crew is quickly doubled by [2][3] 7 High Elves, 2 Skaven (Yes, Warhammer Ratmen) and a few humans. [2] Sadly, most are inexperienced in the art of piracy. They'll make good enough cannon fodder, luckily.


Characters:

Quote from:  Urist McPirate (RedWarrior0)
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Quote from:  Edward "Silverlash" Teach (Diakron)
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Quote from:  Toonymanner (ToonyMan)
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Quote from:  Fre "Cookie" Blackflag (Frelock)
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Quote from:  Blackjack Blue (RAM)
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Quote from:  Axle "Two Holes" Gear (Errol)
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Quote from: Luke Blackriver (Luke Prowler)
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Quote from:  "Killer" Khan (kilakan)
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Quote from:  John "Laugh and Die" Doe(stonemt)
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Allies:
Quote from:  Captain Boozebeard
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Quote from:  Ragnarok
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Quote from: Bob
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Quote from:  Smee
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Quote from:  Shamus
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Quote from: Gilbert Gottfried
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Environment:
A day left until you arrive. Keep up the good work

Locations:

Quote from: The Fugly Duckling
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Quote from: Ozymandias
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Quote from: Tallow-Cliff
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Let me know if I've made any errors.

OK, so here's how recruitment works:

1) Only the Captain may recruit, though others may try to help influence people to join their captain.

2) The Captain must declare he is recruiting, it is not automatic.

3) The Captain may only recruit once per port visit.

4) The actual mechanics:
*I roll 1 die to see how many dice I roll for actual recruitment. (ex. [3])
*I roll the designated number of dice to see how many join up. (ex. [3][6][2])
*I roll two dice to see what kind of recruits you get. (No example here. It's complicated, and only makes sense in my own insane imagining of the world.)
*If there are any humans, I roll to see if they brings beastmen slaves (ex. [4=Werewolf][5=Ogre][6=Mythical Beast (Griffin, Dragon, etc.)]

I gave a small example with Boozebeard's recruitment, so ToonyMan, do what you want, though right now you only have two crew not counting other players on your ship, so I'd suggest you try to recruit.
« Last Edit: September 04, 2009, 02:21:18 pm by CJ1145 »
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This being Homestuck, I'm not sure whether that's post-scratch Rose or Vriska with a wig.

ToonyMan

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Re: ARRRRRR T D! Turn 15! A New Adventure, and New Smells!
« Reply #181 on: September 03, 2009, 06:10:34 pm »

I recruit some able body pirates.

Also....

KILL THE FREAKIN PARROT.
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Diakron

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  • Death Before Dishonor
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Re: ARRRRRR T D! Turn 15! A New Adventure, and New Smells!
« Reply #182 on: September 03, 2009, 06:15:57 pm »

i join toonyman and practice wrestling with his mast
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Diakron

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Re: ARRRRRR T D! Turn 15! A New Adventure, and New Smells!
« Reply #183 on: September 03, 2009, 06:16:18 pm »

the ships mast i mean
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RedWarrior0

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Re: ARRRRRR T D! Turn 15! A New Adventure, and New Smells!
« Reply #184 on: September 03, 2009, 06:19:23 pm »

I support ToonyManner and try to help him recruit.
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kilakan

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Re: ARRRRRR T D! Turn 15! A New Adventure, and New Smells!
« Reply #185 on: September 03, 2009, 06:20:59 pm »

I join Toonyman's crew, I also go to the local market and search for any light-armor and battle ready pets.
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Diakron

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Re: ARRRRRR T D! Turn 15! A New Adventure, and New Smells!
« Reply #186 on: September 03, 2009, 06:22:33 pm »

also i tell bob to get a sword and practice with it, but not on the mast. he will join us on toony's ship
« Last Edit: September 03, 2009, 06:26:10 pm by Diakron »
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kilakan

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Re: ARRRRRR T D! Turn 15! A New Adventure, and New Smells!
« Reply #187 on: September 03, 2009, 06:23:40 pm »

Who's bob btw?
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CJ1145

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Re: ARRRRRR T D! Turn 15! A New Adventure, and New Smells!
« Reply #188 on: September 03, 2009, 06:24:50 pm »

Diakron got really lucky, and now has a Greater Demon slave. He named it Bob.
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Diakron

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Re: ARRRRRR T D! Turn 15! A New Adventure, and New Smells!
« Reply #189 on: September 03, 2009, 06:25:09 pm »

the greater demon i summoned with Armok's help. I am the Champion of Armok this game. but all my other rolls beside summoning bob have sucked
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kilakan

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Re: ARRRRRR T D! Turn 15! A New Adventure, and New Smells!
« Reply #190 on: September 03, 2009, 06:27:31 pm »

ahhh, hope I get really lucky and find a war bear or something at the market.
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Diakron

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Re: ARRRRRR T D! Turn 15! A New Adventure, and New Smells!
« Reply #191 on: September 03, 2009, 06:33:46 pm »

when we are on the open waters i will attempt to figure out my ring amd then i will be the Master-At-Arms for the ship
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stonemt

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Re: ARRRRRR T D! Turn 15! A New Adventure, and New Smells!
« Reply #192 on: September 03, 2009, 06:41:39 pm »

head on over to the ship looking for anything/one to find/kill/spar with on the way
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Diakron

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Re: ARRRRRR T D! Turn 15! A New Adventure, and New Smells!
« Reply #193 on: September 03, 2009, 06:49:25 pm »

be careful bob is a legendary Wrestler training with his new pistol on any volunteer...
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Frelock

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Re: ARRRRRR T D! Turn 15! A New Adventure, and New Smells!
« Reply #194 on: September 03, 2009, 06:58:35 pm »

I make more tasty snacks for the captain to hand out at recruitment time.
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