TURN 15! A NEW ADVENTURE, AND NEW SMELLS!
The ship pulls into port, and you all disembark to do various... things.Demand parrot that has the voice of Gilbert to be my parrot.
He refuses. Ouch, shot down by Gilbert Gottfried.
Strike a menacing pose more menacing than the two I previously struck
[1] You make quite possibly the silliest pose ever thought up, and dozens of passers-by laugh at your ridiculous stance. Amazingly, the two sculptors from the last port appear, demanding that they have their statue back.
i practice wrestling with bob reminding him not to kill me also i take my ring off first and put it in a (hole free) pocket before hand if i cant i dont practice and instead figure out what my ring does
[5] Gilbert Gottfried is still sticking around, despite refusing to be your Captain's parrot. You convince him to hold the ring by sitting through ten minutes of his routine. Roll for damage! [5] You remembered to wear earplugs, and survive the ordeal. You wrestle with Bob... [4][2][3] managing to stay ahead of him with your superior speed. However, as you attempt to go for a backbreaker to win the round, he flips you on your back. Neither of you got anything more than a few bumps and bruises.
Make a huge and delicious meal to tempt even the most hardened of pirates to join our crew when we reach port.
[3+2=5] You create lavish and extraordinary meal, to the point of extravagance that kings would be jealous of its finery! You take it to the pub, where the patrons chow down. [3] You are guaranteed at least 3 will join you, if your Captain tries to recruit.
"NOOOOOOOOOOOOOOOO" I drown my sorrows in whatever is left of the sacrifice and then 'practice climbing'...I will leave it up to your imaginations to determine what 'practice climbing' is a synonym for...
You calm yourself with a few burnt crisps of flesh, and then face the rigging once more. [6] You shoot up them like a pro, finally conquering your fears once and for all. (+1 Agility)
Intimidate Frelock into crafting a decent meal this time. Practise shooting to make my point. (I shall bring my own targets or at least target something non-vital.)
Seeing that your skills are not needing in the cooking section, you practice shooting [4] and manage to hit a few targets [1] but only by fluke.
Appear.
You wait in the tavern "Ooh Shiny" waiting for a round of drinks with one of your companions. You see a man, or rather a dwarf walk in and announce he's looking for able-bodied pirates to serve under his banner. You and your companion quickly take him up on the offer.
Appear.
You wait in the tavern, attempting to look mysterious and brooding in the corner. [1] However, you fart, creating a massive gust of wind that shoots up through your clothes, blowing off your hood. The nauseating smell kills some nearby waitresses, who slip on beer moments before they die, drenching you in booze. Specifically on your crotch. To avoid the humiliation that is sure to follow, you sign up with a dwarf named Boozebeard.
Appear.
You wait in the tavern "Ooh Shiny" waiting for a round of drinks with one of your companions. You see a man, or rather a dwarf walk in and announce he's looking for able-bodied pirates to serve under his banner. You and your companion quickly take him up on the offer.
Allied ActionsHire more crew!
[4]...[6][5][1][3]... [15+15=30 crew!] Boozebeard make his way into the "Ooh Shiny" Tavern and announces his intentions. News travels fast, by way of annoying parrot, and everyone knows of Boozebeard's victory over Farceface. His crew is quickly doubled by [2][3] 7 High Elves, 2 Skaven (Yes, Warhammer Ratmen) and a few humans. [2] Sadly, most are inexperienced in the art of piracy. They'll make good enough cannon fodder, luckily.
Characters:From the Mountainhomes of The Crescent of Dawning, Urist has enjoyed a priveliged life, but always wanted to go on an adventure. So, he decided to learn about being on a boat. He was offered a job, and accepted, not realizing who exactly his employer was.
Has taken as a child by Kobolds and traded to humans, who forced into slavery on a privateer. He has no idea of his Dwarf name but uses Silverlash (a name from an older dwarf that tuaght him English [or whatever we speak on this world]) now that he is free. Is very fierce and is almost too human-like to be around dwarfs.
Flintlock Pistol, silver Ring
Great Demon of Armok (slave)
Navigator; Novice Axedwarf!
Captain of the Fugly Duckling
Proficient Cook/Brewer (+2 to cooking); Dabbling Magic
A cook who has traveled the world searching for new exotic dishes and spices. He keeps a chest full of the rarest and most exquisite spices he finds on his journeys, and intends to one day make, as he calls it, "my Feast," the culmination of all his skill and knowledge, with the use of all his precious spice possessions.
She was sold into slavery to pay off her gambling debts, but the ship she was being taken to her buyer on was destroyed by pirates. After being washed ashore she realised that there was nothing left of her old life and she was better off letting the world think that she was dead. With no place in civilised society she has signed up with a pirate crew and never looked back.
She doesn't gamble any more but has a habit of leaving playing cards that explode.
Very Strong (+2)
Agile
Very Tough
Dabbling Mechanic; Novice Ambusher; Marksgoblin;
Exiled by his own race for being a little nuts, he has taken to become pirate. Has an unhealthy obsession with machinery and technology of all sorts. His ability to actually use two pistols at the same time effectively makes him a valuable asset in each team, as one glance at him tends to make the opponents wish they would have brought their brown pants. Also Jesus in disguise.
One flintlock pistol, one two-shot pistol steel helmet, Power Armor
Medic; Novice Rifle-goblin
A Goblin fresh out of medical school (Or, at least that's what they called it), Luke had wished to settle down and start his own private practice. That was, until he was drafted. Luke was forced through basic training, constantly punished for his lack of respect for his officers, and defected as soon as he could.
Duelist; Novice Wind Mage
Born to noble descent, "killer" quickly realized that spending his life in a castle was not meant for him, his years as a noble taught him some basic magic skills, and dueling, as the other nobles often did. Killing his guards, and losing his old name, Khan escaped to the high seas.
*stares off into the distince for a second* "i dont like that subject"
Allies:Extremely Tough (+2)
Very Agile
Captain of the Ozymandias
Steel Plate armor and greaves, Steel Shield, Steel Axe
Captain of the Ozymandias
7 High Elves; 2 Skaven; 8 dwarves; 13 humans
Banished from the Ogre Kingdoms, Ragnarok makes his living as the bodyguard and servant of Captain Boozebeard. They have served together for years, and he has sharpened his combat skills on many a foe.
This Demon was only now created. Do with him as you will, Diakron
Former and Current First mate of the Fugly Duckling
Cutlass, pirate-y clothing
Strong(+1)
Extremely Tough
Very Agile
Steel Plate armor and greaves, Steel Two-handed sword
[spoiler=Injuries]None
Deafening his opponents with his screeching voice.
There's nothing to say that he hasn't already told you, in his own, pain-inflicting way.
Environment:A day left until you arrive. Keep up the good work
Locations:A vicious-looking sloop, with a blood-red paint, carrying 16 cannon and unknown treasures inside!
A small, sorry-looking sloop, carrying a dozen cannons and is painted white with a green trim. Possibly the ugliest thing you've ever seen float besides its previous incarnation, the Mad Hatter.
Due to complicated shit, this only applies during battle.
The Kingdom of Crystals, Lower Country
A booming merchant town, Tallow-Cliff is run by the nobles by name only, as a mysterious underground organization known only as The Guild operates the more seedy aspects of the port.
[spoiler=People Inside]
This is a town! One, there is no inside of a town, and Two, IT'S A WHOLE FUCKING LOT.
Let me know if I've made any errors.
OK, so here's how recruitment works:
1) Only the Captain may recruit, though others may try to help influence people to join their captain.
2) The Captain must declare he is recruiting, it is not automatic.
3) The Captain may only recruit once per port visit.
4) The actual mechanics:
*I roll 1 die to see how many dice I roll for actual recruitment. (ex. [3])
*I roll the designated number of dice to see how many join up. (ex. [3][6][2])
*I roll two dice to see what kind of recruits you get. (No example here. It's complicated, and only makes sense in my own insane imagining of the world.)
*If there are any humans, I roll to see if they brings beastmen slaves (ex. [4=Werewolf][5=Ogre][6=Mythical Beast (Griffin, Dragon, etc.)]
I gave a small example with Boozebeard's recruitment, so ToonyMan, do what you want, though right now you only have two crew not counting other players on your ship, so I'd suggest you try to recruit.