TURN 14! CAN'T YOU GO BOTHER SOME ARABIAN KID?
As Captain I must have a parrot!
Search the ship for a parrot! Name him Simon!
[1] You search the ship, and quickly come across a parrot, and attempt to name it Simon. However, it miraculously speaks to you and tells you (in a loud, grating voice) it already has a name. Gilbert Gottfried. Oh, dear Lord.
>Strike a menacing pose that is more menacing than the one done while in port.
[5] You strike a new pose, creating an amazing visage. While there are no people around to make you a shiny statue, Armok is slightly impressed by your intimidating pose, and decides not to smite you. Yet.
tell Bob to go search the ship for loot.
then i will search for loot too
[5][6][3] Bob goes off to find loot, and returns with a strange prize. It is a ring. Not a great ring, but rather a simple silver band. There are no engravings on it whatsoever, but Bob tells you that he was informed by Armok to give it to you. You take it, and put it on, though no noticeable effect takes place yet. You decide to search for more loot yourself, but only come across a couple gems. They're very petty things, and not worth the pocket space they'd take up.
Ahem. In any case, I'll sharpen my crossbow skills above deck.
[4]You get in some good practice, but don't really learn much. Meanwhile, Urist McBlindDeaf scores a bullseye. With a crossbow. On a target sitting on the other ship.
I announce the presence of the goblin ship, then I tie a rope to Captain Farceface, climb to the Fugly Duckling's Crow's nest, pull up the captain, and continue lookout duty while enjoying some traditional elven battlefield rations. I offer the drumstick to Ragnarok...
You announce that the goblin ship has been spotted, but Boozebeard assures you they're only traders. Goblins don't use their tower-ships in wartime, as they're highly unmaneuverable. [2] You attempt to bring Farceface up to the crow's nest, but he falls out of your grip. [2] And into the ocean. Gee, I hope he didn't have anything important on him.
Examine my looted power armor. Is it customizable in any way? I'd want it as lean as possible, with a red-dark blue-beige-white-gold coloring scheme. (Do NOT omit anything.) If anything, I value agility higher than other stuff here. If I find that the color isn't customizable, I inquire for paint in the aforementioned colors.
The armor is rather hard to describe. It covers the body entirely, save for breath holes and a reinforced glass visor. It looks somewhat like a suit of plate armor, but with distinctive differences, with obvious nuts and bolts, etc. on the joints, along with a backpack-like battery resting on its back. While it seems impossible to make it give you more agility, you feel relieved that it was the B-type model, compared to the A-type, which detracted agility somewhat.
On the subject of color, Smee informs you that dyes may suit your purpose, but if you are set on actual paints, you will find them hard to come by, as they are usually saved for royalty and coloring ships. If money is no object, both dye and paint can be found in Tallow-Cliff, where you shall arrive tomorrow.
Characters:From the Mountainhomes of The Crescent of Dawning, Urist has enjoyed a priveliged life, but always wanted to go on an adventure. So, he decided to learn about being on a boat. He was offered a job, and accepted, not realizing who exactly his employer was.
Has taken as a child by Kobolds and traded to humans, who forced into slavery on a privateer. He has no idea of his Dwarf name but uses Silverlash (a name from an older dwarf that tuaght him English [or whatever we speak on this world]) now that he is free. Is very fierce and is almost too human-like to be around dwarfs.
Flintlock Pistol, silver Ring
Great Demon of Armok (slave)
Navigator; Novice Axedwarf!
Captain of the Fugly Duckling
Proficient Cook/Brewer (+2 to cooking); Dabbling Magic
A cook who has traveled the world searching for new exotic dishes and spices. He keeps a chest full of the rarest and most exquisite spices he finds on his journeys, and intends to one day make, as he calls it, "my Feast," the culmination of all his skill and knowledge, with the use of all his precious spice possessions.
She was sold into slavery to pay off her gambling debts, but the ship she was being taken to her buyer on was destroyed by pirates. After being washed ashore she realised that there was nothing left of her old life and she was better off letting the world think that she was dead. With no place in civilised society she has signed up with a pirate crew and never looked back.
She doesn't gamble any more but has a habit of leaving playing cards that explode.
Very Strong
Agile
Very Tough
Dabbling Mechanic; Novice Ambusher; Marksgoblin;
Exiled by his own race for being a little nuts, he has taken to become pirate. Has an unhealthy obsession with machinery and technology of all sorts. His ability to actually use two pistols at the same time effectively makes him a valuable asset in each team, as one glance at him tends to make the opponents wish they would have brought their brown pants. Also Jesus in disguise.
One flintlock pistol, one two-shot pistol steel helmet, Power Armor
Allies:Extremely Tough
Very Agile
Captain of the Ozymandias
Steel Plate armor and greaves, Steel Shield, Steel Axe
Banished from the Ogre Kingdoms, Ragnarok makes his living as the bodyguard and servant of Captain Boozebeard. They have served together for years, and he has sharpened his combat skills on many a foe.
This Demon was only now created. Do with him as you will, Diakron
Former and Current First mate of the Fugly Duckling
Cutlass, pirate-y clothing
Strong
Extremely Tough
Very Agile
Steel Plate armor and greaves, Steel Two-handed sword
[spoiler=Injuries]None
Deafening his opponents with his screeching voice.
There's nothing to say that he hasn't already told you, in his own, pain-inflicting way.
Environment:A day left until you arrive. Keep up the good work
Locations:A vicious-looking sloop, with a blood-red paint, carrying 16 cannon and unknown treasures inside!
A small, sorry-looking sloop, carrying a dozen cannons and is painted white with a green trim. Possibly the ugliest thing you've ever seen float besides its previous incarnation, the Mad Hatter.
Due to complicated shit, this only applies during battle.
Let me know if I've made any errors.
All right, two spots left. To those who have signed up, you shall appear once we reach town. To answer Jetsquirrel's question, yes, I assume we will encounter ratmen at some point. I'd like to keep only the current races playable due to how complicated this is already.
Also, I sincerely apologize for bringing the curse of Gilbert upon you all. I considered having you find a dead parrot, but that wasn't quite epic enough of a failure.