Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2

Author Topic: "Looney Tunes" style traps!  (Read 3166 times)

Lord Dakoth

  • Bay Watcher
  • That's a hammerin'.
    • View Profile
"Looney Tunes" style traps!
« on: August 14, 2009, 05:51:24 pm »

Okay, I decided to make a "comical" fortress. One with every kind of ridiculous booby-trap (that hasn't been used yet."

Then, I was thinking, why not make Looney Toons traps? You know, the Wilde E. Coyote vs. Roadrunner type thing. Falling anvils, absurdly complicated mechanisms, explosions, ect.

A few ideas:

-Falling anvil traps. I could either have an anvil on a retractable bridge, or (tell me if this will work) making a modded Stone Fall trap to be loaded with anvils.

-A water slide into a room full of weapon traps.

-Completely "overkill" pitfall traps.

-Burning lignite/Booze explosions!

Any more ideas?
Logged
Avatar by legendary engraver /u/Redicno of reddit.

sonerohi

  • Bay Watcher
    • View Profile
Re: "Looney Tunes" style traps!
« Reply #1 on: August 14, 2009, 05:53:31 pm »

While this stuff will all be possible eventually, currently it won't work. Slides don't function right, anvils don't damage what they fall on, and while the lignite will burn them, boozesplosions just look pretty. The pitfall will work though. Don't fuck with gravity, seriously.
Logged
I picked up the stone and carved my name into the wind.

Hectonkhyres

  • Bay Watcher
  • Has a Fetish for Skulking Filth-
    • View Profile
Re: "Looney Tunes" style traps!
« Reply #2 on: August 14, 2009, 08:01:32 pm »

Bridgeapults into/off of cliffs. One tile wide pits filled with fifty cougars or alligators or sharks.
Logged
And now the thread is about starfish porn.
...originally read that as 'perpetual motion pants' and thought how could I have missed this??

dragon0421

  • Bay Watcher
    • View Profile
Re: "Looney Tunes" style traps!
« Reply #3 on: August 14, 2009, 08:17:20 pm »

I like retracting bridges under the feet of enemies and into deep pits. The suddenness is cartoony.

While this stuff will all be possible eventually, currently it won't work. Slides don't function right, anvils don't damage what they fall on, and while the lignite will burn them, boozesplosions just look pretty. The pitfall will work though. Don't fuck with gravity, seriously.

The anvil trap might work with a bit of modding, substituting anvils for rocks. I wouldn't know how to do this though.
Logged

Fossaman

  • Bay Watcher
    • View Profile
Re: "Looney Tunes" style traps!
« Reply #4 on: August 14, 2009, 09:26:10 pm »

You'd have better luck modifying a ranged weapon to fire anvils, and loading it into a weapon trap.
Logged
Quote from: ThreeToe
This story had a slide down a chute. Everybody likes chutes.

Sizik

  • Bay Watcher
    • View Profile
Re: "Looney Tunes" style traps!
« Reply #5 on: August 14, 2009, 09:26:46 pm »

Mod in a new type of stone called "Anvilium", which produces stones called "anvils".

Edit: Add this to matgloss_stone_mineral.txt and regen:

Code: [Select]
[MATGLOSS_STONE:ANVILIUM]
[NAME:anvilium][COLOR:0:7:1][TILE:229]
[STONE_NAME:large anvil]
[ENVIRONMENT:ALL_STONE:CLUSTER:100]
[ITEM_SYMBOL:229]
[SOLID_DENSITY:7850]
« Last Edit: August 14, 2009, 09:40:52 pm by Sizik »
Logged
Skyscrapes, the Tower-Fortress, finally complete!
Skyscrapes 2, repelling the zombie horde!

KaziArmada

  • Bay Watcher
    • View Profile
Re: "Looney Tunes" style traps!
« Reply #6 on: August 14, 2009, 11:41:25 pm »

You'd have better luck modifying a ranged weapon to fire anvils, and loading it into a weapon trap.
I vote for this Option..Preferibly a Catapult

You could also make a Ballista that fire's live Coyotes, or other animal's of your choice.


Goblin:Sir! We Need to Retreat!!
Goblin Leader: Why! Puny Balista! They are Nothing!
Goblin: No sir! Incomming FLYING ELEPHANTS!
Goblin Leader: Dear God, Run for the hill!
Logged

sonerohi

  • Bay Watcher
    • View Profile
Re: "Looney Tunes" style traps!
« Reply #7 on: August 14, 2009, 11:56:21 pm »

You can mod DF, but only up to a point, people.
Logged
I picked up the stone and carved my name into the wind.

KaziArmada

  • Bay Watcher
    • View Profile
Re: "Looney Tunes" style traps!
« Reply #8 on: August 15, 2009, 01:21:05 am »

You can mod DF, but only up to a point, people.
Says you....

I think being able to Catapult Live creatures or even dead ones WOULD be a nice feature...god knows it's been used in reality as a way to spread disease..and I cant help but think ONE poor sap MUST of got brained by a flying dead man..
Logged

smjjames

  • Bay Watcher
    • View Profile
Re: "Looney Tunes" style traps!
« Reply #9 on: August 15, 2009, 01:24:39 am »

You can mod DF, but only up to a point, people.
Says you....

I think being able to Catapult Live creatures or even dead ones WOULD be a nice feature...god knows it's been used in reality as a way to spread disease..and I cant help but think ONE poor sap MUST of got brained by a flying dead man..

or a flying cow/horse corpse.....
Logged

Sensei

  • Bay Watcher
  • Haven't tried coffee crisps.
    • View Profile
Re: "Looney Tunes" style traps!
« Reply #10 on: August 15, 2009, 01:30:29 am »

He's talking about technical limitation, not etiquette. There's simply no way to do that.
Logged
Let's Play: Automation! Bay 12 Motor Company Buy the 1950 Urist Wagon for just $4500! Safety features optional.
The Bay 12 & Mates Discord Join now! Voice/text chat and play games with other Bay12'ers!
Add me on Steam: [DFC] Sensei

MC Dirty

  • Bay Watcher
    • View Profile
Re: "Looney Tunes" style traps!
« Reply #11 on: August 15, 2009, 02:21:35 am »

You'd have better luck modifying a ranged weapon to fire anvils, and loading it into a weapon trap.
I vote for this Option..Preferibly a Catapult

You could also make a Ballista that fire's live Coyotes, or other animal's of your choice.
Catapults and ballistae are hardcoded, but as far as I know you can mod ranged weapons like bows and stuff. However, I have no idea if it would work.
Logged

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: "Looney Tunes" style traps!
« Reply #12 on: August 15, 2009, 02:24:31 am »

You can mod DF, but only up to a point, people.
Says you....

I think being able to Catapult Live creatures or even dead ones WOULD be a nice feature...god knows it's been used in reality as a way to spread disease..and I cant help but think ONE poor sap MUST of got brained by a flying dead man..
In your dreams :D. Most stuff in DF is hardcoded.
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Itnetlolor

  • Bay Watcher
    • View Profile
    • Steam ID
Re: "Looney Tunes" style traps!
« Reply #13 on: August 15, 2009, 02:34:37 am »

You can mod DF, but only up to a point, people.
Says you....

I think being able to Catapult Live creatures or even dead ones WOULD be a nice feature...god knows it's been used in reality as a way to spread disease..and I cant help but think ONE poor sap MUST of got brained by a flying dead man..
In your dreams :D. Most stuff in DF is hardcoded.
Well... you can always bridgeapult.

MC Dirty

  • Bay Watcher
    • View Profile
Re: "Looney Tunes" style traps!
« Reply #14 on: August 15, 2009, 03:42:44 am »

You can mod DF, but only up to a point, people.
Says you....

I think being able to Catapult Live creatures or even dead ones WOULD be a nice feature...god knows it's been used in reality as a way to spread disease..and I cant help but think ONE poor sap MUST of got brained by a flying dead man..
In your dreams :D. Most stuff in DF is hardcoded.
Well... you can always bridgeapult.
Well, yes, but Bridgeapult only works with creatures. Items will be destroyed or they stay on the ground, I'm not entirely sure.
Bridgeapulting creatures (or rather: the landing) only hurts the creature that got bridgeapulted and only if it lands on the ground. If it lands on another creature, both of them remain unharmed.
Edit: Someone should try bridgeapulting your champion on top of a goblin siege.
Gobbo1: It's a bird!
Gobbo2: It's a plane!
Gobbo3: No, it's a dwarven champi... *death* *flying bodyparts* *gore*
Urist McChampion: That's all, folks!
« Last Edit: August 15, 2009, 03:50:05 am by MC Dirty »
Logged
Pages: [1] 2