lessee...d16 made it so I didn't need to separately install libsdl-image.
If you con'erted to ogg so you're not using fmodex, why does it still say that fmodex is used in that extra about menu item?
linux d16 one segfault in worldgen, specifically when hitting space to pause/abort when it's doing terrain. I didn't see particularly where. Usually it works fine. Pausing the gen when it's running history does not seem to cause this.
Also, on exiting df(whether I played any games or no), I'm getting an error:
Mesa 7.4 implementation error: Unable to delete texture, no context
Please report at bugzilla.freedesktop.org
REPRODUCIBLE SEGFAULT STEPS: Go to macro menu. Make a new macro. Without adding any commands, press (secondary-scroll-down). This is trying to increment the number of times on the false item in the macro "Add Command". It will NOT segfault if you add and remove a command, or just select Add Command with commands in the macro, (presumably because the pointer has contained real data by selecting a command that COULD be the target of the Increase rather than containing garbage.)
edit 2: predictably, this works with any secondary scroll command- up, down, pageup, pagedown. It could also be that it doesn't understand what the action is supposed to be yet as what is uninitialised- I notice that it doesn't show those scroll keys as a'ailable before you add a command to the macro.
Is there a way in the interface to remove a macro? I don't see one.