Change this to turn sound off.
[SOUND:ON]
The sound volume runs from 0 (off) to 255 (full). You can set the volume from the ESC options menu as well.
[VOLUME:255]
Change this to skip the wonderful intro movies.
[INTRO:ON]
This lets you set the starting windowed/fullscreen setting. Can be YES, NO or PROMPT.
[WINDOWED:NO]
This is the size and font for windowed mode. Changing to 800x600 and the 800x600 font might make you happier.
[WINDOWEDX:800]
[WINDOWEDY:600]
[FONT:herrbdog1616.png]
Full screen info. The 0s below mean that the game will choose a resolution for you, but you can set it yourself as well.
[FULLSCREENX:1280]
[FULLSCREENY:800]
[FULLFONT:herrbdog1616.png]
If this is set to NO, tiles will be stretched to fit the screen if there is a resolution mismatch.
If this is set to YES, the tiles will not be stretched, but rather the game view will be centralized, surrounded by black space. Tiles that are too large will always be compressed rather than running off the screen.
[BLACK_SPACE:YES]
Graphics info, most of it as above. Set GRAPHICS to YES to turn it all on. This will use the "raw/graphics" folder for tile information. Currently this is limited to whatever creature graphics you have downloaded. The game comes with a few pictures to demonstrate. As of September 2008, the Dwarf Fortress Wiki has graphical tilesets available at
http://www.dwarffortresswiki.net/index.php/List_of_user_graphics_sets.
[GRAPHICS:NO]
[GRAPHICS_WINDOWEDX:1280]
[GRAPHICS_WINDOWEDY:400]
[GRAPHICS_FONT:curses_square_16x16.png]
[GRAPHICS_FULLSCREENX:1280]
[GRAPHICS_FULLSCREENY:800]
[GRAPHICS_FULLFONT:curses_square_16x16.png]
[GRAPHICS_BLACK_SPACE:YES]
These settings can have a significant impact on frame rate, especially for people that have slow frame rates on the title screen. Available modes are STANDARD, PARTIAL:<number>, ACCUM_BUFFER, FRAME_BUFFER and VBO. The number after PARTIAL refers to how many frames it will redo a printed tile before skipping it, so you might try increasing it a bit if you have flickering when PARTIAL is set. Please note that any of these combinations might cause frame rates to drop significantly or cause unpleasant side effects like flickering.
[PRINT_MODE:PARTIAL:2]
[SINGLE_BUFFER:YES]
Change this to YES to keep the DF window on top of your other windows.
[TOPMOST:NO]
Change this to YES if you want to see an FPS counter at the top left.
[FPS:YES]
Use this to set the maximum frame rate during play. The movies are always capped at 100. A frame in this case is not graphical but related to the movement speed of a creature. A healthy, unencumbered dwarven peasant takes one step every 10 frames.
[FPS_CAP:140]
Use this to set the maximum graphical frame refresh rate during play.
[G_FPS_CAP:8]
This sets the applications vertical synchronization behavior. Changing this to ON can impact your FPS if your G_FPS is high. The other options are ON and DEFAULT. DEFAULT uses whatever settings you have your system at in general.
[VSYNC:OFF]
Change this to NEAREST if you want the texture values to use the nearest pixel without averaging.
Change this to LINEAR if you want the texture values to be averaged over the adjacent pixels.
[TEXTURE_PARAM:LINEAR]
Change this to make the dwarfort.exe process have a different priority. From highest to lowest, the options are REALTIME, HIGH, ABOVE_NORMAL, NORMAL, BELOW_NORMAL and IDLE.
[PRIORITY:HIGH]
Use this to set how fast the game zooms. The default corresponds to multiplying by a factor of 1.1 each time the zoom action occurs. You can set it anywhere from 1.001 to 1.999.
[ZOOM_FACTOR:1.100]
Change this to NO if you don't want to have the mouse involved at all.
[MOUSE:YES]
Change this to YES if you'd like to use a BMP for the mouse cursor. The image currently lags when the game is lagging however.
[MOUSE_PICTURE:NO]
Use these to control the automatic saving behavior in the dwarf fortress mode of game. AUTOSAVE can be set to NONE, SEASONAL or YEARLY. This updates your save at these intervals, so that some of your progress will be saved in case of system instability. You can set AUTOBACKUP to YES if you want the updated save to be copied to another folder so that you'll have several copies of your world at different times. Set AUTOSAVE_PAUSE to YES if you want the game to pause every time it autosaves.
[AUTOSAVE:NONE]
[AUTOBACKUP:NO]
[AUTOSAVE_PAUSE:NO]
Set this to YES if you want it to save the game when you start a new fortress. If AUTOBACKUP above is set to YES, it will also create a copy of this new save.
[INITIAL_SAVE:NO]
Set this to YES to make Dwarf Fortress start paused whenever you load an active game.
[PAUSE_ON_LOAD:NO]
Set this to YES if you want Dwarf Fortress to show the warning window on embark as a confirmation even if there are no issues.
[EMBARK_WARNING_ALWAYS:NO]
You can change these to ALWAYS and NO. More restrictive world parameter settings override these. ALWAYS lets you see the features in the Local view during embark, and NO stops you from looking for features in the site finder (though if you really want to stop the finder, it might be better for you to generate worlds that restrict the use of this feature completely, in which case you don't need to change the settings here).
[SHOW_EMBARK_RIVER:FINDER]
[SHOW_EMBARK_POOL:FINDER]
[SHOW_EMBARK_M_PIPE:FINDER]
[SHOW_EMBARK_M_POOL:FINDER]
[SHOW_EMBARK_CHASM:FINDER]
[SHOW_EMBARK_PIT:FINDER]
[SHOW_EMBARK_OTHER:FINDER]
[SHOW_EMBARK_TUNNEL:FINDER]
Use these options to remove features from the game. Permitted values are YES and NO. Removal might speed the game up in the case of temperature and weather.
[TEMPERATURE:NO]
[WEATHER:NO]
[ECONOMY:YES]
[INVADERS:YES]
[CAVEINS:YES]
[ARTIFACTS:YES]
[ZERO_RENT:NO]