Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

How does 40d16 compare to 40d?

Higher speed, no problems
Higher speed, problems
Same speed, no problems
Same speed, problems
Lower speed, no problems
Lower speed, problems

Pages: 1 ... 10 11 [12] 13 14 ... 64

Author Topic: FotF: Dwarf Fortress 40d16  (Read 275694 times)

Baughn

  • Noble Phantasm
  • The Haruhiist
  • Hiss
    • View Profile
Re: FotF: Dwarf Fortress 40d14
« Reply #165 on: August 23, 2009, 02:58:02 pm »

The most likely cause of that is bad OpenGL drivers.

Microsoft ships with directx drivers for the typical cards, but those drivers have apparently been stripped of their opengl components, using the (software-based!) opengl 1.0 implementation microsoft made instead. Suffice to say, this is way too old for any modern opengl program.

Specific card manufacturers may do the same.

The solution, should you not have done this already, is to use the reference drivers from ati.com/nvidia.com.
Logged
C++ makes baby Cthulhu weep. Why settle for the lesser horror?

Pato2747

  • Bay Watcher
    • View Profile
Re: FotF: Dwarf Fortress 40d14
« Reply #166 on: August 23, 2009, 03:07:20 pm »

Well I have the latest drivers for my graphics card (GeForce 8500GT), but I guess it won't hurt redownloading and reinstalling them. Will edit when done.

EDIT: Nope, same thing. I wonder if there's another way around this?
« Last Edit: August 23, 2009, 06:21:27 pm by Pato2747 »
Logged

eerr

  • Bay Watcher
    • View Profile
Re: FotF: Dwarf Fortress 40d14
« Reply #167 on: August 23, 2009, 04:10:41 pm »

using 40d14, and genning a new world (on an xp operating system)

I set extremely high ratios for rainfall(1,2,3,4,5)

as a result, river gen took awhile, and lakes took an incredible amount of time,during which the image never updated.

the problem, occured when my system tried to switch to a screen saver, and froze up for a moment.

I moved my mouse to end the screensaver, but when I tried to escape the extreme slowness by closing down dwarf fortress(i'm not sure what happened)

my entire screen was garbled, menus, had fragmented lines displayed from the left to right on the screen width-wise, mixed with fragmented lines from the background.

as if the graphics card was displaying the entire length of one pixel width of screen in a box, instead of a straight line, for every line there was a box instead.

in other news, the problem was fixed by holding down the power button on my computer to boot back up, and 40d is otherwise incredibly easier to play in fullscreen mode.


Logged

ToonyMan

  • Bay Watcher
  • Danger Magnet
    • View Profile
Re: FotF: Dwarf Fortress 40d14
« Reply #168 on: August 23, 2009, 04:36:43 pm »

.40d14 does not work for me at all.  It is incredibly slow.
Logged

Baughn

  • Noble Phantasm
  • The Haruhiist
  • Hiss
    • View Profile
Re: FotF: Dwarf Fortress 40d14
« Reply #169 on: August 23, 2009, 05:05:04 pm »

I moved my mouse to end the screensaver, but when I tried to escape the extreme slowness by closing down dwarf fortress(i'm not sure what happened)

my entire screen was garbled, menus, had fragmented lines displayed from the left to right on the screen width-wise, mixed with fragmented lines from the background.

as if the graphics card was displaying the entire length of one pixel width of screen in a box, instead of a straight line, for every line there was a box instead.
This is an excellent example of the kind of errors bad drivers can cause. No matter what any given program does, it should not ever cause corruption outside itself; the primary purpose of the operating system is to prevent exactly that.

I dare say it wouldn't have happened on Linux, either.  8)

However, I'll look into turning off the screen-saver in cpu-intensive work like (currently only) the world-gen. Letting it turn on, even if it works, would just slow things down.

..no promises, though.
Logged
C++ makes baby Cthulhu weep. Why settle for the lesser horror?

Baughn

  • Noble Phantasm
  • The Haruhiist
  • Hiss
    • View Profile
Re: FotF: Dwarf Fortress 40d14
« Reply #170 on: August 23, 2009, 05:06:13 pm »

.40d14 does not work for me at all.  It is incredibly slow.
Most likely, it's being software-rendered. Did previous d# versions work? Can you try reinstalling your gpu drivers, using the ati.com/nvidia.com versions?
Logged
C++ makes baby Cthulhu weep. Why settle for the lesser horror?

IndonesiaWarMinister

  • Bay Watcher
    • View Profile
Re: FotF: Dwarf Fortress 40d14
« Reply #171 on: August 23, 2009, 05:10:54 pm »

Just here to say that the 40d14 is really, really, helping me out.

1400 FPS on embark? Muhammed is Holy(:P)!

Of course, it is sometimes too fast for my taste... But changing FPS limit in the init file... is hard.
Probably should wait until Sean finished his Init-GUI project.. Heh.

Still, awesome work! And... how do one use the macro command?
Logged

ToonyMan

  • Bay Watcher
  • Danger Magnet
    • View Profile
Re: FotF: Dwarf Fortress 40d14
« Reply #172 on: August 23, 2009, 05:12:57 pm »

.40d14 does not work for me at all.  It is incredibly slow.
Most likely, it's being software-rendered. Did previous d# versions work? Can you try reinstalling your gpu drivers, using the ati.com/nvidia.com versions?

All previous versions worked.  Let me update my drivers and try again.

It only lags when I unpause it.  The menu screen and when the game is paused works fine.
Logged

Baughn

  • Noble Phantasm
  • The Haruhiist
  • Hiss
    • View Profile
Re: FotF: Dwarf Fortress 40d14
« Reply #173 on: August 23, 2009, 05:34:29 pm »

Oh.

That's not the game being slow, then; that's the screen-refresh bug. The game is still running, it just isn't updating the window.

It'll be fixed for d15, but meanwhile.. it already is on linux.
Logged
C++ makes baby Cthulhu weep. Why settle for the lesser horror?

ToonyMan

  • Bay Watcher
  • Danger Magnet
    • View Profile
Re: FotF: Dwarf Fortress 40d14
« Reply #174 on: August 23, 2009, 05:35:46 pm »

I checked the init and the screen refresh configs aren't there.
Logged

IndonesiaWarMinister

  • Bay Watcher
    • View Profile
Re: FotF: Dwarf Fortress 40d14
« Reply #175 on: August 23, 2009, 05:49:03 pm »

I checked the init and the screen refresh configs aren't there.
That's why it's a bug, Toonman.
Logged

Matt2358

  • Bay Watcher
    • View Profile
Re: FotF: Dwarf Fortress 40d14
« Reply #176 on: August 23, 2009, 08:55:10 pm »

I got this and it won't let me choose most of the skills to improve dwarfs in for some reason, did this already happen depending on your site or what?
Logged

Footkerchief

  • Bay Watcher
  • The Juffo-Wup is strong in this place.
    • View Profile
Re: FotF: Dwarf Fortress 40d14
« Reply #177 on: August 23, 2009, 09:17:53 pm »

I got this and it won't let me choose most of the skills to improve dwarfs in for some reason, did this already happen depending on your site or what?

I believe you get forced into a "Play Now!"-style embark when there are no dwarf civs left in the world.  Try generating a new world and see if it's back to normal.
Logged

brainfire

  • Bay Watcher
    • View Profile
Re: FotF: Dwarf Fortress 40d14
« Reply #178 on: August 23, 2009, 09:22:32 pm »

I dare say it wouldn't have happened on Linux, either.  8)

I guess you haven't used KDE 4, then.

*rimshot*
Logged
You can allow or stop your dwarves from eating these mushrooms, but it's entirely optional and doesn't turn Dwarf Fortress into Dwarf hookah-smoking pad.

Matt2358

  • Bay Watcher
    • View Profile
Re: FotF: Dwarf Fortress 40d14
« Reply #179 on: August 23, 2009, 09:31:51 pm »

I got this and it won't let me choose most of the skills to improve dwarfs in for some reason, did this already happen depending on your site or what?

I believe you get forced into a "Play Now!"-style embark when there are no dwarf civs left in the world.  Try generating a new world and see if it's back to normal.

Its letting me choose skills and items still, it's just missing most of the skills (It has the military ones and the social/trading ones only) All the items are still there like they should be.

EDIT: I just tried it at another site (albeit a similar one, both of them were in deserts with an aquifer) and the same thing happened. Only Combat Communication and Trading skills.
« Last Edit: August 23, 2009, 09:45:08 pm by Matt2358 »
Logged
Pages: 1 ... 10 11 [12] 13 14 ... 64