Where to begin?
This is about a group of people in some sort of horror story scenario. What kind to be determined by a vote. It could be your average Lovecraft style decent beneath the earth ending in the players awakening the doom of mankind. It could be an alien style stuck on a ship in the middle of the endless void with a monster. It could even be a Harlan Ellison influenced tale of a small group of people in the thrall of a murderously insane planet-spanning computer with god-like power. Could be pretty much anything you or I can think of.
They will all use the same system, with a few alterations depending on where and when it is set, I'm going to "borrow" the one from the bay city detectives, because Psydonia has not been on in a week, and I'd hate to see it go to waste.
How to create a character...
You quite simply need a character sheet.
Follow this format:
Name <-- Anything I suppose...
Age/Gender <-- Over 16, Male or Female; hermaphrodite is also a choice.
Height/Weight <-- Because of the differences between imperial/metric measurements, this forum game will use dwarf / short / medium / tall / giant for height and paperweight / skinny / average/ fat / obese for weight.
Stats <-- See the skills section for more info. Please put this in a spoiler tag. You have 50 points to spend on them.
Bio <-- A few short lines, just to add to the character immersion. Please make it make sense with traits and stats,
Stat Section...
Basically, there are 3 attribute 'trees'
Physical, Mental and Psyche.
Each of the trees have 2 stat 'branches'
Physical - Strength & Agility
Mental - Intelligence & Perception
Psyche - Sanity & Stability
The checks will be mostly based on the stat branches and occasionally be based on the attribute trees.
When you 'level up' you have 3 points to add your stat branches. Every 3 stats added to their respective trees, the attribute will increase by 1.
Example:
You add 2 points into 'perception'. It is now 16.
You add 1 point into 'intelligence'. It is now 21.
The Mental tree has grown by 1. It is now 7.
Strength - It affects how strong you are physically; how much melee damage you do and how well you can pass strength related checks. Such as bashing a door down.
Agility - How agile you are; increases your chance to dodge; helps you to pass agility related checks. Such as parkour. Yes, a detective that can parkour.
Intelligence - How smart you are. Enables you to make the most of the information gathered at crime scenes when in the lab. Adds a scientific approach to examining. Helps you pass intelligence related checks, such as hacking a computer.
Perception - How attuned you are to your senses. Enables you to gather more information at crime scenes. Also extends the detail of your examining. Because there are no perception checks, it just passively increases detail of things. Extremely useful though.
Sanity - How sane you are, the higher the better. When things get weird, you had better have a lot of this. The higher this is, the more horrors you can face before cracking. The higher this is, the more your character is in control of his actions, and the more he can take in a day.
Stability - A lot of this, and things will simply stop affecting you. This affects exactly what you are horrified by, this wont stop Cthulhu, but it will make you able to get up and face the terror of the unknown in the morning. This is a representation of how immune your character is to the various horrors of a situation.
How to do stuff...
You can do several types of commands.
A major action is most commands, such as picking things up and hiding behind an object.
Input major actions with a '>' infront of the action, in true MUD style.
Example:
>Pick up metal rod.
You pick up the rod. It feels cold in your hand.
By default you can do what I call a 'minor action' in the same turn.
Minor actions are things like reloading your gun and examining an object.
Place a '-' infront of minor actions.
Example:
-Examine Car
It is an old Desoto, rusty and dented. Judging by the looks of it, it's derelict. There is a bloody smear on the bonnet.
You can also do an 'inquiry.' An inquiry command does not take up your turn. Place a '/' to do an inquiry, which is like checking your inventory or status and looking around the room.
Example:
/Look
You look around and notice you are in a basement. There is a corpse on the floor. Your hands are tied and the only light source is a boarded up window.
You can do all three of those actions in one turn.
Example:
>Take cover
-Reload Gun
/Inventory
You kick a square desk onto its side and dive behind it as cover.
You discard the empty magazine from your H&K MP5 and quickly slot in a new clip. You have 1 spare magazines lift.
You are wearing BCPD Riot Armor. You are wielding a fully loaded H&K MP5 with spare 1 magazine left. You have a flashlight with no battery.
Please note that major actions will be executed before minor, meaning that if you have an empty gun, you cannot reload then fire, you will attempt to fire an empty gun THEN reload.
List of players so far:
Phantom:
Name:Phantom
Age/Gender: 24 and Male
Height and Wait: Tall and Average weight
Strength:9
Agility:8
Intelligence:10
Perception:11
Sanity:7
Stability:8
Bio: Being born and raised in alaska hardens a person, he is equivalent to a Courer Des Bois, can shoot stuff and beat something to death, luckily, he was born 5 miles from anchorage for education, and isn't much in the way of intimidating or persuading.
And my gun
Redwarrior0:
Name:Red
Age/Gender: 18, Male
Height/Weight: tall/average
[spoiler=Stats]Physical
Strength:8
Agility:10
Mental
Intelligence:7
Perception:12
Psyche
Sanity:6
Stability:7
Bio: Born in Marquette, Michigan, Red accidentally killed 3 people when he was 15. He has been on the run ever since, living in the woods. He doesn't give his true name for fear that someone will recognize him. His time living in the woods has given him survival skills, and he recently returned to society, but he still is very awkward in social situations.
Humaan
0_0 OH MY SCIENCE 0_0:
Name: Chad Clayton
Age: 25
Height: Giant
Gender: Male
Weight: Obese
Physical Stats:
Strength:10
Agility :10
Mental Stats:
Intelligence: 5
Perception: 5
Social Stats:
Sanity: 10
Stability: 10
Bio: Chad was unhappy at first when his L.ive A.ction R.oleplaying session was overrun by zombies. But after he finished running home, screaming like a little girl, he unboxed his authentic, real sword replica, of a fake sword from a movie, and proceeded to hack apart his old LARPing buddies with it... Hmm, this was pretty fun!
Digital Hellhound:
Name - Repner
Age/Gender - 29
Height/Weight - Medium/Average
Stats
Strenght 9
Agility 9
Intelligence 12
Perception 14
Sanity 5
Stability 4
Luke Prowler:
Name: Luke
Age/Gender: Male, 37
Height/Weight: Dwarf and Fat
Stats:
Strength: 6
Agility: 15
Intelligence: 10
Perception: 7
Sanity: 4
Stability: 8
Bio: A man who fancys himself as a master in fire arms and the nicest guy you would ever meet, Luke always enjoys a cold beer and a finely crafted chair. Lately, he has been looking for a place to call his own, up until the undead outbreak. pity.
Starting weapon: .22 mm rifle, possibly clip feed and scope.
Little:
Scenarios that have been thought up:
1.
500 years ago, the world ended. It was the culmination of a maddeningly complex war waged by 3 supercomputers, each in their own underground complex. One day they merged, and the war became one of man against machine. We didn't stand a chance. So, on this day 500 years ago, the last remains of mankind were brought underground, into the realm of the computer, known as AM. He has grown rather bored, and has decided to humor us. The way into the deeper caverns, where the center of his world-spanning bulk lies, and can be destroyed is now open, but can you really destroy him?
2.
Twenty years ago a disease was discovered, capable of turning anyone infected into a mindless drone, concerned only with spreading the disease to as many as possible. Eight months ago, it was accidentally released onto an unsuspecting world. You and a group of other survivors are heading towards one of the holdouts against the hordes. While traveling you have encountered an unfortunate obstacle: A broken bridge blocks your path. Holding up in a nearby villa, you must defend yourself from the zombie hordes, who assault you nightly, while finding a way past your predicament.
Comments and criticism welcome.