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Author Topic: Lets Play Icewind Dale!  (Read 14811 times)

Jreengus

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Lets Play Icewind Dale!
« on: August 13, 2009, 09:22:50 am »

Prehaps in the telling of this story I shall find the awnsers I seek.

Our tale begins here, but who are these travellers? Their faces shrouded by their cloaks as they enter the bar, when they lower their hoods who do you see?

So, a lp of Icewind Dale, why not? The game is based on the AD&D 2e ruleset, but if like me you've never had any experience of D&D at all it isn't too difficult to pick up. I'm thinking that I'll let the first six people to call them decide on the party, if you die then the I'll tell the remaining players how much gold they have and how much it will cost to ressurect you, they can then vote on what to do, if they boot you out the party then I'll let someone else pick a character and I'll quickly grind them up to a reasonable level before adding them to the party. An advance warning here, elves cost twice as much to ressurect since the cheaper ressurection spell doesn't work on them, just bear that in mind if you pick an elven character.

So from you for your characters I will need:
Name

Gender


Portrait (Be sure to check all 4 pages)

Race:
  • Human: No bonuses, can choose any class. Can't multiclass.
  • Elf: Resistant to charm and sleep magic, can see in the dark, Good with long sword and bow (I've never really noticed that one manifest itself in game), bonus dexterity but penalised constitution.
  • Half-elf: Limited resistance to charm and sleep magics, sees in the dark.
  • Gnome: Naturally resistant to magic, can see in the dark, bonus intelligence but penalised wisdom.
  • Halfling: Highly resistant to poison and magic, naturally skilled with slings, limited ability to see in the dark, bonus dexterity, penalised strength.
  • Dwarf:  Natural resistance to poison and magic, see in the dark, bonus constitution, penalised charisma and dexterity.
Class
The races that can choose each class are in brackets afterward.
  • Fighter (All!)
  • Ranger (Elf, Half-Elf)
  • Paladin
  • Cleric (All)
  • Druid(Elf, Half-Elf)
  • Mage(Elf, Half-Elf)
  • Thief (All)
  • Bard (Half-Elf)
Spoiler: Multiclassing! (click to show/hide)
Spoiler: Specialist mages! (click to show/hide)

Alignment:
  • Lawful Good
  • Neutral Good
  • Chaotic Good
  • Lawful Neutral
  • True Neutral
  • Chaotic Neutral
  • Lawful Evil
  • Neutral Evil
  • Chaotic Evil

Restrictions are placed on your selection depending on your class, rangers may only choose the top 3, paladins may only be lawful good and druids true neutral, theives may not be lawful good and bards may only choose those with the word neutral in the name.

Abilities:
If you want me to prioritise one say so, if one is least important also say so, otherwise I'm picking these as it would take me too long to work out otherwise.
  • Strength
  • Dexterity
  • Constitution
  • Intelligence
  • Wisdom
  • Charisma


At this point Thieves get 30 point to spread over the following, the number after it is the initial value:
Stealth: 15
Find Traps: 5
Pick Pockets: 20
Open Locks: 20 (Also used when disabling traps)

Rangers also get to choose their racial enemy, you will get a +4 to your attack rolls against this enemy.
  • Cadaverous undead (Corpsefied ones like ghouls and zombies)
  • Giants
  • Goblins
  • Lizard Man
  • Orcs
  • Salamanders
  • Skeletal Undead
  • Spectral Undead (AKA those bastards that force you to use up those +1 ammunition you were saving)
  • Spiders
  • Trolls
  • Umber Hulks
  • Yuan-Ti
Skills:
Fighters Rangers and Paladins all get to choose any of these, they can also put 2 points into the same weapon to specialise, they start with 4 points to allocate. Clerics, Thieves and Druids start with 2 points. Bards start with two points and may pick any weapons. Mages only get a single point to allocate. The classes in brackets are the ones who can allocate points into that skill
  • Bows (Thief is limited to short bows) (Thief)
  • Crossbows
  • Missile Weapons (Slings and Darts, cleric is limited to slings) (All)
  • Axes (Includes thrown variant)
  • Clubs (Cleric, Druid, Thief)
  • Daggers (Includes thrown variant) (Druid, Mage, Thief)
  • Flails (Cleric)
  • Halberds
  • Hammers (Cleric)
  • Maces (Cleric)
  • Spears (Druid)
  • Quater Staves (All, this is the starting weapon)
  • Great Swords (Two hander and Bastard)
  • Large Swords (Long swords, broad swords, scimitars. Thief can't use scimitars. Druid can only use scimitars) (Druid, Thief)
  • Small Swords (Short Sword only) (Thief)


Spells:
Spoiler: Mages (click to show/hide)
Spoiler: Clerics (click to show/hide)
Spoiler: Druids (click to show/hide)

Finally an optional biography.
« Last Edit: August 13, 2009, 11:24:23 am by thatguyyaknow »
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Vester

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Re: Lets Play Icewind Dale!
« Reply #1 on: August 13, 2009, 09:53:39 am »

Hi, can I call a character?  ;D

Also, I assume this is Icewind Dale 1, since 2 was based on DnD 3.0



Name: Ines Riverwatcher

Gender: Female

Portrait: Half-Elf Priest

Race: Human

Class: Cleric

Alignment: Lawful Good

Abilities: Clerics need high Wis, and maybe some Con and Str. Dex and Int aren't as important for Clerics.

Skills: Hammer, Crossbow

Spells: Bless, Cure Light Wounds, Command



I remember playing Icewind Dale some years ago. It was really combat heavy, so a good healer is essential. ;D
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CJ1145

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Re: Lets Play Icewind Dale!
« Reply #2 on: August 13, 2009, 10:01:54 am »

I want in.

Name: Rayne Clearpool

Gender: Male

Portrait: Half-Elf Warrior 1

Race: Half-Elf

Class: Ranger

Alignment: Chaotic Good

Abilities: Probably some Strength and Dexterity, maybe Constitution as well.

Skills: Specialize in Bows and Large Swords

Spells: Do we get spells? I'm pretty sure, but I've never played Icewind Dale or the 2nd D&D edition.

Bio: A mysterious Ranger from far lands, he keeps to himself and shares little of his past. He is, however, a friendly person otherwise.
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Jreengus

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Re: Lets Play Icewind Dale!
« Reply #3 on: August 13, 2009, 10:21:08 am »

Yay for getting a healer, I was worried that I might not have one. Rangers don't get any spells but I totally forgot that you get to pick a racial enemy! D'oh! Ok just let me check the list so I can tell you your options.

Also this is the original Icewind Dale with The Heart of winter expansion pack installed.

Ok Your racial enemy choice is:
  • Cadaverous undead
  • Giants
  • Goblins
  • Lizard Man
  • Orcs
  • Salamanders
  • Skeletal Undead
  • Spectral Undead
  • Spiders
  • Trolls
  • Umber Hulks
  • Yuan-Ti
« Last Edit: August 13, 2009, 10:31:33 am by thatguyyaknow »
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kalida99

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Re: Lets Play Icewind Dale!
« Reply #4 on: August 13, 2009, 10:34:41 am »

Eh, Why not?

Name:  Aramil

Gender: Male

Portrait: Elf Priest

Race: Elf

Class: Mage

Alignment: Neutral Evil

Abilities: Intelligence.

Skills: Dagger

Spells: Magic Missle (Memorised), and Charm.


It's been a while since i've last played, so i might be rusty.
« Last Edit: August 13, 2009, 10:55:53 am by kalida99 »
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CJ1145

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Re: Lets Play Icewind Dale!
« Reply #5 on: August 13, 2009, 10:46:39 am »

I'll choose Goblins, I guess.
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Myroc

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Re: Lets Play Icewind Dale!
« Reply #6 on: August 13, 2009, 10:48:04 am »

Can humans be necromancers?
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Jreengus

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Re: Lets Play Icewind Dale!
« Reply #7 on: August 13, 2009, 10:52:13 am »

Humans can be anything, also @ Kalida, I may not have explained it well enough but you must choose your memorised spell from the two that you know. Only rangers get a racial enemy choice. Lastly does the N/A mean you want me to allocate your skill point for you?
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kalida99

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Re: Lets Play Icewind Dale!
« Reply #8 on: August 13, 2009, 10:55:20 am »

Alright fixed, sorry, i'm a bit tired...
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Jreengus

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Re: Lets Play Icewind Dale!
« Reply #9 on: August 13, 2009, 10:56:28 am »

No problemo.

Also just so y'all know I've barley scratched the surface of this game since my urge for perfection often leads to me abandoning parties after a particularly disastrous event, I'll be asking you guys what I should do at major points and I'll give you tips for as far as I know but after a while we'll be sailing blind.
« Last Edit: August 13, 2009, 11:22:46 am by thatguyyaknow »
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Jetsquirrel

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Re: Lets Play Icewind Dale!
« Reply #10 on: August 13, 2009, 11:36:44 am »

i call a char
you all need a good Meatshield i mean fighter :P

Name: Mortold Galrod

Gender: Male

Portrait : Dwarf warrior 2

Race: Dwarf

Class: Fighter

Alignment: True Neutral

Abilities: high Strength and medium Constitution with some pionts in intelligence

Skills: 2 axe , 2 great swords

Spells: -
« Last Edit: August 13, 2009, 12:09:31 pm by Jetsquirrel »
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Jreengus

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Re: Lets Play Icewind Dale!
« Reply #11 on: August 13, 2009, 12:06:14 pm »

You can only put 2 points into any one thing at first, when you get your first point from levelling you can put it into axes though to get three.
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Jetsquirrel

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Re: Lets Play Icewind Dale!
« Reply #12 on: August 13, 2009, 12:08:40 pm »

ohhhhhhh i thought that i got 4 pionts to spend in any skill my bad lemme update the guy

Myroc

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Re: Lets Play Icewind Dale!
« Reply #13 on: August 13, 2009, 04:09:27 pm »

Name: Endyn At'rany

Gender: Female

Portrait: Mage 2

Race: Human

Class: Necromancer

Alignment: Chaotic Neutral

Abilities: Primarily intelligence (assuming this is my primary spellcasting ability) and constitution. Keep strength at a medium level so i won't suck that much in melee.

Skills: What weapons can mages use? (I know they can use quarter staves and daggers, but apart from that?)

Spells: Magic Missile, Larloch's Minor Drain
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Jreengus

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Re: Lets Play Icewind Dale!
« Reply #14 on: August 13, 2009, 04:34:47 pm »

Quarter staves, daggers and missile weapons. Although I want you to feel free to pick anything my recommendation is to avoid quarter staves since if a mage has to go into melee to attack they are pretty much dead (Unless you've used a defensive spell of course.) Also you have a third spell to choose, I presume the two you already chose are the ones you want memorised?

One more and we are off! I'll let the seventh person call a backup for if someone dies and doesn't get resurrected.

Also if anyone has Icewind Dale, you can export a character and send me the file which means I can put them in directly. Assuming they aren't too overpowered of course.

Also CJ I just remembered that you do get spells, although not until you level up a bit.
« Last Edit: August 13, 2009, 04:43:19 pm by thatguyyaknow »
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Oh yeah baby, you know you like it.  Now stop crying and get in my lungs.
Boil your penis. I'm convinced that's how it happened.
My HoM.
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