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Author Topic: [40d9] Collapsing natural walls only destroy items at their destination  (Read 389 times)

epdtry

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I have just observed what seems to be a bug after causing a massive cave-in.  I dropped a 60x40x4 section of terrain down through 7 mined-out z-levels, moving the 60x40x4 section from z-levels 138-141 to z-levels 131-134.  Before the collapse, z-levels 131-137 (which had been mined out but had their floors intact) were covered with rocks as a result of the mining.  I expected all of these rocks to be trapped and destroyed beneath the falling terrain.  Instead, the rocks on z-levels 131-134 were destroyed, and the rocks on 135-137 remained intact.  Here's a diagram:

Before:
Spoiler (click to show/hide)

Expected result:
Spoiler (click to show/hide)

Actual result:
Spoiler (click to show/hide)



I have uploaded the save file showing this bug to http://dffd.wimbli.com/file.php?id=1333.  The game was saved just before a dwarf pulls the lever to destroy a support and trigger the cave-in.  The cave-in happens exactly 16 frames after loading the saved game.
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