I've been reassigned from my comfortable life in the capitol to govern one of our outlying provinces. Still, the reported wealth of Archold, as it's called, has recently skyrocketed, so the conditions there shouldn't be too bad.
1st Granite
I.... There's....
DIRT!
Dirt, dirt, dirt! Everywhere!
I WILL NOT LIVE IN DIRT!
This is a disaster! The entire habitable part of the fortress has been built in the mud! There's also aparently an aquifier directly below us as well, which makes the ground.... squishy. No attempt at all has been made to stabilize the muddy corridors of this.... this.... mudhole. Ick!
There are also other things to unsettle a dwarf's stomache I observed on my way in. For instance, immediatly upon entering the gate I was greeted by the screams of several goblin captives, who where caged not ten paces away from the bloodied implements of the butcher's shop. Nearby also where several months worth of provisions left to rot out in the sun. Inside are some warehouses and a large chamber dug into the clay that the dwarfs here apparently use as some sort of gathering area. Along one wall are some beds where a wretched woodburner has been dumped. Much of his body is broken but no attempt has been made to bandage him, or set his bones. The main stairway is lined with coffins. One level down is the work area, with several of the rooms being used as latrines... there are no doors to them, and the stench is incredible.
There is also a dead animal in the bedrooms area.
In the only part of the fortress dug into actual, Armok blessed rock is a series of suites currently under construction, presumably for the nobility. One of them has a coffin as its centerpiece.
This state of affairs cannot stand.
2nd Granite
I was woken last night by the shrieks of Iton Daggerfield, and injured fish dissector in the room next to mine. I've moved my things into one of the death suites for the time being, fortunately not one with a coffin.
I paid a vist to the farms today, to discover them untended and unplanted. It appears we have have several farmers here, but when I went to speak with them I found them variously drinking, lazing about or practicing masonry, of all things. They have all been reprimanded and sent to the farms. Well, except the ones drinking. It's just impolite to interrupt one enjoying a good ale.
It appears there are a number of things I should concentrate on, them being the breaching of the aquifier, the conctruction of a proper dwarven fortress, stabilizing beer and food production, and training a capable army.
4th Granite
Have decided to use magma on the aquifer. Ordered more picks to be produced.
5th Granite
It seems that a side effect of Operation Mamga Pierce will be that the moat will become filled with magma. The workers are ecstatic, fire-happy little masochists that they are.
12th Granite
One of my predecessors has somehow installed a mind-bending triple door configuration on one of the hallways leading into the magma chamber. Spent hours staring at it.
13th Granite
Elves!
14th Granite
The pointy ears disappoint me, they brought nothing but cloth. I've ordered a ballista constructed next to the trade depot.
16th Granite
A goblin ambuscade at our very gates! Curse them!
16th Granite (slightly later)
By Armok's Beard WHERE IS THE MILITARY?!?
To Be Continued