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Author Topic: Archold (Noob succession)  (Read 14074 times)

Rijjka

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Re: Archold (Noob succession)
« Reply #180 on: September 24, 2009, 10:52:11 am »

Well dang. I'll fix that tonight.
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To the dorf pulling the lever, the lever is just a lever. The magma pouring out of the mountainside is just a coincidence. To the dorf designing a pump stack from the magma sea, it is just that: a pump stack. No specific reason for it. It will never do anything.
for reasons best knows to themselves, the elves decided to explode

jseah

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Re: Archold (Noob succession)
« Reply #181 on: September 25, 2009, 10:41:27 am »

Excuse me, the save is still wrong.  Can you correct the link?
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Rijjka

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Re: Archold (Noob succession)
« Reply #182 on: September 25, 2009, 12:13:35 pm »

Yeah, sorry about that ,something came up and I wasn't able to get to a internet capable computer.

Try it now.
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To the dorf pulling the lever, the lever is just a lever. The magma pouring out of the mountainside is just a coincidence. To the dorf designing a pump stack from the magma sea, it is just that: a pump stack. No specific reason for it. It will never do anything.
for reasons best knows to themselves, the elves decided to explode

Jack A T

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Re: Archold (Noob succession)
« Reply #183 on: September 25, 2009, 02:00:57 pm »

You converted almost all of the law's cages and chains to something else!  There's a reason we need 11, not 2...
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Quote from: Pandarsenic, BYOR 6.3 deadchat
FUCK YOU JACK
Quote from: Urist Imiknorris, Witches' Coven 2 Elfchat
YOU TRAITOROUS SWINE.
Screw you, Jack.

Rijjka

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Re: Archold (Noob succession)
« Reply #184 on: September 25, 2009, 02:53:25 pm »

Oh was that wha the room full of cages was for? I thought it was just a poorly designed zoo. After all, it did have a cage full of musk oxs.

And in my defense, the two that were left, were never used in my term. Ever.
« Last Edit: September 25, 2009, 03:49:16 pm by Rijjka »
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To the dorf pulling the lever, the lever is just a lever. The magma pouring out of the mountainside is just a coincidence. To the dorf designing a pump stack from the magma sea, it is just that: a pump stack. No specific reason for it. It will never do anything.
for reasons best knows to themselves, the elves decided to explode

jseah

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Re: Archold (Noob succession)
« Reply #185 on: September 26, 2009, 10:28:36 am »

Right on cue.  I've played 1 season.  And boy... do I have a tantrum spiral on my hands.  I built some more chains (about 7 more) in the meeting room / Hammerer's office.  =)

#########################################################

1st Granite, 207

I had just finished raising the last tower on the outer wall before a messenger came running in.  The King ordered me to go to the Barony of Archold.  Seems like they needed a land defence expansion.  Something about a hole in the wall.

The name sounded familiar and when I arrived, I was struck by a strong sense of deja vu.  It was only until the clerk Monom Azothkubuk warmly greeted me that I remembered I was the designer of the ring wall around this city. 


I'm not a little apprehensive that the King apparently seems to have mandated that I oversee everything about this settlement.  After all, while I can design and construct walls and defenses, I have no experience in managing an economy. 

It doesn't help that the Tax Collector presented me with lists and lists of prices, rentals, currency and demanded me to make more coins.  I'm not sure if I even want to try understanding that. 

2nd Granite

The nobles pounded on my door and demanded that the baron be given a better tomb and that we make 3 bronze items. 

I order the bronze items made but there's only two bars.  And after some hunting around for his tomb, I find the Baron's final resting place designated to be outside the Hammerer's Office!  Not wanting to disturb the strange arrangement, I assign the nearby unoccupied bedroom to his tomb as well and he was satisfied. 

7th Granite

Moat extension is progressing well.  I've designated a temporary stone stockpile outside to provide materials for the construction. 

I've had to order dwarves to specialize.  Miners will only mine.  Woodcutters will only clear the way.  Otherwise nothing gets done. 

23rd Granite

Amazing!  The moat is nearly complete and it has it's own water source!  Meanwhile, elves have showed up to trade, I'll have to keep a watch out for goblins intending to ambush us. 

4th Slate

*written in a different hand*

Jon was injured overseeing a construction accident today.  Since the outer moat defense was complete, he ordered the internal wall and fortification taken down but the wall was demolished first.  Then the supporting fortifications were demolished and the entire section of wall caved-in. 

A major oversight on his part.  Looks like I, Monom Azothkubuk, will have to take over the project in the meantime. 

Luckily, no one was injured seriously.  Only two cows and a puppy were killed when the cave-in smashed through the roof of the zoo. 

Immigrants arrived just after.  Right in time to see the dust cloud.  The two swordsdwarves (!!) gave their accounts of the incident. 

"There was a huge roar and cracking of stone, and the crenelations crumbled down, throwing up a plume of dust at least three storeys tall. 

It IS safe here right?  I came here to kill some goblins, not to get stones smashed on my head..."

9th Slate

Two miners fell into the moat when a section of soil on the above level collapsed.  I tried my best to save them but they drowned.  A tragedy that will be remembered.  Their corpses will have to stay there, the picks a monument to their diligence in the defence of this fort. 

Monom informs me that he managed to trade for all the cloth of the elves, while giving them only a small profit.  Doesn't sound interesting to me. 

I stood down the military escort of the wall construction.  There's no need to worry since the moat is complete and goblins will have to make their way through the trapped entrance. 

24th Slate

I order the entire of the internal wall taken down, keeping an eye out for any overhanging stone that I might get hit by.  Once bitten, twice shy. 

Meanwhile, I got a report saying that a guard, Ingish, has suffocated.  I don't recognize him.  Perhaps he was injured before my turn and his injuries caught up with him. 

1st Felsite

Nish Konadezum throws a tantrum.  Apparently he wants to talk to the Mayor.  Who isn't very happy himself. 

7th Felsite

Nish destroyed a chair and is now confined outside.  Not good.  Kib, a miller, went insane and promptly jumped down the magma pipe.  Double plus ungood. 

Soon Dishmab is throwing a tantrum.  I think it's time to start jailing people.  I order many chains to be built. 

Now Dishmab is insane.  Luckily, this is still confined to a few people.  I hope the fortress can withstand this blow. 

12th Felsite

Ducim, a tanner, destroys a cabinet.  I can't find the one he destroyed though. 

20th Felsite

we're in official riot mode.  Six or seven different people have flipped out and shouted at the guard.  Including one of the policemen. 

I told the guard to throw the lot into jail, but they said the people didn't do anything wrong.  I don't want to wait until everything starts burning before we jail people... Stupid dwarves and their laws. 

Maybe I'll go shout at the baron for a while. 

27th Felsite

In the interest of giving the dwarves something to do instead of shouting, I asked them to floor over the magma pipe. 

1st Hematite, Summer

I'm elevating our alert status to crisis level.  Even though incidents are isolated and nothing much happens, it's better to be safe than sorry. 

On the bright side, we've completed the wall and moat extension and the moat is filling nicely.  Time to focus on making dwarves happy.  Somehow, I think my lack of experience might be devastating. 
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Montigo

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Re: Archold (Noob succession)
« Reply #186 on: September 26, 2009, 11:17:16 am »

Oh dear, and I was just about to ask if I could join the succession. Actually, I will anyway, a challenge could be fun.

I've played df for a while now (several months last year and recaught the addiction a few months ago), but never felt compelled to join the forums or participate in a succession game.
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Rijjka

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Re: Archold (Noob succession)
« Reply #187 on: September 26, 2009, 12:44:08 pm »

It ain't over till your limited to single noble trapped in a room with a big red lever. THEN you can start to worry.

Yeah, so my apologies for the whole jail thing. If you'd rather use cages for your law inforcement rather then chains, we do have quite a few in the out door stockpile.
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To the dorf pulling the lever, the lever is just a lever. The magma pouring out of the mountainside is just a coincidence. To the dorf designing a pump stack from the magma sea, it is just that: a pump stack. No specific reason for it. It will never do anything.
for reasons best knows to themselves, the elves decided to explode

jseah

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Re: Archold (Noob succession)
« Reply #188 on: September 26, 2009, 01:20:50 pm »

I prefer chains.  Forgot to write for the 1st summer month I've played so far.  Not that much happened.  People rioted, people got jailed, people got struck down.  Usual stuff. 
Oh, I restarted the farms.  Sweet pods/Cave Wheat only. 

By the way, who was it who put an artifact gold table in their tomb?!  I dragged it out to use in my magma pipe turned giant meeting hall / jail / hammerer's office.  I'm seriously considering pulling all the furniture artifacts there. 

I've got to find something for them to do underground.  Perhaps I'll pave over the inside of the fort.  Just a bit longer and I'll ride out the "forced to watch a friend decay" thought. 
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jseah

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Re: Archold (Noob succession)
« Reply #189 on: September 27, 2009, 08:31:08 am »

6th Hematite

*The pages before this one have been torn out of the book and even this one is quite crumpled and difficult to read*

A particularly riotous group marched down the halls yesterday.  They trashed my cabinet and destroyed most of my accounts.  More than half a dozen are jailed and emergency measures are called for. 

Just at the wrong time, a clothier got possessed.  He's gathering materials now but it looks like he can complete his project.  We don't need another death to make things worse at this rate. 

The flooring of the magma pipe is complete and I've shifted the two artifact tables to the center in order to designate a meeting hall. 

Plans for a mister are being considered in order to add atmosphere.  Extreme measures are needed and if it takes an engineering project to do it, so be it. 
9th Hematite

The clothier's begun his construction.  It had better be something useful. 

Human traders arrived and due to my oversight in access for the stairs, the wagons bypassed our depot!  Sigh, I really have to focus more. 

12th Hematite

The situation is stabilizing but I will not take any chances, the mister plan will go forward. 

My lack of attention to negotiations seems to have been in error.  Monom appears to have requested wood and some bolts.  Well, not like we need much else. 

The clothier also completed his project.  A cave spider silk left glove.  Much good will it do him. 

15th Hematite

People are going insane one by one.  At least they're not killing each other anymore. 

16th Hematite

My orders for screw pump components are being ignored.  But the carpenters are attending a party which I dare not cancel.  In my desperation, I ask an idle miner to build the pump. 

18th Hematite

A butcher went berserk and was cut down.  Another two people when insane today.  I fear this will be the mark of my failure.  If the insane people all die, even the mister will not save us. 

11th Malachite

*records before this page are also damaged.  *

... gone berserk, he'll kill us all... *handwriting unreadable*

Too many have gone insane.  I count at least 10 wandering the halls and more than 3 had to be shot dead due to insane violence. 

I wonder if I should commision another mister.  The way this is going, we're going to need it. 

12th Malachite

The riot is still going.  The usually calm philosopher was last seen to be arguing with a crazy dwarf.  The next sighting of him was his corpse draped over the piles of wood next to the carpenters' shops. 

16th Malachite

The human liason left us after closing negotiations with Monom.  With the state the fort is in now... I fear the humans might not return for trading. 

18th Malachite

Disaster.  Lolor, one of the marksdwarves, went berserk in the dining room while armed.  He shot three people dead before the hurriedly activated military managed to cut him down together with the Royal Guard. 

This is not good.  Not good at all. 

24th Malachite

The royal guard is rioting now.  And I think I saw one of the two champions looking unhappy lately.  I don't know what to do... The king was wrong to send me here, my inexperience in dealing with these matters are sending this fort to ruin. 

25th Malachite

*Written in a different hand, much firmer and forceful*

Jon has been relieved of his duties under the Baron Sibrek's imposition of martial law.  I, Ingish Ribarasmel, Hammerer of Rovodegar have been appointed to maintain law and order at all costs. 

The Fortress Guard is undergoing an expansion.  Military dwarves will be recruited to help in quelling this riot. 

Law must be maintained, and if takes an iron fist to do it, then so be it. 

3rd Galena

People have been executed.  Unruly people have been jailed.  The four wrestler trainees have been drafted into the Fortress Guard. 

If the guards throw a tantrum, then they get jailed and replaced.  Whatever it takes to enforce the law will be done. 

The peasants decided to throw a party at the table in the magma pipe.  In the jail.  Fine by me, makes it easier for the guard. 

###############################################################
###############################################################

I give up on controlling the spiral.  Damage control time. 

I'm going to convert the meeting area into a mass prison.  Cages and chains will both be used. 
Fortress Guard will be stepped up, all fortress functions put on hold except for military and food/water.  All military are on permanent duty in the prison. 
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jseah

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Re: Archold (Noob succession)
« Reply #190 on: September 27, 2009, 11:37:40 am »

18th Galena

A champion went berserk and was tackled and dismembered by the rest of the guard before he could injure anyone. 

His head and arms were chopped off and nailed to the side of the jail/meeting hall.  I hope this shows my resolve in dealing with protestors. 

The main drawbridge has been raised.  It would not be good to have goblins attack us while we are weak. 

20th Galena

Under pressure from the Baron, I conceded the need to bury our dead.  Although I do not see the need to give respects to lessers, the boost to stability restoring that practice would give is not inconsiderable. 

24th Galena

The dungeon master was stricken with melancholy.  We can do without him. 

Meanwhile, the riots have calmed down but the people are unhappy.  I will ride this out. 

I promoted a peasant to the Royal Guard, after making sure she did not have any underground connections.  It appears that all the rioters and deserters were friends with each other, I suspect there's a revolution being plotted among the masses. 

Let the witch hunt begin!

1st Limestone

I promoted a stonecrafter to Captain of the Guard, Zulban Zustashsakzul.  I made sure to check his profile and that he had no connections to anyone, the only way to ensure loyalty. 

The baron can complain that some nobody became Captain, but I... I know that trustworthy people are hard to come by.  And a loner like him?  Just perfect for a hard job in a hard time. 

5th Limestone

Damned animals!  I'll kill them all.  We can do without all these... these abominations clogging up the place and getting people upset by dying. 

I'm sure all those kitten lovers have something to do with the rebellion that's brewing beneath our feet. 

The baron didn't look happy that so many of his friends were killed.  I assured him that those traitors had to be hammered to prevent the uprising that is becoming clearer everyday. 

10th Limestone

The witchhunt continues.  Another three people were executed for treason today.  The peasantry look unhappy but I will not be fooled.  They are only unhappy because their plot was foiled. 

They'll be trying again.  I just know it. 

15th Limestone

I don't know who gave the order to ignore the dead but I don't want to have to order every last peasant buried.  If my guards kill a rebel, just toss them into the grave.  No need to come running to me about everything...

A champion of the Royal Guard who has a wounded leg threw a tantrum.  I had a talk with her.  After seeing my hammer, she decided to quietly stay in bed. 

17th Limestone

A flare outside the main wall signaled the arrival of dwarven traders.  I need to put on a firm stand and promptly promoted the Captain of the Guard to the vacant broker position. 

19th Limestone

Thumps and clashes outside the wall indicate that the caravan is fighting an ambush.  I sent a spotter to check and he said our traps got two of the goblins.  The caravan guard got the rest of them. 

I'll not lower the bridge.  We've nothing to sell and nothing to buy.  I fear contact with the traders would give dwarves more revolutionary ideas. 

####################################################################

The Hammerer has a "doesn't care about anything anymore" tag. 

I wanted to portray an evermore draconian rule and more paranoid leader.  I also changed all the deaths by thirst/starvation by melancholy people into a witch hunt for rebels. 
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jseah

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Re: Archold (Noob succession)
« Reply #191 on: September 27, 2009, 01:04:32 pm »

27th Limestone

Today, Jon wandered up the tower that was partly constructed by his predecessor. 

He told me that he could direct the tower's construction in order to keep the rebels busy with work and not plotting.  Finally, he's coming around to my way of thinking.  I give the go ahead. 

6th Sandstone

The champion with the hurt leg I talked to earlier went berserk.  I knew it would happen all along, she had connections with the underground resistance. 

Even after I sent the military to chop her to pieces, I'm sure the rebels are still around.  They will not rest from such a small setback. 

I wonder who is with them, going about their normal business, pretending to be a good citizen.  Or even worse, befriending the baron and getting into his good graces for a chance to strike. 

No... I will not let that happen.  Every last one of them will be rooted out and purged with my hammer. 

24th Sandstone

The dungeon master died from thirst today.  A sad loss, now that our main jailer is dead.  Nevertheless, his sacrifice in the cause of purging us of rebels will be remembered. 

Must... kill them... all...

18th Timber

The baronness consort died today.  It's an assassination!  That's it!  The rebels have broken the last straw!  I WILL HAVE THEIR HEA-...

*there is ink spilled over the rest of the page, as if a struggle knocked it over*
*the remaining of the writing is in Jon's nervous script*

The loss of our baronness consort is a tragedy to dwarvenkind but the baron has remained firm amid his crisis both national and personal.  I give him my utmost respects for maintaining his sanity despite the soul-crushing madness that surrounds us. 

In a declaration to the Fortress and Royal Guard, the baron lifted martial law today.  The Hammerer has been removed from leadership and my position restored.  How the baron still trusts me despite my blunder causing this entire episode is beyond my comprehension but I will make the best of it. 

For now, I will stand down all the military.  They have been relied on for far too long without a break.  I hope they can recover from this harrowing incident. 

My good clerk and assistant Monom has perished unfortunately in this mess.  His replacement is useless at numbers but is doing his best.  He does, however, appreciate my vision and will remain calm. 

Ingish's "rebel witch hunt" has left us terribly hurt.  I fear even the survivors don't look too well, some of them can't stop crying when they see the mass grave and I understand their sadness.  I only hope we won't lose too many to the madness. 

I rest for now.  Much work has to be done, job replacements to be assigned and architecture to be raised.  Archold will rise again from it's ashes, back to it's former glory. 

And maybe... just maybe... I can avoid getting Hammered by the King when my term of office is over.  Oh no... please, no... not the Hammer!  Anything but the Hammer!

##################################################################
##################################################################

I survived the crisis!  The spiral is dying out.  Everyone who knew anyone is now dead or insane.  A few unhappy people are left but we can survive that without "curfew" measures. 

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Rijjka

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Re: Archold (Noob succession)
« Reply #192 on: September 27, 2009, 09:50:08 pm »

I loved your writting for the hammerer, it was top notch, and the choice to lable the other deaths as witch hunt deaths really added to it.

And good job keeping the fortress alive after all that. It really was a powered keg waiting to blow up. and it blew up on you. Idle dwarves are the devils workshop, because the get to know EVERYBODY!

People laugh at my clothes industries, but it keeps the dwarfs busy!
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To the dorf pulling the lever, the lever is just a lever. The magma pouring out of the mountainside is just a coincidence. To the dorf designing a pump stack from the magma sea, it is just that: a pump stack. No specific reason for it. It will never do anything.
for reasons best knows to themselves, the elves decided to explode

jseah

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Re: Archold (Noob succession)
« Reply #193 on: September 27, 2009, 10:39:49 pm »

Well, I prefer to try keeping them happy actually.  Better I don't lose my hauling force. 

I won't build another mister but you're free to copy my design.  I also recommend making a museum / dining room / jail in the magma pipe that I floored over.  I already made an aluminium hatch cover to put there. 

Frankly, the defenses are good enough.  One marksdwarf (the spotter guy in the story) was enough to repel a bow-armed ambush and two non-ranged ones.  With caravan guard help of course.  Dwarven HMG for the win!
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Jack A T

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Re: Archold (Noob succession)
« Reply #194 on: September 28, 2009, 02:03:36 am »

Are the ex-leaders still alive?
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Quote from: Pandarsenic, BYOR 6.3 deadchat
FUCK YOU JACK
Quote from: Urist Imiknorris, Witches' Coven 2 Elfchat
YOU TRAITOROUS SWINE.
Screw you, Jack.
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