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Author Topic: First aid ? medical aid ?  (Read 3068 times)

RustKnight

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First aid ? medical aid ?
« on: August 12, 2009, 03:54:32 pm »

Are there any plannings for those things above? something like a skill?

Surgery? or first aid skill ?

would be very nice if there would also be a medical skill that can heal you while fast traveling the higher the medical the faster regen (supposedly the isnta' square walking regen  is removed)

first aid is for helping at the spot wounded creatures that will bleed to death (throut cuts and all)

and surgery for a more complex aproach on healing wounds (kinda unsure how to use this one, and on what)

But you guys got the rough idea.

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Phantom

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Re: First aid ? medical aid ?
« Reply #1 on: August 12, 2009, 04:02:48 pm »

Well thats planned, but I still want the army arc and War Wagons first, I just want to see a fricken steel box of pain on wheels attacking your fortress by bombarding it with arrows or bolts.
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Leafsnail

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Re: First aid ? medical aid ?
« Reply #2 on: August 12, 2009, 04:43:03 pm »

There is going to be a medical skill in fortress mode, but I don't think they will be in adventure mode for a while (probably not until the adventurer skills update).
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RustKnight

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Re: First aid ? medical aid ?
« Reply #3 on: August 12, 2009, 10:30:59 pm »

so how do they intend to implement, and what does it promise?
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piecewise

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Re: First aid ? medical aid ?
« Reply #4 on: August 12, 2009, 11:32:19 pm »

so how do they intend to implement, and what does it promise?
According to the Dev Docs, found here
http://www.bay12games.com/dwarves/dev_v1.html
we've got
Wound Handling
I: Track wounds individually and do scarring (and thereby remove phantom limb pain and unconsciousness) (part of Core74)
II: Wound infection and some other diseases (part of Core74)

Other then that stuff, its hard to tell specifically how wounds will be handled in the future.
The Combat Arc will probably deal more heavily with it. That and the Adventurer skills arc.

Over all, we basically just have to see. Reading through here might help too
http://www.bay12games.com/dwarves/dev_now.html

Sigh, I swear to god if I ever become wealthy I'm just going to give Toady enough cash to live on and tell him to finish this thing.

Nexii Malthus

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Re: First aid ? medical aid ?
« Reply #5 on: August 13, 2009, 04:23:41 am »

Sigh, I swear to god if I ever become wealthy I'm just going to give Toady enough cash to live on and tell him to finish this thing.

Anyone would.

Nice to see that wounds are going into the next release as well, combat is really getting quite ever more intricate.

Vester

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Re: First aid ? medical aid ?
« Reply #6 on: August 13, 2009, 05:48:36 am »

It's stuff like this I really want to see in adventure mode.
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"Land of song," said the warrior bard, "though all the world betray thee - one sword at least thy rights shall guard; one faithful harp shall praise thee."

Leafsnail

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Re: First aid ? medical aid ?
« Reply #7 on: August 13, 2009, 06:35:11 am »

All weapons are also going to be massively updated, and there will be no more artificial "Material bonus" but instead a list of factors about the material.  Just look at the new raws and judge for yourself (possible spoilers)...

http://www.bay12games.com/dwarves/spoilers/raws-12-18-08/inorganic_metal.txt

Weapons will be different.
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Vester

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Re: First aid ? medical aid ?
« Reply #8 on: August 13, 2009, 06:50:18 am »

I normally stay away from the raws unless it's to fix a problem like the "oh god my arms" cats, but I took one look at those and died.

My god, there's fracturing and yield in the next version?

DF is heaven! HEAVEN!
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"Land of song," said the warrior bard, "though all the world betray thee - one sword at least thy rights shall guard; one faithful harp shall praise thee."

Leafsnail

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Re: First aid ? medical aid ?
« Reply #9 on: August 13, 2009, 07:36:59 am »

It is quite impressive, especially if you compare the new and old raws of something.  Current adamantine:

Spoiler (click to show/hide)

New adamantine:

Spoiler (click to show/hide)
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Vester

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Re: First aid ? medical aid ?
« Reply #10 on: August 13, 2009, 07:55:29 am »

There's a lot of new variables to be taken into consideration.

For example, adamantine apparently has ten times the maxedge of iron.

Does that mean it holds a better edge?

And if it holds a better edge, does that mean it cuts cleaner?

And if it cuts cleaner, are the cuts easier to close, making first aid less difficult? [/rerail thread]
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"Land of song," said the warrior bard, "though all the world betray thee - one sword at least thy rights shall guard; one faithful harp shall praise thee."

Leafsnail

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Re: First aid ? medical aid ?
« Reply #11 on: August 13, 2009, 08:17:43 am »

As far as I can tell adamantine metal has absolutely no give in it, and will not bend or stress in the slightest under almost any conditions.  As far as I can tell it would be able to cut through almost anything like butter, inflicting horrific wounds.  Being struck by a powerful dwarf with an adamantine weapon would be like being hit by a train...

Anyway, rerailing, there will be first aid units and people who help heal dwarves in the next version, although these probably won't be in Adventure mode.
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Rowanas

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Re: First aid ? medical aid ?
« Reply #12 on: August 13, 2009, 06:36:35 pm »

JESUS CHRIST.

Modding metals is going to become an elite art, known only to a shadowy cabal of the modding elite.
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I agree with Urist. Steampunk is like Darth Vader winning Holland's Next Top Model. It would be awesome but not something I'd like in this game.
Unfortunately dying involves the amputation of the entire body from the dwarf.

Leafsnail

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Re: First aid ? medical aid ?
« Reply #13 on: August 13, 2009, 08:27:38 pm »

Yeah, plus we'll be able to have silly materials like "jelly" or a super duper strong metal that bends to a ridiculous degree for sparring (latex?).
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Phantom

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Re: First aid ? medical aid ?
« Reply #14 on: August 13, 2009, 08:29:14 pm »

Does that mean arrows will get stuack to wood like wagons or wooden shields?
And if its an iron wagon of invasion it would deflect.
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