First of all, settings. I play on Monarch difficulty (no fooling, the AI here is vicious), and I have selected four leaders as my enemies, plus two wildcards. I will let you know who's who then.
I am using the Erebus mapscript, which tends to produce rather... food-scarce positions for the Khazad. This is a problem early on, as you can imagine...
Anyway, this is the location of my first city,
Khazak. (Names can be mandated to change at any time.) You can also see an Unique Feature on this screen, Odio's Prison. It provides a significant strength bonus to your units up to three tiles away as long as you keep an unit on it. Unique Features are a feature of this modification, as you may be able to imagine.
Thankfully, in other regards, I get a bit more lucky. This gets us a headstart on the Runes of Kilmorph religion, which provides gold and production. Dwarven!
This is a chief feature of this mod - mana. The blue thing is a raw mana node. By refining it, you gain access to one of 21 refined mana types which are required for likewisely aligned spells. Or, to dumb it down: Create fire mana for fireball-throwing wizards. As the Khazad, I can't upgrade my magical units beyond tier 1, which means no fireball-throwing mages.
The highlighted building is another Khazad speciality. Depending on the amount of gold per city you have, you gain or lose happiness, production, and even GPP. For the highest level, you require about 400 gold per city. This discourages expansion a bit, obviously.
And this is refined mana. But, why did it refine itself? The answer is: It's a feature of the modmod (Wild Mana) I'm using. Wild Mana also provides AI improvements and some nice other options, that's why I'm using it.
Proof of my tech progress towards the Runes.
Second city, and me adopting God King, a civic about equivalent to Bureaucracy, but in the Government tab. (I should show you the civic screen at one point...)
Orthus the Barbarian King is a strong Hero unit. Heroes gain one XP per turn. Combined with FfH's double-effect promotions, you get real powerhouses. Each civ has a hero, and each religion has two heroes, so that you may have fun. Additionally, Orthus has a considerably higher base strength than your normal warrior, and owns Orthus' Axe, a powerful item giving +1 strength and Blitz to the holder.
He spawned a good distance away from me.
Gotcha!
And that's been this session. I have three cities, the Runes' holy city to boot, and nw is the time for economic advances, basic techs, things like that. And I need to fill my vaults and expand into that valley... well, next time. Next time it will get interesting. Hopefully.