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Author Topic: Getting goblin crap away from the good clothes  (Read 1399 times)

Lummox JR

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Getting goblin crap away from the good clothes
« on: August 11, 2009, 10:50:37 pm »

After discovering that unusable goblin garb was being distributed in all my finished goods stockpiles, I hit on an idea: Disallow clothing from all finished goods stockpiles, and any such stockpiles already set for clothes only, turn into usable-only armor stockpiles. I already had other usable stockpiles, and I have two unusable armor stockpiles: metal and non-metal.

The only problem is, it is now abundantly clear to me that dwarves are now completely ignoring all the goblin crap except for metal armor. The regular unusable armor stockpile is clearly labeled to allow all types of armor except for anything made of metal. What's more, since segregating clothes into armor stockpiles only, the dwarves seem to be ignoring regular usable clothing as well.

I confirmed this by looking at all the "store item in bin" hauling jobs, and it's quite clear that clothes are no longer being stored in stockpiles. I just don't get this. The armor stockpiles say they should allow these items, but the dwarves don't seem to think they do.

I searched the forum but couldn't find any mention of this phenomenon. What could be going on?
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Lummox JR

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Re: Getting goblin crap away from the good clothes
« Reply #1 on: August 11, 2009, 11:52:29 pm »

I seem to have found the problem. Some of my stockpiles mixed finished goods minus ___wear with armor. This apparently confused the crap out of DF. Disabling armor or finished goods as needed for all of those stockpiles broke the stalemate.

I guess this is probably a bug, but at least I was able to find the problem and solve it. In the future I'll know not to mix finished goods and armor if I want to sort the clothing by usable/unusable.
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Porpoisepower

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Re: Getting goblin crap away from the good clothes
« Reply #2 on: August 12, 2009, 07:55:14 am »

It would be really helpful is we could filter by size in addition to type and material...  I spend far to long in the stock screen unforbidding and marking materials for dump or melt. 
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That's what DF needs, The gutbuster brigade.  Screw that elf and his cat. Thibbledorf Pwent is the real hero.

Lummox JR

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Re: Getting goblin crap away from the good clothes
« Reply #3 on: August 12, 2009, 01:10:21 pm »

It would be really helpful is we could filter by size in addition to type and material...  I spend far to long in the stock screen unforbidding and marking materials for dump or melt. 

Using this method I was able to do just that (although granted it's not going by size so much as usability). Remove armor, headwear, handwear, footwear, and legwear from all finished goods stockpiles, and for armor stockpiles just select the material and such and whether it's usable or unusable. If you have no finished goods stockpiles that accept clothing, and all your armor stockpiles accept either unusable or unusable but not both in the same pile, the clothing appears to sort properly. The trick is that apparently you can't keep armor and finished goods minus clothing in the same stockpile, because it seems DF is confused by the fact that the pile denies clothes in one category while accepting them in another.
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milaga

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Re: Getting goblin crap away from the good clothes
« Reply #4 on: August 12, 2009, 03:58:05 pm »

I always used to just filter by Total Quality. Remove standard and 99% of the goblin crap you see won't make it into your bins.

Don't underestimate goblin crap, however ... I had some human traders want to pay something like $12k for a <*giant cave spider loincloth*>. Fetishists.
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Thanks for that...  now I have the image of Urist McBooger walking up to me with a creepy smile and asking me if I want a "dwarven shower".

Lummox JR

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Re: Getting goblin crap away from the good clothes
« Reply #5 on: August 14, 2009, 01:00:11 am »

It seems I was completely wrong in my thinking. Clothing, it seems, breaks down into four categories per the wiki: Under, over, cover, and armor. The armor category is what goes into the armor stockpiles, and nothing else--this is why my dwarves refused to move anything else. The fact that every clothing item shows up as something you can specifically select in an armor stockpile is misleading--certain items can't go there.

The other three categories of clothing (and possibly armor as well) always have to go in finished goods piles.

I think the wiki page for stockpiles could probably use some updating to reflect this fact.
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Lord Dakoth

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Re: Getting goblin crap away from the good clothes
« Reply #6 on: August 14, 2009, 05:41:21 pm »

If you can't solve it... there is a mod that helps solve this. The <a href="http://www.bay12games.com/forum/index.php?topic=18805.0>Better Goblins Mod[/url] makes all the goblins Headache Free by making sieging goblins nude (except for armor and weapons) so they won't drop mountains of useless Narrow crap.

If you can withstand the mental image of your hairy dwarves chasing and wrestling with goblin nudists, this is the mod for you.

(Note: The mod comes with an option to make goblin sieges more Fun, but it is not necessary to use this feature.)
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Satarus

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Re: Getting goblin crap away from the good clothes
« Reply #7 on: August 17, 2009, 12:37:15 pm »

I like having a little bit of narrow cloth because then my clothiers can sew images on them (adding to created wealth) which I can sell to traders (adding to exported wealth).  I mod my goblins to just wear pants or loincloths.  That way I get metal armor and only a fraction of the narrow clothing.
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You need to make said elf leather into the most amazing work of art.  Embed it with every kind of gem you have, stud it with metals, and sew images into it.  Erect a shrine outside your fort with that in the center.  Let the elves know that you view their very skin as naught more but a medium for your dwarves to work on.

smjjames

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Re: Getting goblin crap away from the good clothes
« Reply #8 on: August 17, 2009, 03:58:30 pm »

Do I need to do a new worldgen if I use that mod? I'm sure the answer is yes, but just checking.
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Lord Dakoth

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Re: Getting goblin crap away from the good clothes
« Reply #9 on: August 17, 2009, 09:57:16 pm »

I believe that you do. You might want to PM the author just to make sure, though, as I am no expert on modding.
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Porpoisepower

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Re: Getting goblin crap away from the good clothes
« Reply #10 on: August 25, 2009, 08:51:47 pm »

I never trade Goblin crap.  My owncraft/clothing industries produce enough to buy out caravans, and mercants dont seem to react faviorably to goblin crap.
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That's what DF needs, The gutbuster brigade.  Screw that elf and his cat. Thibbledorf Pwent is the real hero.

Kanddak

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Re: Getting goblin crap away from the good clothes
« Reply #11 on: August 26, 2009, 01:43:49 pm »

I do several things to avoid being buried in goblin clothes:

Most importantly, I have everything forbidden on death, and I don't unforbid goblin clothes without marking them for dumping at the same time.
Secondly, I don't allow clothes in my finished goods stockpiles.
It helps that I almost never make clothes for my dwarves anyway. But when I do, as I did in one fort where I was actually saving and trading goblin crap, I stick to pig tail cloth, which goblins never have. Then I just set up my stockpiles to assume that any leather or silk clothes are goblin crap.
I also set up special stockpiles for things to melt, near my smelters. They accept metal non-usable armor, metal arrows and blowdarts, metal weapons of types dwarves can't make (scourges, scimitars, etc), and metal finished goods of headwear type only (the iron masks goblins bring are actually finished goods/headwear, not armor).

When I have a battlefield to clear, I reclaim all the corpses and body parts from the stocks screen so they can go to the refuse piles to rot into bones. Once the bone sources have been hauled away, I reclaim all the remaining objects, then mark them all for dumping, then mark them all for melting; the melt designation is only accepted by the metal objects and automatically overrides the dump designation.

Normally I build a drawbridge-based trash crusher either just outside or just inside my fort's main gate, to minimize hauling time for all the narrow crap that's getting dumped. If it's outside, I disable the dump zone and enable one indoors when not clearing battlefields.
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The wiki is notoriously inaccurate on subjects at the cutting edge, frequently reflecting passing memes, folklore, or the word on the street instead of true dwarven science.