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Author Topic: Burning wooden crafts/weapons/armor to charcoal  (Read 593 times)

forsaken1111

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Burning wooden crafts/weapons/armor to charcoal
« on: August 11, 2009, 10:09:22 pm »

Is there a way to do this? Ideally I'd like a reaction which would take any 3 wooden crafts and burn them down to charcoal, as well as a reaction each for wooden armor and weapons which return charcoal. Hell if we can do it, may as well throw in stuff like barrels and bins too, to get some use out of your old wooden furniture.

Is this possible?
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forsaken1111

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Re: Burning wooden crafts/weapons/armor to charcoal
« Reply #1 on: August 11, 2009, 10:15:31 pm »

How does this look?

[REACTION:WOOD_WEAPON_TO_CHARCOAL]
[NAME:burn wooden weapons]
[SMELTER]
[REAGENT:1:ARMOR:NO_SUBTYPE:WOOD:NO_SUBTYPE]
[PRODUCT:100:1:BAR:NO_SUBTYPE:COAL:CHARCOAL]
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Blargityblarg

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Re: Burning wooden crafts/weapons/armor to charcoal
« Reply #2 on: August 12, 2009, 12:48:27 am »

i'm not sure, but i think you've mixed up the name and the reaction- you're putting in armour- or at least I think you are.

Everythig looks fine to me, bu I'm no expert. Try testing it out, perhaps?
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forsaken1111

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Re: Burning wooden crafts/weapons/armor to charcoal
« Reply #3 on: August 12, 2009, 01:26:13 am »

i'm not sure, but i think you've mixed up the name and the reaction- you're putting in armour- or at least I think you are.

Everythig looks fine to me, bu I'm no expert. Try testing it out, perhaps?

You're right, I intended that to say weapon, but the name is unimportant. I guess I'll gen a new world tomorrow and try it out if it looks alright. Is there an easy way to have a reaction accept any wooden crafts, or would I have to do a separate one for each type? If so, how could I have it output a bar of charcoal for every 3 wooden crafts?
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Deon

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Re: Burning wooden crafts/weapons/armor to charcoal
« Reply #4 on: August 12, 2009, 04:04:44 am »

I wonder how it turns out if you decide to make a "slot machine", where it's PRODUCT which is WEAPON:NO_SUBTYPE.

At least [ITEMCORPSE:WEAPON:NO_SUBTYPE:METAL:USE_RACEGLOSS] worked as a random drop for me.
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