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Author Topic: Paranormal Mafia - Round 8 - Over  (Read 27860 times)

Mephansteras

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Paranormal Mafia - Round 8 - Over
« on: August 10, 2009, 01:39:14 pm »

Ok, Sign-ups for Round 8 start today.

This game will be restricted to 18 players to keep things a little more manageable then last round. Keep in mind that Paranormal games tend to go on for a few weeks, so if you're going to be going on an extended vacation anytime soon you might not want to sign up.

Please check out the Discussion Thread for Rules changes between last round and this round.

Ok, Sign-ups are closed! I'm writing up the Role PMs and the game will start whenever I finish getting those out.

Player List
  • Frelock
  • ToonyMan
  • JanusTwoFace
  • Xegeth
  • Pandarsenic
  • Mr.Person
  • chaoticjosh
  • webadict
  • Rysith
  • BloodBeard
  • NUKE9.13
  • forsaken1111
  • Kashyyk
  • Cheeetar
« Last Edit: August 19, 2009, 09:48:48 pm by Mephansteras »
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Mephansteras

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Re: Paranormal Mafia - Round 8 - Sign-ups
« Reply #1 on: August 10, 2009, 01:40:02 pm »

Here are the current rules:

Here is the (current) list of possible roles:
Spoiler (click to show/hide)

Definitions:
    Doppelganger: These foul creatures kill and eat humans, taking on all of their memories and abilities. Once they have a form, most doppelgagners cannot change again. They are a flawed species, and possess and uncontrollable bloodlust forcing them to kill and eat humans each night. Their goal is to destroy all of the humans in the town and make their way out into the larger world.
    The Cult of the Great Old Ones: A group of Fanatics attempting to summon their Dark Gods to this earth. To do so, they need human sacrifices. With the latest events, they figure doppelgangers and aliens should work just as well. Maybe even better. Each night they get a Night kill, just like the Dopps. They are an anti-town faction, and win when all other groups are dead. This includes Doppelgangers and Aliens. Unlike the other groups, they'll happily kill the Survivor Alien at the end of the game. They can use his blood, too. Although the Survivor will win in a tie if there are three groups left (he'll run away and the others fight it out).
    Night Kill: Any kill that happens during the Night Phase. The Doppelgangers and Cultists each get 1 Night Kill as a group, in addition to any allowed by Roles.
    Morningkill: A morning kill happens between the day and night phase, and cannot be prevented by abilities that prevent night kills. (Such as the Protector)
    Abduction: When a player abducts another player, two things happen. First, the abducted player is role-blocked for the night. Second, that player is removed from play for that night (and possibly the game). While removed, they cannot be the target of any other night action and cannot vote or be lynched during the day. Exceptions: The Paranoid War Vet and Sentry Gun are not role-blocked by an abduction, and will kill the player attempting the abduction.



I've written a perl script to pick roles and whatnot randomly. It has some rules that it follows, but it should make for a nice amount of randomness to the set-up. Note that while I'll generally just go with whatever it spits out, I may make modifications to the set-up in order to make a more interesting game or to test out a specific feature. Also note that I will intentionally mess or not mess with stuff just to screw up anyone depending on the Gambler's Fallacy.

Not all roles are guaranteed. In fact, it's quite possible to have a game with nothing but normal doppelgangers and humans.
There will only be, at most, 2 of any given role per side for Humans and Doppelgangers (other then townsperson, normal doppelganger, and cultist)
There can only be 1 of each Alien Role in a game. An Exterminator can have either an Operative or a Controlled Doppelganger working with him, not both.


General Rules:
 
Spoiler (click to show/hide)

  Feel free to ask for clarification on any rule.
« Last Edit: August 10, 2009, 01:49:46 pm by Mephansteras »
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Frelock

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Re: Paranormal Mafia - Round 8 - Sign-ups
« Reply #2 on: August 10, 2009, 01:41:36 pm »

I'm in, of course.
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ToonyMan

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Re: Paranormal Mafia - Round 8 - Sign-ups
« Reply #3 on: August 10, 2009, 01:52:27 pm »

IN.
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JanusTwoface

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Re: Paranormal Mafia - Round 8 - Sign-ups
« Reply #4 on: August 10, 2009, 01:52:55 pm »

In.
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Xegeth

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Re: Paranormal Mafia - Round 8 - Sign-ups
« Reply #5 on: August 10, 2009, 01:57:39 pm »

I'm in.
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Pandarsenic

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Re: Paranormal Mafia - Round 8 - Sign-ups
« Reply #6 on: August 10, 2009, 02:32:46 pm »

!xmafia in
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Alexhans

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Re: Paranormal Mafia - Round 8 - Sign-ups
« Reply #7 on: August 10, 2009, 03:13:43 pm »

Posting to have it on my watched topics.
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Mr.Person

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Re: Paranormal Mafia - Round 8 - Sign-ups
« Reply #8 on: August 10, 2009, 03:14:59 pm »

In.
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JoshuaFH

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Re: Paranormal Mafia - Round 8 - Sign-ups
« Reply #9 on: August 10, 2009, 04:35:42 pm »

I haven't missed one yet, count me in!
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webadict

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Re: Paranormal Mafia - Round 8 - Sign-ups
« Reply #10 on: August 10, 2009, 05:58:49 pm »

!xmafia in

!xmafia changesetup CHAOS
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ToonyMan

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Re: Paranormal Mafia - Round 8 - Sign-ups
« Reply #11 on: August 10, 2009, 06:15:17 pm »

/msg xylbot help role webadict
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Rysith

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Re: Paranormal Mafia - Round 8 - Sign-ups
« Reply #12 on: August 10, 2009, 08:56:43 pm »

In, hopefully not in for a hilarious crosskill like last time.
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webadict

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Re: Paranormal Mafia - Round 8 - Sign-ups
« Reply #13 on: August 10, 2009, 09:03:19 pm »

Webadict (town, mafia, sk; rare; 5+ players): You are randomly assigned a role every round. You are bound to be mafia more often than not. If you are town or mafia, you cannot be lynched. If a mafia or sk targets you at Night, they are automatically killed or you are automatically protected by some other role as the game allows. If there is no possible way for you to survive, new rules are implemented that allows you to. If you are alive by Day 4, you win.
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Alexhans

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Re: Paranormal Mafia - Round 8 - Sign-ups
« Reply #14 on: August 10, 2009, 09:48:22 pm »

Alexhans (town, mafia, really rare, 7+ players):  Somehow, fate manages to make you fail one way or the other.  You can't win with the town unless the setup is broken.  You have a 80 % of being annoyed during the game.
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