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Author Topic: Starting the Liberal Revolution  (Read 4715 times)

Servant Corps

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Starting the Liberal Revolution
« on: August 10, 2009, 02:47:36 am »

Confidential File From the Files of the Liberal Party
Tricks To Beating Liberal Crime Squad

*Never forget the power of Civil Disobedience. It is a easy way of gaining juice (up to 20) for your comrades. It does affect the issues, if only slightly. And civil disobedience is a crime! Overall, a good way to build up the experience of new Liberal Crime Squad members.

*The Gentlemen's Club has the Bouncer. You can send a squad of 6 people over to the Gentlemen's Club, and have them kill the Bouncer. Then run. Come back the next day, and they will be a new Bouncer. Kill that Bouncer. Then run. Repeat. This is a good way for building up Juice, altough it is illegal, and you might want to go and surrender to the Police after doing this a lot (so that you can then get aquitted, and get a clear sheet so that you can go out and do it again).

*There are many ways of raising money, some of them criminal (like selling brownies or selling clohtes using sweatshop workers). The best method for raising money is also the most legal method: Donations. Request people to donate money to the LCS. You can send your recruiters out to Liberal places like the Court House or the Vegan Co-Op. Talk to people there to get them to go over to the LCS, talk to them to pump them up so that they are willing to join the LCS, and then request for a donation. You could also do the simple method of setting your guys to just "Ask for Donations".

*GET A SLEEPER LAWYER. It's much cheaper for you in the long term, since you can pay $100 for that lawyer to defend you. Always keep a reverse of cash to ensure that you can hire said Lawyer.
---Also, GET SLEEPER JUDGES too. If you can get, say, 4 Sleeper Judges, you can guarrante that if any LCS member gets arrested, a Sleeper Judge will preside over said case and help you out in that case. They also will give out lienancy.
---Also, don't fight with the Police...Consider just surrendering. If your Rap Sheet is low enough, and society is Liberal enough, your Sleeper Lawyer will easily convince the jury to acquit you. You then will have no heat whatsoever as a result. Altough, if you do have $5000 laying around, consider using the Ace Liberal Lawyer if you really have to (it is usually far more superior to your Sleeper Lawyer, but is also more expensive).

*Sleeper Police Officers can alert you of planned Police raids. Mercs can let you know of any planned Corporate Raids.

*Brainwashed recruits do not count towards the Recruit Cap, making them very ideal people for the LCS Founder desiring to have a horde of Liberals on his side. They however cannot lead the Liberal Crime Squad (unless they gain enough juice to lose their Brainwashed status), and they cannot recruit anybody to join the LCS either.
--To brainwash someone, you'll need to kidnap them first. The best way of doing this is through a Date-Nap. Equip a weapon (preferbly a gun). Convince a Conservative using one of our patented "pick-up lines" (tm) to go on a date. When they arrive at the date, kidnap them at gunpoint. Hopefully, you'll lead them to your safehouse, where they'll be interrogated.
---Your goal is to brainwash the Conservative before the police finds out they are kidnapped. If that happens, you can turn the Conservative into a "Sleeper", someone who gets to work with the outside world and affect society "From the Inside", as it is.
---Train on janitors first to build your Psychology before you move onto the Arch-Conservatives.

*The most powerful weapon in this game are not bullets, but the Media. And by Media, I mean Conservative Media. Brainwash AM Radio Personalities (found in the AM Radio Station) and Cable News Anchors (found in the Cable News Station).
---News Anchors and Radio Personalites are examples of "cultural sleepers", who can change the culture of society to be more Liberal, thus making them more amendable to electing Liberal politicans. Other examples of cultural sleepers are priests, dancers, authors, musicians, music critics, actors, athletes, etc.
---News Anchors also can make people hate Cable News, and and Radio Personalities also make people hate AM Radio. Cable News and AM Radio broadcast Conservative properganda, so convicing people to not watch that nonsense is the best method to promote Liberalism.

*If you has some trained writers, build a Liberal Guardian and get them to write. The Liberal Guardian creates good press for the LCS and promote Liberalism, helping to make society more Liberal.
---The Liberal Guardian is the only place to publish Special Editions, which are basically you revealing secret Conservative files (that you acquire through committing crimes) over to the General Public. The General Public will be horrifed at the Conservative misdeeds, and will turn Liberal at the result (it also makes the LCS more popular). However, publishing Special Editions will make Conservatives upset, and if you do it too much, they'll think of raiding you. Save your Special Editions for election time, if even at all.

*Computer Programmers are good at finding polls, which can tell you how Liberal society is, but they can also be used to promote Liberalism, by disrupting conservative websites, and (if they are good enough) go into Hacking. Computer Programmers can steal Corporate Files and Cable News Notes, which you can then publish through the Liberal Guardian.

*Do not surrender to the CIA, the Corporate Mercs, the Hicks, the CCS, or any other people. They will just kill you. Only surrender to the Police (and Firemen, if Free Speech is at C+).

*The CCS will only activate if two things happen:
---Political Violence Tolerance Is 50% or Higher
---Society Becomes Liberal
If Political Violence Tolerance is low, the CCS will alienate people by its actions. The end result would be society actually turning more Liberal as a result!

But you will need to shut the CCS down eventually. You have to find an CCS Operative. They disguise themselves (like as Hicks or Fast Food Workers) but you can usually find them if they are Conservative and look out of place (say, Fast Food Worker in the Gentlemen's Club). Convince them to tell you where the CCS Hideout is (by dating, brainwashing, or recruiting). Then come the hard part. Sending in a squad to attack the CCS Hideout and shut it down, by killing as many CCS people as possible. The CCS will then find a new hideout, so you have to find a new CCS operative and convince them to tell you where the CCS located and shut that down.

If you can do this three times, the CCS is destroyed, and you basically won.
« Last Edit: August 10, 2009, 02:54:19 am by Servant Corps »
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Little

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Re: Starting the Liberal Revolution
« Reply #1 on: August 10, 2009, 04:08:26 am »

* Little claps.

Good job.
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Cheeetar

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Re: Starting the Liberal Revolution
« Reply #2 on: August 10, 2009, 04:29:00 am »

You wrote 'reserve' as reverse in the get a sleeper lawyer bit. As a side note, this is a great collection of tips.
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Leafsnail

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Re: Starting the Liberal Revolution
« Reply #3 on: August 10, 2009, 05:49:21 am »

This is good, although I'd like to point out that jail sentences aren't what worry me about getting arrested - it's the possibility of them breaking under pressure and ratting out, which happens surprisingly often even if they're going to be easily acquitted.  But yeah, good guide.  Also, don't risk your founder doing things like Liberal Disobedience, as he could get arrested and have a huge load of charges pushed his way.
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Rezan

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Re: Starting the Liberal Revolution
« Reply #4 on: August 10, 2009, 10:32:08 am »

The leadership of whoever they were recruited by determines how likely they are to crack, IIRC.
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a1s

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Re: Starting the Liberal Revolution
« Reply #5 on: August 10, 2009, 12:16:38 pm »

and juice! civilian newbies will crack like... er... a box of crackers. While hardened Elite liberals won't crack even under the treatment allowed by most conservative laws.
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narskie

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Re: Starting the Liberal Revolution
« Reply #6 on: August 11, 2009, 11:47:56 pm »

That's a good guide you should put it up on the wiki under beginner's guide link since the one up now seems incomplete and outdated. 

I noticed you said gaining juice can get enlightened conservatives to lose their brainwashed status.  I haven't seen this happen yet, although I do notice that after they gain some juice their "enlightened: can't recruit" tag on their character sheet gets replaced by "0 recruits/0 max".  But in the promotion sheet they are still identified as enlightened. 

Are they in some intermediate stage between enlightened and a regular member or is it bugged?
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Paul

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Re: Starting the Liberal Revolution
« Reply #7 on: August 12, 2009, 07:29:50 pm »

A trick to avoid paying for lawyers (and basically a permanent get out of jail free card) is to train law skill. Get one guy with high int so that he can get law really high (I always do it on my founder, since I always start with a smart founder) and go convince the jurors a bunch. Not only does this build law & persuasion, it gives juice every time. With a decent disguise or stealth skill you can run a squad in and convince the jury every day for a bit until you have a master lawyer and a squad of high juice liberals.

Once that one guy has really high law skill he can train everyone else. Once everyone has 18 or 19 law skill they can defend themself and literally get away with mass murder.
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Leafsnail

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Re: Starting the Liberal Revolution
« Reply #8 on: August 12, 2009, 07:43:06 pm »

Yes, I seem to remember my founder doing that, expecially since the jury box was in the lobby area (ie the public area with absolutely no restrictions on it) allowing me to tamper with the jury every day without commiting any other crimes.
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Tilla

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Re: Starting the Liberal Revolution
« Reply #9 on: August 13, 2009, 02:05:04 am »

This is quality stuff overall. Any further tips on juice building activities? I tend to be more sneaky and manipulative than violent in most of my games.
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Servant Corps

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Re: Starting the Liberal Revolution
« Reply #10 on: August 13, 2009, 02:30:30 pm »

*If you have a hardened criminal, chances are that the Police are actively searching for him. Setting him at the Liberal Activity like Fundraising, Civil Disobidence, or Selling brownies is a GREAT WAY of getting your hardened criminal ambushed by the police. Rather, have your hardened criminal conduct Site Actions to raise money and gain juice. Site Actions are good because you get to decide if you raise the Conservative Alarm and get the cops after you.
*If you have a Computer Hacker, let him stay in a far-away safehouse, and let him never step outside of said safehouse. As long as he is inside his safehouse, he can hack to his Liberal Heart's desire, and the cops can never catch him.

Quote
This is quality stuff overall. Any further tips on juice building activities? I tend to be more sneaky and manipulative than violent in most of my games.
*If you are a manlipulative person, influence the Jury Box in the Court House. Jury Tampering is a crime with no heat, meaning that you won't get the police angry about it. It dose influence a lot of social issues. And it gains juice. Safe and effective.

*If you are a sneaky person, try to conduct sabtoge without getting caught by anyone, Liberals, Conservatives, or Moderates. The Sweatshop and the Factories has a lot of machines, and sabatoging them does affect the issues. Sabatoge a couple to gain some juice, leave when the Conservative Alarm is raised, and then return back the next day. Wearing disguises is good, for the Factories, wear worker clothes or security guard uniforms. For the sweatshop, wear nothing or security guard uniforms.
*I'm not sure if this is changed but...I believe that unlocking doors gives out juice. But entering a locked area could lead to Conservative Alarm. So if you unlock a door, and leave them unlocked, you should be safe. NOTE that you must not use a Crowbar. Crowbars automatically unlock doors, but they don't give out juice. You have to unlock doors the old-fashioned way.
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Leafsnail

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Re: Starting the Liberal Revolution
« Reply #11 on: August 13, 2009, 03:08:10 pm »

Does an unnoticed kidnapping (and one where the kidnappee then becomes a sleeper) raise heat?
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Karlito

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Re: Starting the Liberal Revolution
« Reply #12 on: August 14, 2009, 07:57:11 pm »

Unlocking doors no longer gives juice.
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HAMMERMILL

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Re: Starting the Liberal Revolution
« Reply #13 on: August 24, 2009, 09:27:43 pm »

The best way to raise juice for new recruits is to get them in a squad of six and have them spray liberal graffiti at the crackhouses. It goes up to 50, which raises them to "Socialist Threat" if I'm not mistaken.

SELL BROWNIES. This wracks in an incredible amount of income and allows you the income to teach your liberals. It also boosts their cooking and street-wise skills, which makes grocery bills/ maintaince cheaper.

The only problem with this is eventiually the cops will come knocking on your door and they will take a big chunk of your money if you surrender during a seige. Consider sending them on missions to the policestation naked to get them arrested to clear their rap sheet after you have your sleepers in place.
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Jonathan S. Fox

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Re: Starting the Liberal Revolution
« Reply #14 on: August 29, 2009, 02:12:54 pm »

Does an unnoticed kidnapping (and one where the kidnappee then becomes a sleeper) raise heat?

Yes, due to the relatively basic way in which crimes are tracked.
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