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Author Topic: Dwarf: The Hammering, RAM's thread.  (Read 11396 times)

RAM

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Re: Dwarf: The Hammering, RAM's thread.
« Reply #45 on: December 03, 2009, 12:03:03 am »

turn summary:


PrinnyBaal: 25 in Deck, 3 in Hand, 10 FS.
DaPatman: 27 in Deck, 5 in Hand, 10 FS.
Rooster: 16 in Deck, 5 in Hand, 10 FS.


PrinnyBaal's Resources:
(f) x5
(w) x3
(s) x3
(m) x1

DaPatman's Resources:
(f) x10
(w) x3
(s) x3
(m) x3

Rooster's Resources:
(f) x10
(w) x3
(s) x3
(m) x3


PrinnyBaal's Field:
-(X)[Dwarf Miner]2/1
-(X)[Dwarf Woodcutter]2/2
-(X)[Dwarf Farmer]1/1

DaPatman's Field:

Rooster's Field:


PrinnyBaal's Crypt:

DaPatman's Crypt:

Rooster's Crypt:



Hmmm, feeling out of practice here but it all seems to be in order, DaPatman's turn has arrived and I will be sending some cards over shortly.

For now the three-way rules are simple chaos, everyone can attack woever they want. First out will get 5 points, second will get 10, and the survivor will get 15. Allies sound like a bad idea in a three-way match, but if you all agree to it the allies will get an even split, with any odd amounts going to whoever has gotten the fewest points or randomly, or whatever suits my whims...
I wonder if anyone would notice if I secretly siphoned odd amounts into my own account...
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Urist has been forced to use a friend as fertilizer lately.
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Rooster

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Re: Dwarf: The Hammering, RAM's thread.
« Reply #46 on: December 03, 2009, 08:54:27 am »

Now waiting for DaPatman
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DaPatman

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Re: Dwarf: The Hammering, RAM's thread.
« Reply #47 on: December 03, 2009, 10:45:52 am »

Beginning phase:

I draw a card.

Primary phase:

I too play a Dwarf Woodcutter. (f) x9, (m) x2

However, there the similarity with PrinnyBaal ends, as I now play a Human Caravan Guard. (f) x7, (m) x1

Next, I play a Kobold Cavern Keeper. (f) x5

Finally, I play a Human Tower Archer. (f) x3, (w) x1

Combat phase:

Nothing happens.

Ending Phase:

All creatures -(X), and I end my turn.

DaPatman's resources:

(f) x3
(w) x1
(s) x3
(m) x1
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Rooster

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Re: Dwarf: The Hammering, RAM's thread.
« Reply #48 on: December 03, 2009, 11:14:04 am »

THE VILE FORCE OF DARKNESS HAS ARRIVED!!!

Petty human. We will tolerate your filth no longer!!!

The goblin lords arrive. Bringing shackled slaves, human leather tents and horrible beasts. Be prepared to face your last days in these mountains colonists!!!

I draw a card.

I play:
[Mountain Peak]
[Elf Fruit Gatherer] (f) x1
[Goblin Spearlord]+ (f) x2 (m) x2 (w) x1
[Naked Mole Dog] (f) x3
[Naked Mole Dog] (f) x3
[Human Miner] (f) x1 (m) x1

Together: (f) x 10 (m) x 3 (w) x 1 / Left: (w) x 2 (s) x 3

What can i say? I can only say RAEG!!!

-(X) my berserkers of darkness
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RAM

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Re: Dwarf: The Hammering, RAM's thread.
« Reply #49 on: December 03, 2009, 08:12:17 pm »

turn summary:


PrinnyBaal: 25 in Deck, 3 in Hand, 10 FS.
DaPatman: 26 in Deck, 2 in Hand, 10 FS.
Rooster: 15 in Deck, 0 in Hand, 10 FS.


PrinnyBaal's Resources:
(f) x5
(w) x3
(s) x3
(m) x1

DaPatman's Resources:
(f) x3
(w) x1
(s) x3
(m) x1

Rooster's Resources:
(f) x0
(w) x2
(s) x3
(m) x0


PrinnyBaal's Field:
-(X)[Dwarf Miner]2/1
-(X)[Dwarf Woodcutter]2/2
-(X)[Dwarf Farmer]1/1

DaPatman's Field:
-(X)[Dwarf Woodcutter]2/2
-(X)[Human Caravan Guard]3/2
-(X)[Kobold Cavern Keeper]2/2
-(X)[Human Tower Archer]1/4

Rooster's Field:
-(X)[Mountain Peak]
-(X)[Elf Fruit Gatherer]0/1
-(X)[Goblin Spearlord]3/4
-(X)[Naked Mole Dog]3/1
-(X)[Naked Mole Dog]3/1
-(X)[Human Miner]1/1

PrinnyBaal's Crypt:

DaPatman's Crypt:

Rooster's Crypt:



Wow, a siege already, who was the genius who decided to build on the same mountain as a goblin tower?

I will be getting PrinnyBaal's Card to them momentarily, and while I am on the topic, I have no problem with people taking their actions without my posting an update, but be advised that it will make you an easy scapegoat if some sort of mistake creeps in and a move needs to be reversed or something...
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
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PrinnyBaal

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Re: Dwarf: The Hammering, RAM's thread.
« Reply #50 on: December 03, 2009, 08:49:46 pm »

Hah, don't underestimate me. I'll use your own against you!


Beginning Phase:
Left hand, DRAW!

Primary Phase
The Dwarven Farmer has finished gathering first season's plants already, good thing too, a siege has shown up already. [(X) Dwarven Farmer (f) x7]

While it's true the sudden siege would normally be a problem for any sane dwarf- our dwarves foresaw this problem and embarked with cages. Setting these traps ahead to grab a couple animals... The dwarves catch and tame 2 different Naked Mole Dogs.

[That's right. I'm playing 2 Naked Mole Dogs off of Rooster's Mountain. (f) x1]

While they're out setting up the initial cages, the miner goes ahead and channels out some of the ground to slow down the opposing army, and the Woodcutter chops down a tree and grabs the logs.

[(X) Dwarven Miner. (s) x4]
[(X) Dwarven Woodcutter. (w) x4]

Combat Phase
All the dwarves get ready- It's pointless to leave the relative safety of their mountain home's chokepoint tunnels now. They'll let the invaders come to them. Hopefully the human traders the Dwarves saw will be safe outside.

No one attacks.

End Phase:
All creatures -(x)

PrinnyBaal's Resources:
(f) x1
(w) x4
(s) x4
(m) x1

(End Turn)
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I hope someone may note the type I so enjoy, the style I love to play via by my more subtle ploy...

RAM

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Re: Dwarf: The Hammering, RAM's thread.
« Reply #51 on: December 03, 2009, 09:10:05 pm »

turn summary:


PrinnyBaal: 24 in Deck, 1 in Hand, 10 FS.
DaPatman: 26 in Deck, 2 in Hand, 10 FS.
Rooster: 15 in Deck, 0 in Hand, 10 FS.


PrinnyBaal's Resources:
(f) x1
(w) x4
(s) x4
(m) x1

DaPatman's Resources:
(f) x3
(w) x1
(s) x3
(m) x1

Rooster's Resources:
(f) x0
(w) x2
(s) x3
(m) x0


PrinnyBaal's Field:
-(X)[Dwarf Miner]2/1
-(X)[Dwarf Woodcutter]2/2
-(X)[Dwarf Farmer]1/1
-(X)[Naked Mole Dog]3/1
-(X)[Naked Mole Dog]3/1

DaPatman's Field:
-(X)[Dwarf Woodcutter]2/2
-(X)[Human Caravan Guard]3/2
-(X)[Kobold Cavern Keeper]2/2
-(X)[Human Tower Archer]1/4

Rooster's Field:
-(X)[Mountain Peak]
-(X)[Elf Fruit Gatherer]0/1
-(X)[Goblin Spearlord]3/4
-(X)[Naked Mole Dog]3/1
-(X)[Naked Mole Dog]3/1
-(X)[Human Miner]1/1

PrinnyBaal's Crypt:

DaPatman's Crypt:

Rooster's Crypt:


Wow, using someone else's biome, hmm, by a strict interpretation of my rewording it wouldn't work, but I didn't think about that when I reworded it. Hmmm, I will allow it because it is more interesting that way and it seems to be what Taritus meant, but I am open to discussion on the topic.

I will probably reword my rewording of the biome description after a while.

P.S.
 On another note, I completely missed the biome requirements. Be advised that I am a bit flaky and it doesn't hurt to double-check my work...

P.P.S.
 Ooooh, just noticed my first mistake, I had 1 too many cards in PrinnyBaal's hand, either that or I have 1 too few now. Apologies to all...
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

PrinnyBaal

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Re: Dwarf: The Hammering, RAM's thread.
« Reply #52 on: December 03, 2009, 09:28:29 pm »

The idea of using someone else's biome is hilarious, and honestly, I'd actually keep it, maybe making some cards specify the requirement of having it in your own control to play the card. Would make some things more interesting if it was possible to have a distinction between the two. I've sort of been assuming that a card that doesn't specify doesn't mind thus far, although perhaps by the wording, some cards will be more useful as counters if designed that way.

Actually, that makes an entertaining idea for biome counter cards. Something like "Magma Overflow" which requires the Magma Biome in play, and deals 1 damage (not a token) to all creatures owned by someone with a Magma Biome. Could be added to the deck of people without the magma biome, and used to counter those with- Do something similar for other biomes, and then what you don't have can be just as important to your strategies as what you do have.
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Rooster

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Re: Dwarf: The Hammering, RAM's thread.
« Reply #53 on: December 04, 2009, 01:54:26 am »

Does this mean you can play your adamantine discovery now?
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PrinnyBaal

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Re: Dwarf: The Hammering, RAM's thread.
« Reply #54 on: December 04, 2009, 02:04:42 am »

I'd still have to have the card in my hand to play that, but technically by that logic yes, if anyone controls a Mountain, it's legal to play any card with that in () by the cost.

Honestly, what this little trick is going to do to the game... I don't know. At the moment, it's only benefiting me and DaPatman, so I guess that's one thing. It'll be interesting, to say the least. But that's what makes finding these things so much fun. It does imply that as a tactic one should hold biomes in their hand as long as possible until they need it to play another card. Still... you got just as many cards off of your mountain as I did I think...
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I hope someone may note the type I so enjoy, the style I love to play via by my more subtle ploy...

Rooster

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Re: Dwarf: The Hammering, RAM's thread.
« Reply #55 on: December 04, 2009, 02:10:19 am »

Yup,

And I will use my RAEG tactics now

<maniacal laughter>
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DaPatman

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Re: Dwarf: The Hammering, RAM's thread.
« Reply #56 on: December 04, 2009, 07:59:17 am »

At the moment, it's only benefiting me and DaPatman, so I guess that's one thing.

Technically speaking, it's not benefitting me, but that's only because I'm playing with a zero biome deck.



Beginning phase:

I draw a card.

Primary phase:

I play a Rhesus Macaque. (f) x1
My woodcutter chops down a tree. (w) x2

Combat Phase:

The Kobold Cavern Keeper and Human Caravan Guard attack PrinnyBaal, mainly because I don't want Rooster's Goblin Spearlord blocking one of my attacks.
The Human Tower Archer, however, does attack Rooster. More specifically, it attacks his Elf Fruit Gatherer, thereby preventing him from playing any more creatures without first playing and (X)-ing a Millstone.

End phase:

All creatures -(X), and I end my turn.

DaPatman's resources:
(f) x1
(w) x2
(s) x3
(m) x1
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PrinnyBaal

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Re: Dwarf: The Hammering, RAM's thread.
« Reply #57 on: December 04, 2009, 08:45:17 am »

Wait a second, these are no traders...

THIEF! PROTECT THE HOARD FROM SKULKING FILTH!

I'll go ahead and block your Human Caravan Guard with my Dwar-


Wait, has anyone else just noticed that apparently, having a 1/- attack a 0/2 results in the 1/- dieing by the current rules? Does anyone else find that odd? Huh. It also means that your Tower Archer is currently an invincible wall who will kill the spear lord if he attacks, but does absolutely nothing against anything with more than 1 toughness. double huh. Also, ranged units are immune to the toughness counter clause meaning... they can't die from attacking anything, including other ranged units. Triple huh.

I guess if I can't defend and take down the Caravan guard with the Dwarven Wood Cutter, I'll just go ahead and pass the Caravan Guard and block the Kobold with the Dwarven Wood Cutter just for Flavor.

That... completely negates any perceived advantage I might have thought I was getting from not attacking with my Mole Dogs, who could've both attacked the same person and... actually done damage with only one being harmed... -_- Oops.

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I hope someone may note the type I so enjoy, the style I love to play via by my more subtle ploy...

Rooster

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Re: Dwarf: The Hammering, RAM's thread.
« Reply #58 on: December 04, 2009, 08:57:15 am »

I don't have a millstone.
It's a win or loose condition right now.

(What I'll do regardless of my drawn card when my turn comes up)

I draw my card (doesn't matter right now)

Pay my demand <3> stone (s) x 3

-My miner mines for stone
-Me spearlord makes The tower archer a cripple (-1/-1 counter to tower archer)
 mwahahaha he'll be bedridden for life! (0/3 right now)

Combat:
- My naked mole dogs (both of them) attack DaPatman

Flavor:
Ha! A worthy opponent! The goblins seek only the worthy victims! Humans and kobold scum!
Prepare to die!!!

« Last Edit: December 04, 2009, 09:00:43 am by Rooster »
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DaPatman

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Re: Dwarf: The Hammering, RAM's thread.
« Reply #59 on: December 04, 2009, 09:23:09 am »

Well, I can't say I wasn't expecting that. Since my Tower Archer won't be able to attack again for at least three turns (and that's only if I draw my Dwarf Furnaceworker next turn), and I don't feel the need to make PrinnyBaal discard a card every turn (there being no point making you discard), he takes one of the hits. The other goes straight to my FS.
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