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Author Topic: Embark Location question  (Read 510 times)

Hound

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Embark Location question
« on: August 10, 2009, 12:54:00 am »

I've been trying forever to get an acceptable embark site with magma, flux and a river, w/o an aquifer.  By magma I mean either a volcano or a pipe, pools are too hard for me to fine lol.  So far I've yet to find a site with everything.  Any suggestions?
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Albedo

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Re: Embark Location question
« Reply #1 on: August 10, 2009, 02:36:02 am »

Keep trying. 

And/or check the modding subforum for a better world-gen recipe.
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Nexii Malthus

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Re: Embark Location question
« Reply #2 on: August 10, 2009, 02:41:59 am »

keep trying with new world gens or try increase your embark size when you search. It might be more laggy but you'll have a much higher chance to find the ideal location. Not to mention, once you found an ideal place, you can always rescale your embark area smaller so the features are just barely sticking in.

yuhhaur

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Re: Embark Location question
« Reply #3 on: August 10, 2009, 03:43:11 am »

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Grendus

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Re: Embark Location question
« Reply #4 on: August 10, 2009, 10:12:03 am »

I never have problems finding these maps. I wonder if maybe you didn't change the init files so you can see magma pipes from the embark screen, you may be sitting on magma this whole time and not know it.

Also, magma pipes don't necessarily mean an active volcano. Usually the magma is underground, you have to find it, make it safe, and use it.
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IronBeer

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Re: Embark Location question
« Reply #5 on: August 10, 2009, 03:22:05 pm »

Try setting the minimum and maximum volcanism to 100. The world generator will probably gripe about it; dismiss the warnings and move on (I've never had any problems, so ha). You should see the number of suitable sites increase by quite a bit.
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Scarpa

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Re: Embark Location question
« Reply #6 on: August 10, 2009, 03:29:30 pm »

I've been trying forever to get an acceptable embark site with magma, flux and a river, w/o an aquifer.  By magma I mean either a volcano or a pipe, pools are too hard for me to fine lol.  So far I've yet to find a site with everything.  Any suggestions?

Before you go crazy with world-gen parameters, try just generating a large world. Also, do you have the init.txt file set to show you features on the embark screen? That helps also.

I can almost always find a site like what you are looking for on large worlds. The flux can be tricky, but it's not impossible to find. Everything else on your list is more 'compatible' with a generic world gen.

If you MUST make steel and just can't find any flux at all, consider emarking somewhere with all the other requirements met and then trading for flux stone. I am running a fort right now like that and after requesting every kind of flux each year I now have a stockpile of about 50 flux stones. Just make sure you're requesting STONE not BLOCKS.
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Quietust

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Re: Embark Location question
« Reply #7 on: August 10, 2009, 03:34:40 pm »

If you MUST make steel and just can't find any flux at all, consider emarking somewhere with all the other requirements met and then trading for flux stone. I am running a fort right now like that and after requesting every kind of flux each year I now have a stockpile of about 50 flux stones. Just make sure you're requesting STONE not BLOCKS.

And then make sure that you never find adamantine (or otherwise get the King to arrive), or that strategy will go straight out the window (since you won't get a liaison anymore).
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It's amazing how dwarves can make a stack of bones completely waterproof and magmaproof.
It's amazing how they can make an entire floodgate out of the bones of 2 cats.

Scarpa

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Re: Embark Location question
« Reply #8 on: August 10, 2009, 03:51:27 pm »

If you MUST make steel and just can't find any flux at all, consider emarking somewhere with all the other requirements met and then trading for flux stone. I am running a fort right now like that and after requesting every kind of flux each year I now have a stockpile of about 50 flux stones. Just make sure you're requesting STONE not BLOCKS.

And then make sure that you never find adamantine (or otherwise get the King to arrive), or that strategy will go straight out the window (since you won't get a liaison anymore).

True, in the game I mentioned I've got a King waiting to come once I build the road and make the necessary offerings. I'm in no hurry though, I want everything *just* right. I've always gotten the peasant King before and he's always killed himself because the fort sucked so bad. ;)
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