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Author Topic: Doors without walls  (Read 1573 times)

Albedo

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Doors without walls
« on: August 09, 2009, 06:42:43 pm »

    In theory, if you try to build a door w/out a wall, you get that as an errour message ("Needs adjacent wall").  Doors should need to be connected to a wall - again, in theory.

However, I just built a door against a constructed wall, then deconstruct the wall, and the door stood, free of anything else, worked fine, lockable, etc.

(Note that if built connected to a natural wall, even diagonally, when that natural wall was removed, it toppled.)

Built a "middle" door in a 3-wide corridor this way - propped both side-doors open with military stationed there, kept standing. Deconstructed those doors, kept standing (but, oddly, was no longer "lockable").

However, Trade Caravans did not path thru doors, not even 3-wide, nor even when a single door was placed on the side of a 3-wide hallway. (In fact, the green "d's" of a check on the Trade Depot (<shift+d) stop 2 short of the doors, implying (to me) the fact that a 3x3 caravan cannot get their center square "next" to those doors.

(Interestingly, the caravans don't recognize it as a dealbreaker - they arrive, and try to get to the TD, but stop at the doors.  Well, actually, the wagon itself stops - the draft animals overlap the doors. If all 3 doors are removed, the wagons continue to the TD.)

Call it an exploit, but since the wiki didn't mention it I thought I'd throw it out to the general population here for commentary before editing that.

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Stormrage

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Re: Doors without walls
« Reply #1 on: August 09, 2009, 06:44:59 pm »

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Nexii Malthus

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Re: Doors without walls
« Reply #2 on: August 09, 2009, 07:18:17 pm »

Awesome!! Now I can finally put a third door and have proper three tile wide entrances for my main food stockpile and dining hall.

Wolfius

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Re: Doors without walls
« Reply #3 on: August 09, 2009, 08:00:04 pm »

Old tricks are new again for those who don't know about them, I suppose.

I've been doing this sense, well, forever. Heh. :p


Suprised noone ever bothered to document it in the wiki.
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Elvang

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Re: Doors without walls
« Reply #4 on: August 09, 2009, 09:26:15 pm »

I've always known it as place statue, place door, remove statue, repeat. Guess it makes sense it would work with other constructions that support doors.
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detinith

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Re: Doors without walls
« Reply #5 on: August 09, 2009, 09:37:18 pm »

is an aesthetics-only exploit still an exploit? or is it just icing on the lavish dwarf cake? does it just make the player himself "dwarfy"?  :o
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Vester

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Re: Doors without walls
« Reply #6 on: August 09, 2009, 09:43:42 pm »

I actually always wondered why you couldn't place free-standing doors.
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Wolfius

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Re: Doors without walls
« Reply #7 on: August 09, 2009, 10:02:14 pm »

is an aesthetics-only exploit still an exploit? or is it just icing on the lavish dwarf cake? does it just make the player himself "dwarfy"?  :o

Oh, it's quite functional - as functional as doors themselves, atleast if you don't want a 2-tile chokepoint in your 3-tile halls. It's just that there are other ways of getting more-or-less the same effect without the exploit.

I actually always wondered why you couldn't place free-standing doors.

Likewise.

I suppose it could keep you from throwing up quick and easy variable-walls and the like.
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Vester

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Re: Doors without walls
« Reply #8 on: August 09, 2009, 10:10:12 pm »

I never thought of using them that way. But a fort where every single wall is a point of egress for your dwarves but can be forbidden in case of siege?

That would be quite the exploit.
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Deon

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Re: Doors without walls
« Reply #9 on: August 09, 2009, 10:46:06 pm »

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blue emu

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Re: Doors without walls
« Reply #10 on: August 09, 2009, 11:13:44 pm »

Now I'm going to try building an out-of-doors fort, entirely out of doors!
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Vester

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Re: Doors without walls
« Reply #11 on: August 09, 2009, 11:16:13 pm »

Now I'm going to try building an out-of-doors fort, entirely out of doors!

That'll be hell to forbid, though  ;D
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Albedo

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Re: Doors without walls
« Reply #12 on: August 09, 2009, 11:26:52 pm »

Hope you don't run into any [building destroyers].  :o
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Time Kitten

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Re: Doors without walls
« Reply #13 on: August 10, 2009, 02:11:22 am »

Or ambushes, as they claim doors til a dwarf gets to them.

But why just have doors at your entrances?

PAVE your fort with them, use them rather than walls to dezignate room shapes and sizes (internal setting) and paint walls as you see fit (locking)  of course kobolds and master thieves will glide through your fort, but who fears them anyways?
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Albedo

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Re: Doors without walls
« Reply #14 on: August 10, 2009, 02:37:43 am »

Or ambushes, as they claim doors til a dwarf gets to them.

Not if they're locked, or linked and shut.

And it's not "ambushes", it's any real invaders.  (thieves/kidnappers don't seem to count.)
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