Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 3 [4] 5

Author Topic: How Stones/Gems/Ore/Metals look like  (Read 31786 times)

G-Flex

  • Bay Watcher
    • View Profile
Re: How Stones/Gems/Ore/Metals look like
« Reply #45 on: August 12, 2009, 12:32:26 am »

I set things on fire with one of these.

If you put a piece of metal (coin, piece of foil, whatever) on one, it screws things up and gets slightly dangerous, for the following reason:

If you then touch another conductor (a coin, your finger) to that metal, it's pretty much okay, but when you draw the conductor away, the current arcs, creating this weird burning beam sort of thing.

Add this to the list of things I did when I was 13 for lack of anything better to do.
« Last Edit: August 12, 2009, 08:05:29 am by G-Flex »
Logged
There are 2 types of people in the world: Those who understand hexadecimal, and those who don't.
Visit the #Bay12Games IRC channel on NewNet
== Human Renovation: My Deus Ex mod/fan patch (v1.30, updated 5/31/2012) ==

smjjames

  • Bay Watcher
    • View Profile
Re: How Stones/Gems/Ore/Metals look like
« Reply #46 on: August 12, 2009, 12:40:32 am »

So you set things on fire with a yahoo broken webpage? j/k really, the link doesn't work.
Logged

Starver

  • Bay Watcher
    • View Profile
Re: How Stones/Gems/Ore/Metals look like
« Reply #47 on: August 12, 2009, 04:34:45 am »

So you set things on fire with a yahoo broken webpage? j/k really, the link doesn't work.
For those who really want to see it, and can't work out how to correct the URL (no, not you... you can but are just a bit too lazy and/or have already seen this reply so won't need to, but I bet someone else can't) try:

http://tenos.files.wordpress.com/2007/09/plasma_globe.jpg

I'm not quite sure what the OP did, though.  I thought it was a simple "overselect of adjacent whitespace" when clicking on the URL, but I couldn't replicate it.  Never mind.  One can be too anal about such things.
Logged

smjjames

  • Bay Watcher
    • View Profile
Re: How Stones/Gems/Ore/Metals look like
« Reply #48 on: August 12, 2009, 06:25:41 am »

I thought I tried that correction.

Anyways, I have one of those back home I think, pretty cool really.
Logged

Rowanas

  • Bay Watcher
  • I must be going senile.
    • View Profile
Re: How Stones/Gems/Ore/Metals look like
« Reply #49 on: August 12, 2009, 08:06:01 am »

Hmm. Conversations like this always depress me. I can't do chemistry, I hate my working, I don't write much anymore... it's just a great big pit of all the things I could do but can't, or that I plain cannot get on with :D. I can... um... write... forum posts?


On second thought, that's not actually a skill, is it?
Logged
I agree with Urist. Steampunk is like Darth Vader winning Holland's Next Top Model. It would be awesome but not something I'd like in this game.
Unfortunately dying involves the amputation of the entire body from the dwarf.

G-Flex

  • Bay Watcher
    • View Profile
Re: How Stones/Gems/Ore/Metals look like
« Reply #50 on: August 12, 2009, 08:06:12 am »

I accidentally put quotes around the URL in the URL tag, and that made things go sort of bonkers.
Logged
There are 2 types of people in the world: Those who understand hexadecimal, and those who don't.
Visit the #Bay12Games IRC channel on NewNet
== Human Renovation: My Deus Ex mod/fan patch (v1.30, updated 5/31/2012) ==

SolarShado

  • Bay Watcher
  • Psi-Blade => Your Back
    • View Profile
Re: How Stones/Gems/Ore/Metals look like
« Reply #51 on: September 06, 2009, 01:20:56 am »

I accidentally put quotes around the URL in the URL tag, and that made things go sort of bonkers.
Too much HTMLing by hand?  ;D

EDIT: oops, sorry for the necro... didn't look at the date before i posted.
Logged
Avid (rabid?) Linux user. Preferred flavor: Arch

Draco18s

  • Bay Watcher
    • View Profile
Re: How Stones/Gems/Ore/Metals look like
« Reply #52 on: September 06, 2009, 11:00:13 am »

I accidentally put quotes around the URL in the URL tag, and that made things go sort of bonkers.
Too much HTMLing by hand?  ;D

EDIT: oops, sorry for the necro... didn't look at the date before i posted.

It's not that much of a necro and I had a good read.
Logged

Vlynndar

  • Bay Watcher
  • To the skies! All of them!
    • View Profile
Re: How Stones/Gems/Ore/Metals look like
« Reply #53 on: September 24, 2009, 06:13:52 am »

Commence necromancy and rerailment.

Here's a picture of a bauxite rock.
Spoiler (click to show/hide)
Logged
For that viciously bad pun, I'm gonna introduce a NPC named Vlynndar just so that I can kill him of in a cruel and unusual way.
Watermelons are pretty important.

Warlord255

  • Bay Watcher
  • Master Building Designer
    • View Profile
Re: How Stones/Gems/Ore/Metals look like
« Reply #54 on: September 24, 2009, 08:36:36 am »

I'm tempted to start cataloging what rock types are in my local biome and collecting small samples I can put on a keychain.

If Toady ever makes a game with chemistry or something as a core gameplay mechanic, he might accidentally breed the next generation of scientists.
Logged
DF Vanilla-Spice Revised: Better balance, more !!fun!!
http://www.bay12forums.com/smf/index.php?topic=173907.msg7968772#msg7968772

LeadfootSlim on Steam, LeadfootSlim#1851 on Discord. Hit me up!

Dakk

  • Bay Watcher
  • BLARAGLGLGL!
    • View Profile
Re: How Stones/Gems/Ore/Metals look like
« Reply #55 on: September 24, 2009, 01:43:21 pm »

I have a thing for going on google images ad searching for piccies of all the minerals I find in DF. Cinnabar looks damn pretty.
Spoiler (click to show/hide)

Oh those silly chinese, dining in cinnabar plates and drinking mercurius.
« Last Edit: September 24, 2009, 01:47:46 pm by Dakk »
Logged
Code: [Select]
    ︠     ︡
 ノ          ﺍ
ლ(ಠ益ಠლ)  ┻━┻

Table flipping, singed style.

SolarShado

  • Bay Watcher
  • Psi-Blade => Your Back
    • View Profile
Re: How Stones/Gems/Ore/Metals look like
« Reply #56 on: September 25, 2009, 12:29:04 pm »

Picture isn't working for me.

OT: is that avatar from Fire Embelem, Dakk? It looks like a shaman if I'm remembering the name correctly.
Logged
Avid (rabid?) Linux user. Preferred flavor: Arch

Dakk

  • Bay Watcher
  • BLARAGLGLGL!
    • View Profile
Re: How Stones/Gems/Ore/Metals look like
« Reply #57 on: September 25, 2009, 01:06:51 pm »

Aye, its a Shaman from Fire Emblem: The Sacred Stones doing a crit.
Logged
Code: [Select]
    ︠     ︡
 ノ          ﺍ
ლ(ಠ益ಠლ)  ┻━┻

Table flipping, singed style.

shadow_archmagi

  • Bay Watcher
    • View Profile
Re: How Stones/Gems/Ore/Metals look like
« Reply #58 on: September 25, 2009, 03:28:57 pm »

Malachite is kinda trippy when raw.

When polished it's still kinda trippy.

Spoiler (click to show/hide)

Also nice is Ziosite (it has an awesome name too!)
Spoiler (click to show/hide)
Logged
invention is every dwarf's middle name
that means that somewhere out there theres a dwarf named Urist Invention Mcinvention.

G-Flex

  • Bay Watcher
    • View Profile
Re: How Stones/Gems/Ore/Metals look like
« Reply #59 on: September 27, 2009, 01:51:42 pm »

I have a thing for going on google images ad searching for piccies of all the minerals I find in DF. Cinnabar looks damn pretty.
Spoiler (click to show/hide)

Oh those silly chinese, dining in cinnabar plates and drinking mercurius.

Mercurius?
Logged
There are 2 types of people in the world: Those who understand hexadecimal, and those who don't.
Visit the #Bay12Games IRC channel on NewNet
== Human Renovation: My Deus Ex mod/fan patch (v1.30, updated 5/31/2012) ==
Pages: 1 2 3 [4] 5