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Author Topic: Elven tree spikers  (Read 3609 times)

Pilsu

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Re: Elven tree spikers
« Reply #45 on: August 12, 2009, 01:51:06 am »

Optimally it'd take more than a ditch to keep them out. Walling off my forest seems like an extreme requirement to be able to cut trees with any safety
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Michael

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Re: Elven tree spikers
« Reply #46 on: August 12, 2009, 02:03:19 am »

Optimally it'd take more than a ditch to keep them out. Walling off my forest seems like an extreme requirement to be able to cut trees with any safety
It would be a requirement to cut unlimited trees with safety.  You can always agree to a quota.

I consider it broken at present that the Elves propose treaties without anything meaningful to back it up.  It seems clear that most players are not afraid of Elven sieges.

Tree spiking parties will create a situation where the treaty becomes a meaningful decision, because it may actually result in more wood for less work. 

Of course, if you're the sort of player who girdles his entire site with a channel anyway (to deter other enemies and steer wild animals into cage traps), then you can tell them to buzz off as before.  But you worked for the privilege.
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Vester

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Re: Elven tree spikers
« Reply #47 on: August 12, 2009, 02:12:53 am »

Optimally it'd take more than a ditch to keep them out. Walling off my forest seems like an extreme requirement to be able to cut trees with any safety
It would be a requirement to cut unlimited trees with safety.  You can always agree to a quota.

I consider it broken at present that the Elves propose treaties without anything meaningful to back it up.  It seems clear that most players are not afraid of Elven sieges.

Tree spiking parties will create a situation where the treaty becomes a meaningful decision, because it may actually result in more wood for less work. 

Of course, if you're the sort of player who girdles his entire site with a channel anyway (to deter other enemies and steer wild animals into cage traps), then you can tell them to buzz off as before.  But you worked for the privilege.

The problem with elves being that they fight with wooden weapons. Of course none of us see them as a threat. ;D

I feel that tree spiking would have to rely on heavy modifications to how the elves do things, because even in vanilla DF they're very upfront about matters that concern them (Hi, short people. Can you stop cutting trees? Thanks.) They're not subtle at all, and even in terms of weaponry they're all about melee during sieges. If they were more underhanded by nature (like cheating you out of trade goods, for example) then sneakily messing around in the forests right outside a fort would be perfectly fine.
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Granite26

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Re: Elven tree spikers
« Reply #48 on: August 12, 2009, 08:02:23 am »

Optimally it'd take more than a ditch to keep them out. Walling off my forest seems like an extreme requirement to be able to cut trees with any safety

That's kind of the problem in real life too though, don'cha think?

Pilsu

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Re: Elven tree spikers
« Reply #49 on: August 13, 2009, 01:52:11 am »

Not really. In fact, there was a distinct lack of explosive runes on the trees the last time I went logging.
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Hungry

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Re: Elven tree spikers
« Reply #50 on: August 13, 2009, 04:05:21 am »

Suggests a diferent aproach, change the way elves "seige" to more like a forest patrol, when they set a limit they install some neural elves to patrol trees, when you break cap they go hostal and kill any dwarves they find.....or such.
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Granite26

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Re: Elven tree spikers
« Reply #51 on: August 13, 2009, 08:48:04 am »

Not really. In fact, there was a distinct lack of explosive runes on the trees the last time I went logging.

Only that's not what I was replying to.  I was responding to your statement that it'd be hard to defend against by pointing out that real-world loggers can't stop people from spiking trees or sneaking in to live in them or whatever.

Joakim

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Re: Elven tree spikers
« Reply #52 on: August 13, 2009, 10:56:11 am »

Optimally it'd take more than a ditch to keep them out. Walling off my forest seems like an extreme requirement to be able to cut trees with any safety

I think when diplomacy improves and off-screen warfare is introduced you can simply say "We will cut as many trees we like and will do what is necessary to defend our woodcutters, including burning down that nice forest retreat of yours."

Then if they try anything stupid, just show them you retaliate by killing a caravan or something. There should be a possibility to leave one survivor and tell him "This is because you mess with our trees. For every tree you spike we will kill a caravan."

Sounds like Fun to me. :)
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qwertyuiopas

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Re: Elven tree spikers
« Reply #53 on: August 13, 2009, 12:53:59 pm »

Until they refuse to send caravans, or send caravans with suicide bombs, or some other retaliation. Send a caravan of tree-spikers that leap out and spike all nearby trees as the caravan enters the map? Simply send both at the same time? Send an army of archers at the same time?
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The Mad Engineer

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Re: Elven tree spikers
« Reply #54 on: August 13, 2009, 01:53:10 pm »

Thats when we open the bauxite floodgates.
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