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Author Topic: RPLP- Battleships Forever ͽMutinyͼ -- Twi wants you to do it again  (Read 67605 times)

Zorgn

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Re: RPLP- Battleships Forever ͽMutinyͼ -- Those ships were like, "FOOOOM!"
« Reply #105 on: August 10, 2009, 08:53:36 pm »

Could I trade in for a mini-missile rack? I'll take whatever else I can get as well, but the missiles are my priority.
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Sensei

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Re: RPLP- Battleships Forever ͽMutinyͼ -- Those ships were like, "FOOOOM!"
« Reply #106 on: August 10, 2009, 09:37:10 pm »

I didn't forget Zorgn, but I guess the bad guys did- he never got shot, so no damage report.

And, "Redd" because I'm too lazy to come up with a good bandit name- I recently was fighting him in Crimson Skies.

I may either get around to upgrading your ships tonight or tomorrow.

Also, Ed's Space Diner will be marked on your map (ESD) whenever I post it from now on. You can hold deals there knowing that Ed won't rat you out to the cops- at least, as long as you pay your tab.
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Diakron

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Re: RPLP- Battleships Forever ͽMutinyͼ -- Those ships were like, "FOOOOM!"
« Reply #107 on: August 10, 2009, 11:21:27 pm »

from now on im going to hang back and hammer from afar... that was scary :|

So i vote next we convince ESD that he could pay of "Protection Money" and we will take care of any other incidences such as this  ;)
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TheNewerMartianEmperor

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Re: RPLP- Battleships Forever ͽMutinyͼ -- Those ships were like, "FOOOOM!"
« Reply #108 on: August 11, 2009, 12:33:47 am »

Yay, my iincontinence incompetence ah, screw it. Has saved me again! I'd like the new Dojo, Please.
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One day, we shall all look back on this, and laugh. Sorry about the face, by the way, and the legs, and the eyes, and the arms. In fact, sorry 'bout the whole body.

zchris13

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Re: RPLP- Battleships Forever ͽMutinyͼ -- Those ships were like, "FOOOOM!"
« Reply #109 on: August 11, 2009, 11:39:13 am »

May I suggest mercenary work? It tends to pay well. Especially if you can get paid twice.

EDIT: http://www.wyrdysm.com/battleshipsforever/shipdatabase/uploads/CZ_8-11-09.zip
My latest set of ships. My favorite is the Heavy Cruiser, although it is more of a battleship.
« Last Edit: August 11, 2009, 01:59:56 pm by zchris13 »
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Sensei

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Re: RPLP- Battleships Forever ͽMutinyͼ -- Those ships were like, "FOOOOM!"
« Reply #110 on: August 11, 2009, 04:34:13 pm »

Does anyone know the default amount of health a section has?
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Diakron

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Re: RPLP- Battleships Forever ͽMutinyͼ -- Those ships were like, "FOOOOM!"
« Reply #111 on: August 11, 2009, 04:45:21 pm »

on a unmodify armor piece at a depth of 1 it is 152.35
« Last Edit: August 11, 2009, 04:47:03 pm by Diakron »
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zchris13

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Re: RPLP- Battleships Forever ͽMutinyͼ -- Those ships were like, "FOOOOM!"
« Reply #112 on: August 11, 2009, 04:48:02 pm »

It depends on the distance from the core. Farther = less health.
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Diakron

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Re: RPLP- Battleships Forever ͽMutinyͼ -- Those ships were like, "FOOOOM!"
« Reply #113 on: August 11, 2009, 04:52:27 pm »

and relation ship to front and back front close was up to 380 far rear got down to 150
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zchris13

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Re: RPLP- Battleships Forever ͽMutinyͼ -- Those ships were like, "FOOOOM!"
« Reply #114 on: August 11, 2009, 05:11:30 pm »

and relation ship to front and back front close was up to 380 far rear got down to 150
What?
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Diakron

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Re: RPLP- Battleships Forever ͽMutinyͼ -- Those ships were like, "FOOOOM!"
« Reply #115 on: August 11, 2009, 05:14:25 pm »

..........
b.ship.f
..........

B is behind or back of ship
F is front of ship

relationship to front and back was front close up to 380; far rear got down to 150
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zchris13

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Re: RPLP- Battleships Forever ͽMutinyͼ -- Those ships were like, "FOOOOM!"
« Reply #116 on: August 11, 2009, 05:28:24 pm »

You mean fore and aft, right?
Surely you mean fore and aft. Not front and back, that would be silly.

But you're right about that. just checked.
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Diakron

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Re: RPLP- Battleships Forever ͽMutinyͼ -- Those ships were like, "FOOOOM!"
« Reply #117 on: August 11, 2009, 05:30:28 pm »

... dah fore and aft but in a space of 3602 you could change for and aft buy turning the ship on its tail.
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zchris13

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Re: RPLP- Battleships Forever ͽMutinyͼ -- Those ships were like, "FOOOOM!"
« Reply #118 on: August 11, 2009, 05:34:40 pm »

... dah fore and aft but in a space of 3602 you could change for and aft buy turning the ship on its tail.
I'm not arguing about that.

What do you mean, turning the ship on its tail.
Like, standing it up and down?
Although up and down have no real meaning in microgravity.
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qwertyuiopas

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Re: RPLP- Battleships Forever ͽMutinyͼ -- Those ships were like, "FOOOOM!"
« Reply #119 on: August 11, 2009, 05:52:29 pm »

Simple: 3D needs another two directions (up and down only work with universal artifical gravity).

But no matter how you look at it, fore and aft are relative to the ship, not your view of it. It CAN be flipped from your perspective.

BSF does not have a third dimension of meaningful motion or the two dimensions of rotation that stem from it. (3 if using quaternations)
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