Immediately, everyone fires. Diakron's torpedo destroys a ship almost singlehandedly, and the fire from the Dojos' close range weapons make the DRM think twice about jumping in at less than the minimum safety distance.
Moments of fire later, there is little more than debris. All that remains is the ravaged command deck (literally, just a floating command deck) of the head fighter.
A voice crackles and gurgles in over your sticky comm set. This time though, most of the interference is due to the damaged ship sending the message. "Wait! *KRSHK* -er! Repeat, we surrender! I don't wa- *KRSHYRSHK* die!" The message ends with the POP that denotes a short circuited radio- you're not sure if it's yours or his.
As the only ships outside the base, the question of what to do falls on you.
Aftermath:
Lootz: To be counted- will mostly be spent on repairs to the Capitol Ship.
Damages:
Herinous:
Picture lost- Both gattling guns lost, from sections badly damaged.
Arkham:
Right section damage and guns lost, minor left damage.
SHADOWdump:
Minor left section damage, one gattling gun lost, major damage to left blaster.
OOC: That went way faster than I expected. Sorry for the delay in posting, I've been reorganizing the files used for this. I'll also have to make sure to name your ships after you so i don't have to double check whose ship is whose when you give orders...
Broose: Select the deflector or booster, and press T over what you want it to govern. HOWEVER, normal deflectors aren't linked to anything, you choose what they apply to ingame. You're using Aegis deflectors- they're totally invincible and never run out, though the generator itself can be destroyed.
I'll be back in an hour to discuss booty and upgrades, plus what to do with the prisoner if we have a majority opinion by then.