A souped-up sabot cannon, mind you.
Named Thor's Hammer.
It seemed like the best kind of weapon for a long-range sniper that was an old-fashioned ballistic weapon (so no Particle Cannon or missiles). Yes, I did consider repeating artillery...
Actually, maybe that IS what I want. It's a hammer, not a rifle. *thematic difficulties!*
Of course, either way I'm eventually going to turn it into a Gatling weapon with a 9-shot magazine, so....
In particular, the Sabot Cannon seemed better against point defense, due to low intercept-ability.
EDIT: Prepare for some more veholding! New version, still could use some tweaks.
Despite being in red this time, the 'scanner' remains invisible. Argh.
But on the plus side, symmetry makes Twi a happy dude.
Well, except for the angles of the mining beams... I don't know what unit they're in (seconds? minutes? something smaller than degree), so I can't really do much about that. Still, awesomeness.
Dropped the Autocannon (now the front feels empty...), but made the Sabot Cannon red to signify it's Thor's Hammerness and general epicness. At the moment, it'll just be more powerful, have longer range, and be more accurate than a normal Sabot Cannon. I'll work on that atrocious firing speed later. Wonder if there's a way the Booster Module can be modded to speed up rate of fire and reload time...
I'll also need something to put it on, rather than having half of it in one section and half of it in another.
Also moved the flak guns from the front and back to the sides, because I suspect I'll be circling a formation most of the times I need them, and there's no way I'm putting anything bad directly in front of me if I can help it. The back still has some PD for obvious reasons.
Still haven't modded the weapons or the ship stats that much.
Also, I'm a little iffy about the placement of the Nanorepair Matrix.
On the one hand, it needs to be able to repair my bow section in case someone decides to come at me directly.
On the other hand, it needs to be able to repair Thor's Hammer and whatever section ends up supporting it, so....
Just how big is the Matrix's range? I have trouble visualizing it.
ANOTHER EDIT:
Hey look, I finally decided on something.
Or not, I just took both options.
.jpg is blurry, I know.
I fixed the mining beams by setting them straight up and down. Turns out that it WAS in degrees, but for some reason, you could rotate it past 360 and it would keep going up. Odd.
But as you can see! I now have both a repeating artillery AND a sabot cannon! Both of which shall most likely be souped-up dramatically.
The blue repeating artillery is Thor's Hammer, the red sabot cannon is Odin's Spear (even though I don't think Odin was known for using a spear, but hey). I turned the repeating artillery to the rear so it didn't cover up my fancy doodad, it still has 360 degree coverage (though this will probably get reduced slightly so it doesn't blow off the antenna). I may move it back a little more so you can see better as well.
Speaking of which, said doodad finally showed up. Woot. It is red. I'm too lazy to make/find a better one.
In the front is Odin's Spear, the sabot cannon. It has a coverage of 240 degrees (120 in the edit menu, X2), so it can still be used to circle-snipe the bad guys as mentioned before.
Oh, and there is in fact a piece on which the artillery is mounted under that enormous thing... one of the circle pieces from the stock sections. Number thirteen, to be exact.