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Author Topic: RPLP- Battleships Forever ͽMutinyͼ -- Twi wants you to do it again  (Read 67566 times)

Sensei

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Re: RPLP- Battleships Forever ͽMutinyͼ -- Crew, Sound Off!
« Reply #585 on: November 10, 2009, 10:04:43 pm »

Whoa, whoa!

Those are points of reference, drawn after. I'm trying to show WHERE the doodads are- namely, not where they belong at all.
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zchris13

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Re: RPLP- Battleships Forever ͽMutinyͼ -- Crew, Sound Off!
« Reply #586 on: November 10, 2009, 10:14:26 pm »

Oh. Try rebuilding that front end. Use an inner slider, instead of that massive sliding front end.  The outside, you should parent the doodads to.
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SHAD0Wdump

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Re: RPLP- Battleships Forever ͽMutinyͼ -- Crew, Sound Off!
« Reply #587 on: November 10, 2009, 10:14:35 pm »

Yeah, I've experienced this bizarre problem with doodads...

 Unfortunately I haven't found a single solution beyond starting over. It is an extremely frustrating error that tends to discourage my use of them.

My theory is it occurs mostly when the doodads are spawned attached to a moving section.
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Sensei

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Re: RPLP- Battleships Forever ͽMutinyͼ -- Crew, Sound Off!
« Reply #588 on: November 10, 2009, 10:34:43 pm »

Better: I'll use the cheapass solution of parenting them to the middle section.
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SHAD0Wdump

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Re: RPLP- Battleships Forever ͽMutinyͼ -- Crew, Sound Off!
« Reply #589 on: November 10, 2009, 10:41:05 pm »

Still doesn't fix the fact that they are basically drawn on the opposite side of the ship.

Also,I'm almost done with my interceptor,I'm thinking it might be a bit large...
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Sensei

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Re: RPLP- Battleships Forever ͽMutinyͼ -- Crew, Sound Off!
« Reply #590 on: November 10, 2009, 10:55:06 pm »

Ay yi yi, another ship to approve? It's going to have to wait for the next battle or two, probably.

Anyway, it DOES work- the section I tied the smokes too isn't animated. And it looks great. Now to finish balancing...
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SHAD0Wdump

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Re: RPLP- Battleships Forever ͽMutinyͼ -- Crew, Sound Off!
« Reply #591 on: November 10, 2009, 10:58:05 pm »


http://rapidshare.com/files/305296244/SDW_interceptor.zip.html

Done. I'm not sure if the scale is alright or the weapons are acceptable(certainly less well armed than the dojo), It is currently in tune for balancing and the weapons aren't even set to the stats that would normally be used, also has base stats.
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Sensei

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Re: RPLP- Battleships Forever ͽMutinyͼ -- Crew, Sound Off!
« Reply #592 on: November 11, 2009, 12:04:57 am »

Frankly, new ships are going to have to wait. CJ's ship is having problems on the order of the gun going through enemies without hurting them, or only damaging sections, not to mention being too weak altogether.

SHADOWdump, ship is cool. May remove some sections, will see about speed. Haven't actually downloaded yet.

No school tomorrow, we'll have our next battle then.
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SHAD0Wdump

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Re: RPLP- Battleships Forever ͽMutinyͼ -- Crew, Sound Off!
« Reply #593 on: November 11, 2009, 12:52:46 am »

Frankly, new ships are going to have to wait. CJ's ship is having problems on the order of the gun going through enemies without hurting them, or only damaging sections, not to mention being too weak altogether.
What's the base weapon and stats?
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Sensei

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Re: RPLP- Battleships Forever ͽMutinyͼ -- Crew, Sound Off!
« Reply #594 on: November 11, 2009, 12:59:38 am »

Autocannon, tweaked to have to turning, 20 second (!) reload/fire time, 160 impact damage and 140 explosion damage. That's underpowered for sure, I might add, but the damage numbers can easily be changed to reflect being something that you have to build a whole ship around.
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SHAD0Wdump

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Re: RPLP- Battleships Forever ͽMutinyͼ -- Crew, Sound Off!
« Reply #595 on: November 11, 2009, 01:11:57 am »

Autocannons do not 'explode', I trust you mean the submunition damage?

The submunition damage should be a fraction of the impact damage.

Also you say it is going directly through ships, what is the bullet speed set to?

Also 20 seconds is equal to 600. And my my is that a long time...
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Sensei

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Re: RPLP- Battleships Forever ͽMutinyͼ -- Crew, Sound Off!
« Reply #596 on: November 11, 2009, 02:20:29 am »

Yes- 480 reload, 120 fire rate. Not 20 reload. 20 real seconds. Now for a gun that foes that, it had better do 1000 damage.

And the bullet speed was 45, I think.
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Zorgn

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Re: RPLP- Battleships Forever ͽMutinyͼ -- Crew, Sound Off!
« Reply #597 on: November 11, 2009, 09:10:06 am »

Aye, sir! *hits mute button*
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SHAD0Wdump

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Re: RPLP- Battleships Forever ͽMutinyͼ -- Crew, Sound Off!
« Reply #598 on: November 11, 2009, 01:16:55 pm »

And the bullet speed was 45, I think.
45 then...
 To the testing chambers!

EDIT: Yes the damage is a little off,low... So tone that up. As for the projectile speed, how about leaving that and instead increasing the projectile size itself?
 You can do this by going to the ED2 tab and modifying the bullet x and y scales,remember these are multipliers so 2 will double the standard size.
« Last Edit: November 11, 2009, 01:28:17 pm by SHAD0Wdump »
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Sensei

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Re: RPLP- Battleships Forever ͽMutinyͼ -- Crew, Sound Off!
« Reply #599 on: November 11, 2009, 06:13:09 pm »

Alright, it's friggin' go time!

The planet Yarogolek is better defended than you had anticipated. However, it is only necessary to get everyone to the LZ (well, or for them to blow up). That's good, because you really aren't likely to beat all these guys. The Mauler is carrying the cargo. You're unsure what forces are hiding in the atmosphere of the dark side of the planet.
Spoiler (click to show/hide)
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