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Author Topic: RPLP- Battleships Forever ͽMutinyͼ -- Twi wants you to do it again  (Read 67642 times)

SHAD0Wdump

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Re: RPLP- Battleships Forever ͽMutinyͼ -- WAT?
« Reply #375 on: September 28, 2009, 06:41:10 pm »

Here.

I would love a action shot of my flamethrower roasting some mook.
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RAM

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Re: RPLP- Battleships Forever ͽMutinyͼ -- Still here?
« Reply #376 on: September 28, 2009, 08:36:17 pm »

*lurks*
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zchris13

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Re: RPLP- Battleships Forever ͽMutinyͼ -- Still here?
« Reply #377 on: September 28, 2009, 08:36:51 pm »

*lurks*
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Sensei

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Re: RPLP- Battleships Forever ͽMutinyͼ -- Still here?
« Reply #378 on: September 28, 2009, 09:20:13 pm »

Okay, it seems everybody's posted since the resurrection, so no obvious candidates for killing off. You may have to bide your time.
Unless someone interjects to the contrary:
Tomorrow, you shall make a bloody run for it. And it will be a bloody run for it. Ooh, and fiery! And loud!
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Akigagak

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Re: RPLP- Battleships Forever ͽMutinyͼ -- Still here?
« Reply #379 on: September 28, 2009, 09:35:54 pm »

Can I go on the waiting list?

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Sensei

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Re: RPLP- Battleships Forever ͽMutinyͼ -- Still here?
« Reply #380 on: September 29, 2009, 11:32:46 pm »

Police Captain: "Look, if you don't have credentials, you're going to have to come with us to get the paperwork sorted out. Sorry, but we can't take any risks." A few "tugboats" move themselves into position to escort you to the surface, as well as some armed fighters.
Sensei: "Hey, slow down there, cowpoke. Look, we're... Ambassadors! From Yukaystenkyrvingstixlistan. We don't know the laws here, but we trust the men back home will not be happy if we are detained."
Police Captain: "That's impossible, the Yukan Ambassador got here three days ago. You're going to have to come with us. Remember that officers are authorized to use force if-"
Wil Wheaton: "Yeah? Well, I used force on your mom! How do ya like THEM apples?" Wil Wheaton brings CJ's ship into attack position.
CJ: "What?? Who gave Wheaton the controls? Guards, put him back on the leash!"

At any rate, you'd better split, because the Imperial Police have decided it's about time to start using force. As in, ship-to-ship weapons. They've also activated a warp jammer. The west area is blocked by local solar activity- the nearest warp opportunity is 30 kilometers east (30000 game units). I discourage attempting to kill the station. In addition, remember you must be close to the Mauler to initiate warp. Remember that new ships are very likely to appear, this is only a very small piece of the area (4kx30k).

What is your plan of attack retreat?

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RAM

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Re: RPLP- Battleships Forever ͽMutinyͼ -- Flee!
« Reply #381 on: September 29, 2009, 11:43:20 pm »

CHAAAAARGE!!!!!
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SHAD0Wdump

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Re: RPLP- Battleships Forever ͽMutinyͼ -- Flee!
« Reply #382 on: September 30, 2009, 08:33:29 am »

A leviathan? You think we can't take on a LEVIATHAN!?

Destroy them all!

I go after that flak runner first. Zorgn's got that, I'll hit the flagship.
« Last Edit: September 30, 2009, 02:38:40 pm by SHAD0Wdump »
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CJ1145

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Re: RPLP- Battleships Forever ͽMutinyͼ -- Flee!
« Reply #383 on: September 30, 2009, 10:17:59 am »

I aim for the TIE fighters. I launch Wil Wheaton in an escape pod to distract them.
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Zorgn

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Re: RPLP- Battleships Forever ͽMutinyͼ -- Flee!
« Reply #384 on: September 30, 2009, 02:37:03 pm »

I'll be hitting the flack runner. If it's name's any indication, it'll be a problem for our torpedo support and I don't want that at all. Second priority is the flagship.
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zchris13

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Re: RPLP- Battleships Forever ͽMutinyͼ -- Flee!
« Reply #385 on: September 30, 2009, 04:31:48 pm »

Leviathan's ARE easy. It's just I've never dealt with one when it had backup...
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Sensei

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Re: RPLP- Battleships Forever ͽMutinyͼ -- Flee!
« Reply #386 on: September 30, 2009, 05:29:38 pm »

For those of you who don't remember, the Flagship is where Diakron got his sniper cannon...

Alright- you decide to fight, knowing that you will be facing waves of enemy ships. Wil Wheaton's escape pod, unfortunately, is mostly untouched as flies in the depths of space.


Right and away, the firing begins. The enemy flagship retreats to use its deadly sniper cannon. It also launches drones at Zorgn, which are easily picked off by the Mauler's covering fire. The tie fighters focus their weapons on Red, destroying a section. Pictures at this speed are hard to capture, this game needs a slo-mo button.


The mauler pulverizes a cargo ship that got too close! Also, Diakron's sniper cannon seems to be jammed...


Catastrophe! The flagship's sniper destroys Red's ship. A distress signal can be picked up, though...


Zorgn is caught in the crossfire of the Leviathan, after taking a sniper hit as well. Surely he has been captured.


Shadowdump is badly damaged, unable to close in on the fast TIE fighters! The mauler is also unsuccessful against the flak fighter.



Things look bad, very bad. I did suggest a retreat! What do you do now?
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SHAD0Wdump

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Re: RPLP- Battleships Forever ͽMutinyͼ -- Flee! Pt.2
« Reply #387 on: September 30, 2009, 06:04:41 pm »

bugger off I guess.
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CJ1145

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Re: RPLP- Battleships Forever ͽMutinyͼ -- Flee! Pt.2
« Reply #388 on: September 30, 2009, 09:03:33 pm »

I swear we have more ships than this.

Order Wil to actually do something useful for once, and go save the people whose ships were destroyed. Bring them back on board, and then we back off with the rest.

*Unless boarding is an option. In that case, send the crew in to capture the Leviathan. I've got marines and I will use them, damn it!*
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Sensei

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Re: RPLP- Battleships Forever ͽMutinyͼ -- Flee! Pt.2
« Reply #389 on: September 30, 2009, 09:30:13 pm »

BSing up rules, I'm going to say you can't board a ship that has any point defense weapons left on it. The Mauler managed to regain control of Red's pod, and he's uninjured- but Zorgn is probably already on board the Leviathan. Wil is lost to the depths of space... you think. Granted, that's sort of the point of the escape pod.

Your best options at this point:
-Run: Take the 30 kilometer gauntlet out of the warp jammer zone
-Surrender: Try to negotiate with them.
-Fake surrender: Try to pry as much information out of them as you can in counter-interrogation, THEN storm the ship with your marines, hopefully recovering Zorgn and/or destroying the warp jammer, and then friggin' run for it.*

*I may have to come up with some analog for this process. Couldn't make it too easy, could I?
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