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Author Topic: RPLP- Battleships Forever ͽMutinyͼ -- Twi wants you to do it again  (Read 67646 times)

Diakron

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Re: RPLP- Battleships Forever ͽMutinyͼ -- Sorry for the delay
« Reply #330 on: September 03, 2009, 06:34:50 pm »

i want to see our Base we have one but noone ever explored it for cargo
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RedWarrior0

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Re: RPLP- Battleships Forever ͽMutinyͼ -- Sorry for the delay
« Reply #331 on: September 03, 2009, 06:35:56 pm »

I agree. Have we even been to our base yet?
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Sensei

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Re: RPLP- Battleships Forever ͽMutinyͼ -- Sorry for the delay
« Reply #332 on: September 03, 2009, 06:40:03 pm »

Yes, you HAVE been there.

I've also been assuming that's where you go every time you overhaul your ships. And when you drop off your loot.

If you insist on inspecting, you WILL probably find some empty grape soda cans under the house, but other than that it's just assumed to be where anything you looted is (including, yes, a lot of grape soda for your binging pleasure).
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zchris13

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Re: RPLP- Battleships Forever ͽMutinyͼ -- Sorry for the delay
« Reply #333 on: September 03, 2009, 06:41:55 pm »

Can I live there?
In some sort of RP manner?
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Diakron

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Re: RPLP- Battleships Forever ͽMutinyͼ -- Sorry for the delay
« Reply #334 on: September 03, 2009, 06:53:44 pm »

then lets go make a colony or something to give us a goal to work for
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Sensei

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Re: RPLP- Battleships Forever ͽMutinyͼ -- Sorry for the delay
« Reply #335 on: September 03, 2009, 11:23:17 pm »

Red, please choose your color.

Failure to respond within... forty minutes or so will land you a red ship. Well, unless you bug me to change it. And it'll be dark red, just so I can tell it apart from generic bad guys.

Oh, while you're at it, you might consider reviewing the three or four plot hooks I've left you- not that, as a GM, I feel it is my duty to PREVENT you from bugging off and building an asteroid colony, but if nothing else I'll have to rethink how I'm going to pull any intrigue into it.
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Zorgn

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Re: RPLP- Battleships Forever ͽMutinyͼ -- Sorry for the delay
« Reply #336 on: September 03, 2009, 11:48:32 pm »

Plot hooks...

We still have the hostage hanging around.
The dead ship we we were ambushed at earlier.
The doom moon.
???

Let's look into the doom moon's makers. I'd like to hit them before they get a second one operational, and maybe steal some of their stuff on the way.
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Sensei

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Re: RPLP- Battleships Forever ͽMutinyͼ -- Sorry for the delay
« Reply #337 on: September 04, 2009, 12:02:24 am »

Alright, here's Red's ship- big, slow, heavily armored. There's tons of firepower, it can't really be all bearing down on any one ship at a time.

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RAM

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Re: RPLP- Battleships Forever ͽMutinyͼ -- Sorry for the delay
« Reply #338 on: September 04, 2009, 12:13:45 am »

I am getting a weird glitch on my shield sprite, it is showing a red shadow around it. The shield seems to be there exactly as it is meant to be but there is this transparent red square around it and shadows of the shield at the sides of the square. I can only guess that one of my colours or the format is bad, you might want to resave the sprites I made using whatever editing program you use...
Come to think of it, it used to be larger, I trimmed off alot of empty space at one point, is it possible that BF remembers sprites somewhere and is trying to account for an invalid size?
Is there any way to stop the booster module from aiming at the component it targets? I really like where it is but it turns around and faces the weapon module which completely ruins the effect of cupping the blue spot on the core. Failing that if it could be shifted to maintain that effect or at least not obscure the core that would be nice.

EDIT:
You should get the hostage drunk, kidnap them, erm... politely ask them to join up? Let them man one of the PD guns or something until they get a feel for the lifestyle...

EDIT:
Wow, nice ship, I love the engines, and the complete lack of active defences could result in some hilarious moments(the armour should protect it from getting too morbid)...
Hmmm, lets see what I can name. Those remind me of blasters, is that repeating artillery and a plasma ball for the main gun? I think that is a gosling launcher but the side guns elude me...
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Sensei

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Re: RPLP- Battleships Forever ͽMutinyͼ -- Sorry for the delay
« Reply #339 on: September 04, 2009, 12:26:19 am »

Maybe you can make the booster stop moving by setting its turnrate to 0? That said, I don't even know if it has a turnrate.

For all custom sprites, I ALWAYS (including your ship, for which I had the aforementioned kerborking on too) turn shine and glimmer and whatever off (you have to turn disable shimmer to 'yes', which is counter-intuitive). This will prevent goofiness and in my opinion, make it look more logical even without it glitching in the first place (space ships don't shimmer dammit!)

Anyway, Redwarrior0's Red Blud (which I am dubbing it until Red does otherwise) has 6 blasters, 2 side torpedo launchers, a plasma cannon, tactical nuke launcher, and a Gluon Bolter (which is the only thing that resembles PD).

Also: Oh yes RAM. Let's kidnap our hostage. Then he could be a hostage!

(Sorry, smallest one I could find)
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SHAD0Wdump

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Re: RPLP- Battleships Forever ͽMutinyͼ -- Sorry for the delay
« Reply #340 on: September 04, 2009, 08:58:16 am »

I am getting a weird glitch on my shield sprite, it is showing a red shadow around it. The shield seems to be there exactly as it is meant to be but there is this transparent red square around it and shadows of the shield at the sides of the square. I can only guess that one of my colours or the format is bad, you might want to resave the sprites I made using whatever editing program you use...
Shield sprite eh? Try turning on additive blending.
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RAM

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Re: RPLP- Battleships Forever ͽMutinyͼ -- Sorry for the delay
« Reply #341 on: September 04, 2009, 10:45:57 am »

Turning off the glow seemed to be enough.
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RedWarrior0

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Re: RPLP- Battleships Forever ͽMutinyͼ -- Sorry for the delay
« Reply #342 on: September 04, 2009, 02:59:52 pm »

Wow... That thing's better than I expected. I was thinking one large gun and possibly a little extra stuff, not this.

Aesthetically speaking, it's great. Color is perfect. The only thing I have any problems with is that the torpedoes look kind of awkward. Could you change them to a pair of missile launchers on each side or something?

By PD, I meant stuff like Flak gun/Particle gun/Point Beam/Point Rocket.
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Sensei

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Re: RPLP- Battleships Forever ͽMutinyͼ -- Sorry for the delay
« Reply #343 on: September 04, 2009, 03:07:28 pm »

I don't think PD is really quite fair for a heavily-armored tank-like object.

You'll get an opportunity to modify your ship later.

Right now, what do you do?
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RedWarrior0

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Re: RPLP- Battleships Forever ͽMutinyͼ -- Sorry for the delay
« Reply #344 on: September 04, 2009, 03:40:02 pm »

Figure out who made the doom moon and interrogate them.

And the PD was because I didn't expect so much other firepower.

Can you provide a file for me to toy around with?
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