Perhaps adventure mode seasons should be changed so they pass as quickly, per-step, as they do in dwarf fortress mode, rather than the other around? If the time rate was completely merged (day/nights in Adv and DF taking the same # of steps) there would probably need to be a lot longer between day/night transitions as running in real-time it'd probably (just a guess) take mere minutes for a day to night change.
It might just be better not to merge the rules of time passage or only partially merge, but then inconsistencies remain. They're not very important inconsistencies, but potentially cause numerous oddities between the two modes, oddities that become important the closer the two modes otherwise become.
I'm also not sure how crazy merged time-rules would make the passing of seasons in adventure mode, if a simple jaunt down to a cave would take years or merely a season (which might, travel time included, be sort of sensible if we're talking about traversing an entire world).
As for synchronized sleeping schedules, yes I can see it being a big issue if most of your dwarves are sleeping at the same time. I was thinking (perhaps incorrectly) that the reduced pathing would keep the FPS high during these times thus allowing it to pass quickly. Also, that a brief intermission and kind of a 'breather' while your dwarves slept would be made up for by the intense efficiency of just about the whole fort being awake at once.
(edit for clarification)I suppose the main point is to create a transition, a different feel. You might be dealing with different activities and different dwarves during the 'nightwatch'.(/end edit)
If we can put up with that being synchronized, perhaps we could also put up with "daily" events like group meal times, maybe storytelling or regularly scheduled ceremonies (religious and other). This should be optional somehow, kind of like how now you can opt not to have statue gardens and thus have no parties if you don't like the uncertainty it adds.
It might be nice if a lot of this varies based on the situation. There could be highly regimented "monastic" fortresses where everything is done communally, but also free-wheeling work-site type fortresses (much like we have now) where sleeping, eating and all that are done strictly on an individual as-needed basis. Personality preference would have a big impact on whether either method is a boon or a drain on happiness for an individual.
Letting us choose whether we want the patience-testing simplicity of synchronized necessity-quenching or the slightly chaotic but very convenient individual system might alleviate a lot of the issues. People are more patient and understanding when it's a choice they've made.
There's also the consideration that night might lose its meaning for cave dwellers, perhaps opening up passive or automatic, sometimes not even deliberate, means of making your dwarves omni-sleepers that nap whenever they feel tired, day or night, like it is now. This would also be a good excuse to completely opt out of the synchronized sleep-pattern effects of a day/night cycle in fortress mode, but toy with the benefits of night-time raids and dawn chills.
None of this is what I'd call completely necessary, and some say that a masterpiece is done when nothing more can be taken away, but I think DF is kind of proof that that saying is not a universal truth of design. In other words, elegant design may not be the best course if it means less variety. Also, this fortress-mode day/night cycle might be critical if we're ever to be able to visit living fortresses. Granted, that really changes the perspective on it, as an adventurer it's no problem if everybody's sleeping because you might be there to rob them blind (thus, it's desired), and you can always sleep or travel to advance time.
Which brings me to recall that some God games choose the simple approach of letting you actually move the sun in the sky and change where you're at in the day/night cycle at will. In other words you'd just go to some screen and tell your dwarves to act like it's twelve noon, and their behavior would follow suit. Of course it lends itself to the consequence of your followers being a bit unhappy from being overworked if you skip too many nights.
Hopefully I'm not jabbering like a madman and this all actually makes sense. Kind of just an insomnia-fueled infodump.
[ February 23, 2008: Message edited by: Stromko ]