You meantioned trees and cretures at some point in the future working under and unified system, so when trees get tissues, how realistic will they be? Will it be names like "bark" "wood" and "hollow", or will you do it more correctly with xylem and phloem? Will it use the same vascular tag as creatures, or perhaps even circulatory? Will the root system be of realistic size? Will different kinds of scar tissue and fungus attacks that cause large parts of trees personalities be modelled? Will trees be able to grow in odd ways, such as merging whit a tree growing to close, or growing into an enveloping an object, or falling in a storm but continue growing in a new direction, or have the main trunk die but a branch continues to grow and becomes the new trunk? How will hollow trees be modelled? have I provided enough question for an entire tree-themed podcast yet? How different will different kinds of trees be? Will elves try to protect trees from stuff like draught or fungi or insects, or only from sapients? Will hollow trees contain decomposed wood and other common things? Will tree roots affect erosion rate? Do you often take walks in any woods, and do you tend to look at especially interesting trees and wonder how you can model that in DF? Will there be any candy for tree nerds? How much will you do with different kinds of smaller plants and undergrowth? will you ever model grass species and such? What about different kinds of flowers in meadows and gardens and such? Will you model vegetation height and/or how it's affected by being cut for hay, grazed by animals, etc? Will at some point a farm use a unified system with the grass that grows on normal ground, so that it being abandoned and such have proper effects?