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Author Topic: Dwarf Fortress Talk #2: Your Questions!  (Read 58471 times)

Granite26

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Re: Bay 12 Recorded Call #2: Your Questions!
« Reply #45 on: August 09, 2009, 11:01:24 am »

two question
How has your degree in mathematics influenced the design of Dwarf Fortress?

Obviously the ability to count has be a huge boon....

(sorry, couldn't help myself)

Anfold

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Re: Bay 12 Recorded Call #2: Your Questions!
« Reply #46 on: August 09, 2009, 12:03:28 pm »

lf you ever burn out on Dwarf Fortress, what do you see yourself doing to fill the void?
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Simmura McCrea

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Re: Bay 12 Recorded Call #2: Your Questions!
« Reply #47 on: August 09, 2009, 12:28:22 pm »

What exactly is the damage modifier for artifact weapons?
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Neonivek

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Re: Bay 12 Recorded Call #2: Your Questions!
« Reply #48 on: August 09, 2009, 03:28:01 pm »

What exactly is the damage modifier for artifact weapons?

Right now? I think it is x5
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Simmura McCrea

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Re: Bay 12 Recorded Call #2: Your Questions!
« Reply #49 on: August 09, 2009, 03:47:58 pm »

What exactly is the damage modifier for artifact weapons?

Right now? I think it is x5
I've seen it listed as x2, x3 and now x5. We need some hard data.
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Neonivek

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Re: Bay 12 Recorded Call #2: Your Questions!
« Reply #50 on: August 09, 2009, 03:50:09 pm »

But isn't x2 the modifier for Masterwork?
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Simmura McCrea

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Re: Bay 12 Recorded Call #2: Your Questions!
« Reply #51 on: August 09, 2009, 04:02:29 pm »

Exactly. That's why I want a definite answer from Toady.
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Areyar

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Re: Bay 12 Recorded Call #2: Your Questions!
« Reply #52 on: August 09, 2009, 04:31:43 pm »

Where was the recent podcast (or similar product) posted/ uploaded?

There was a second one, right?, it was not some hallucination that I read about it...
no :phew: Toady on september 1st:
Quote
The recording went well on the 30th, though I was stuck in my miserable apartment and we had to re-record the first half hour after a software failure, so I might come off as a little spent, he he he. We should have that processed at some point coming up here.

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Capntastic

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Re: Bay 12 Recorded Call #2: Your Questions!
« Reply #53 on: August 10, 2009, 02:06:35 am »

This is the first one actually made by Bay12 games as opposed to other sites.
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MoatMan

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Re: Bay 12 Recorded Call #2: Your Questions!
« Reply #54 on: August 10, 2009, 02:07:53 am »

Will you include a tutorial or guide for the new features your introducing with the new version, like what the spatial sense and clumsiness attributes mean for instance?
« Last Edit: August 10, 2009, 02:10:24 am by MoatMan »
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Spergs 4 life.

Phoenix_Kensai

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Re: Bay 12 Recorded Call #2: Your Questions!
« Reply #55 on: August 10, 2009, 02:12:01 am »

While it's not something I expect to see soon, do you have any future plans to introduce a basic physics system in Dwarf Fortress that would allow for things such as flotation and flight, such as what might be used in ship and airship-fortress megaprojects?

I apologize if this question has come up before. It probably has, but I haven't seen much discussion on the subject yet, and building a flying fortress or a pirate ship made out of frozen ale have always been something I've been dreaming of doing in the game.

Given what I've heard about plans for technology, I suppose flight is likely out without magic, but still.
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ggeezz

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Re: Bay 12 Recorded Call #2: Your Questions!
« Reply #56 on: August 10, 2009, 01:39:20 pm »

If you asked a question the first time around and it didn't make the show, should you ask again in this thread, or will past questions that didn't make it considered again, or does that mean the question wasn't good enough and shouldn't be posed again?
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Areyar

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Re: Bay 12 Recorded Call #2: Your Questions!
« Reply #57 on: August 10, 2009, 06:16:18 pm »

This is the first one actually made by Bay12 games as opposed to other sites.
So... where was it posted/linked/uploaded, there doesn't seem 2b a page for it on the Bay12 site, nor any links on the recent devs or forums.
I may be overlooking it, a thing that has been happening more frequently recently, I think I'm going to need glasses soon. Preferably made out of a semiprecious stone like beryl.
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Capntastic

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Re: Bay 12 Recorded Call #2: Your Questions!
« Reply #58 on: August 10, 2009, 06:28:28 pm »

This is the first one actually made by Bay12 games as opposed to other sites.
So... where was it posted/linked/uploaded, there doesn't seem 2b a page for it on the Bay12 site, nor any links on the recent devs or forums.

Yeah it's in the devnotes and the forums:

"08/06/2009:
      Here's the first official Bay 12 Skype call Rainseeker, Capntastic and I recorded at the end of last month: forum thread,direct link (~40MB,~80 minutes).  You can ask questions for next time on this thread."
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Neonivek

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Re: Bay 12 Recorded Call #2: Your Questions!
« Reply #59 on: August 10, 2009, 06:31:44 pm »

If you asked a question the first time around and it didn't make the show, should you ask again in this thread, or will past questions that didn't make it considered again, or does that mean the question wasn't good enough and shouldn't be posed again?

Judging by the second post... It seems like you can ask again.
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