Ok, two questions inspired by what was said this time, I think I probably have more but these are the ones that I remember most clearly:
1) Will it always be so that first there is a long time of worldgen, and then the player plays evrything on a much shorter timescale, or will automatic worldgen becaome just another mode you can enter and then make it simulate untill some parameter is met? SO that you could create an empty world, go in in and play as a god and create it in year 0, then go into worldgen mode and fastforward a few thousand years and play in the world you created. Or create a world like normal, and then after playing a fort insted of going in adventure mode directly you fastforward a millenia so you gett all these effects like moss and erosion and old things moving into your old forts? Or you could have a word were you gen a few hudred years, run an adventurere, generate another few hudred years, another adventurer, etc. untill your world is tens of thousands or even hundreds of thousands of years old? Would such a worldgen mode have other parameters beyond the amount of time that shuld pass?
2) Somwhat related to the previus question, will there be suport for different topologies of the world? Curently it seems like the world is just a subsection of something larger, in the future could one have a spherical world? a toroid world? A circular world with waterfalls going of the edges? If the world is creted in some way by gods or the creation is otherwise simulated directly, will one be able to chose if it stars with land, sea, void chasm-like tiles, or something else before the gods start(ed) working on it?