Well, that was "fun".
So a quick backstory: I started with seven dwarves, all novice wrestler/axe/armor/shield with various metalworking skills. No stone or non-moodable skills. But I can't keep my pop capped at seven. I always get migrants to bump me up to nine, despite what I have in my init.txt. So it's nine dwarves. It was the original seven and a pair of bodyguards but every few years my trader seems to die. Ambushes, caveins (only this fort did I realize why I'm such an idiot about mining), etc.
I stationed my two axedwarves in steel plate by the pipe. They are only axedwarves. I start channeling, get the new fortifications and floodgates built and then I start rebuilding the wall to keep the magma nasties away.
Fwooosh!
Both my axedwarves are on fire and start running away. There is only a one tile pathway so they plow through the founders who were dragging limestone to make the wall. I recruit all my dwarves and managed to wrestle the imp to death. One of my founders is badly burnt and crawls away to bed. The two burning soldiers die. I activate my two reserves and send them to the front. Unfortunately my founders get to the wall before the reserves do.
Fwooosh!
Another fire imp. Again I reactivate my founders. My new trader (the 3rd!) leaps into the (fortunately empty now) channel and, stunned, lies there burning to death. Again we wrestle the imp to death. Finally my soldiers arrive and we resume building the wall, ignoring the dead and dying.
Fwooosh!
Another fire imp. One of the reserves is instantly killed and the other reserve is gone somewhere (I don't think I had them carrying food/water.) Once again, i reactivate my founders. See, this is why they all have novice wrestling. Fortunately they are all legendary or close to legendary miners, so their bronze pickaxes aren't bad for wrasslin'. Still another dwarf gets badly burnt before we kill the imp.
We finally get the wall in place. There are only five dwarves left. Two are bedridden with multiple red wounds, but they are superdwarvenly tough so I'm expecting a reasonable recovery time.
Nine dwarves who've known each other for eight years and four die in a day? How are they not tantruming? I have no meeting areas and no one is ever idle. They are all still dabbling conversationalists. Also, all their clothes are rotting off so when someone dies they all make "satisfying acquisitions."
Okay, lets see if your suggestions are worth the blood ...