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Author Topic: The Elder Scrolls 3: Morrowind Redux suggestions.  (Read 51611 times)

3

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Re: The Elder Scrolls 3: Morrowind Redux suggestions.
« Reply #180 on: October 02, 2010, 08:45:24 am »

About the stuff disappearing: It sounds obvious, but you've run through the distant land setup with the exact mods you're going to be using (and have deleted the old data), right? Because if anything's left behind, they're probably relics of objects which you no longer have enabled.
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Ampersand

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Re: The Elder Scrolls 3: Morrowind Redux suggestions.
« Reply #181 on: October 02, 2010, 12:18:54 pm »

Yes, I run through the distant land setup with the mods I'm going to be using, and Yes, I did delete the old data first. I'll do it over again, though, just to be sure. Though come to think of it, it could be an artifact of the safe, which was made before most of the mods were thrown in.
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Micro102

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Re: The Elder Scrolls 3: Morrowind Redux suggestions.
« Reply #182 on: October 02, 2010, 04:12:11 pm »

Hey, has anyone else found the
Spoiler (click to show/hide)
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dragnar

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Re: The Elder Scrolls 3: Morrowind Redux suggestions.
« Reply #183 on: October 02, 2010, 04:47:21 pm »

Hey, has anyone else found the
Spoiler (click to show/hide)
Yes, those are awesome... and totally unique. There's no way to make more without cheating.
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

Ochita

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Re: The Elder Scrolls 3: Morrowind Redux suggestions.
« Reply #184 on: October 02, 2010, 04:50:59 pm »

Hey, has anyone else found the
Spoiler (click to show/hide)
Just dont forget about using one to land not dieing or to use a slowfall spell. Or water. I find another good way to travel is to use the
Spoiler (click to show/hide)
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Hugehead

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Re: The Elder Scrolls 3: Morrowind Redux suggestions.
« Reply #185 on: October 02, 2010, 04:58:24 pm »

Hey, has anyone else found the
Spoiler (click to show/hide)
Just dont forget about using one to land not dieing or to use a slowfall spell. Or water. I find another good way to travel is to use the
Spoiler (click to show/hide)
Spoiler (click to show/hide)
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Micro102

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Re: The Elder Scrolls 3: Morrowind Redux suggestions.
« Reply #186 on: October 02, 2010, 05:07:17 pm »

magic resistance cancels out the blind?!

I may have to try playing this again.
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dragnar

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Re: The Elder Scrolls 3: Morrowind Redux suggestions.
« Reply #187 on: October 02, 2010, 05:12:42 pm »

magic resistance cancels out the blind?!
Yep, my characters are always bretons. I didn't find out that they actually blinded you until I tried playing a more melee-oriented character.
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

Deon

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Re: The Elder Scrolls 3: Morrowind Redux suggestions.
« Reply #188 on: October 03, 2010, 02:48:00 pm »

magic resistance cancels out the blind?!

I may have to try playing this again.
Play as breton. You use those boots finely from the start.

Better yet, play as breton atronach. You're probably magic immune.

Hehe, it's a most metagaming and overpowered race/sign combo in my opinion. I always want to pick it when I play Morrowind, and most of the time I don't do it for the obvious metagamey origin of this urge.
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Urist McKing

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Re: The Elder Scrolls 3: Morrowind Redux suggestions.
« Reply #189 on: October 10, 2010, 12:35:46 pm »

I ALWAYS go Imperial with the tower sign. open lock 50pts every day? HELL YES.
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Lordinquisitor

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Re: The Elder Scrolls 3: Morrowind Redux suggestions.
« Reply #190 on: October 10, 2010, 12:49:00 pm »

I ALWAYS go Imperial with the tower sign. open lock 50pts every day? HELL YES.

Oh dear. I hope you don`t think the tower is a good sign. Just go into a random dungeon, loot some chests and urns and you`ll end up with several scrolls of ondusis key which open 50pt locks.

The three best star signs are in my opinion the following.

1. Atronach
2. Apprentice
3. Lady

The Atronach offers very good protection against magic. Even good for a warrior- An Orc, Breton or Nord with the Atronach birthsign are very well protected against magic. If you want to restore mana there are three good ways, one for every stage of the game:

Beginning- Summon an ancestral spirit and anger him. He will hit you with magic which you absorb.
Middle Game- Potions.
End Game- Enchant an item with restore magicka.

The Apprentice is very powerful, but you have to know how to use it. A high elf with the apprentice birthsign becomes incredible powerful- But if a spell hits you can easily die. A true glass cannon.

The Lady is quite a good sign. Endurance is very important and the charisma boost is also nice.

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dragnar

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Re: The Elder Scrolls 3: Morrowind Redux suggestions.
« Reply #191 on: October 10, 2010, 01:06:29 pm »

I always go with the lady. Extra stat points are never a bad thing. And as for locks... Yeah, I always enchant an amulet to open locks 100pts as soon as possible. Also one with permanent flight. Get that and the game becomes simplistic against anything that can't fly.
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

Cthulhu

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Re: The Elder Scrolls 3: Morrowind Redux suggestions.
« Reply #192 on: October 10, 2010, 01:15:25 pm »

I also always go with the Lady.  Right now I'm playing an Imperial Paladin (Basically Crusader with some slight modifications, gave myself Merc/Speech and switched blunt with long blade).  I kind of wish I'd gone straight fighter though.  I don't use my spells very often but I guess that'll change.  I'm only level 7 and I haven't put much training into them.

I'm also using Morrowind Comes Alive and I've started a personal quest:  Bed a member of every race.  All I've got left is Redguard, Khajiit, and Argonian.  That's gonna be the tough one because I don't think there are any doable female Khajiit and I'm not sure I'm prepared to go there to complete my quest.
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Mr.Person

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« Last Edit: October 10, 2010, 04:33:47 pm by Mr.Person »
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Ampersand

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Re: The Elder Scrolls 3: Morrowind Redux suggestions.
« Reply #194 on: October 12, 2010, 07:31:04 pm »

I can be fairly sure that I don't have to worry about FPS with my machine right now.

But damn. That second list is definitely going in the TO-DO pile. I may just redo the entire installation to get it right, because I'm still having some issues with what I've got right now. I know it's not a problem with the distant statics generated; the objects vanish when I get closer... Maybe it's missing near LOD's for the objects. If so, that's an easy fix.
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