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Author Topic: The Nameless Turn 16, Uhhhh hi?  (Read 13025 times)

Blind

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Re: Best RtD Ever Turn 14, ARNOLD SHWARTZENAGAR IS HANNAH MONTANAH!
« Reply #150 on: September 02, 2009, 08:55:34 pm »

I try to absorb the goo and all its powers.
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Nirur Torir

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Re: Best RtD Ever Turn 14, ARNOLD SHWARTZENAGAR IS HANNAH MONTANAH!
« Reply #151 on: September 02, 2009, 09:51:16 pm »

Oops, I knew I forgot something. Time to become a powerful talking artifact sword.


Oh powers of flame
Intelligent katana
Transform me; power.
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Jay Kayell

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Re: Best RtD Ever Turn 14, ARNOLD SHWARTZENAGAR IS HANNAH MONTANAH!
« Reply #152 on: September 03, 2009, 12:14:36 am »

If Nirur succeeds I pick up the strange talking sword. If he fails I use my mind control to brainwash some random soldier into being my thrall.
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Mr.Person

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Re: Best RtD Ever Turn 14, ARNOLD SHWARTZENAGAR IS HANNAH MONTANAH!
« Reply #153 on: September 03, 2009, 11:03:34 am »

Well, I guess my disguise isn't going to work that well anymore, eh?

Experiment. Touch random stuff, try and shoot beams, punch the wall, run a little bit, jump, sneak some more, try and become invisible again, ect.
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Hmm...I've never been a big fan of CCGs - I mean, I did and still do collect Pokemon cards, but I never got heavily into the battling and trading thing.

By definition that makes you a fan since you still buy them.

Bushfries

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Re: Best RtD Ever Turn 15, Done Nao.
« Reply #154 on: September 07, 2009, 09:44:49 pm »

TURN 15!

The Nameless
NO METAGAMING ALLOWED!
__________________________________________________________________________________

Bushfries- [5] ill try to help blind to get out of the goo

You dive into the goo headfirst and try to help him out but are forced back and feel shadow particles merge with your soul and you writhe around on the ground in pain.
Effect unknown, In extreme pain

Frelock- [4] I take a gun and shoot the guard.

You take a Gun and silently walk over to the guard, aim the gun at his head and Fire, you hear another alarm sound a few seconds later, most likely for you.

Blind- [6] I try to absorb the goo and all its powers.

You Release magic from your body and it absorbs the shadow particles around you, you then absorb it back into your body, however your wounds heal, the torrent of goo keeps coming.
Effect Unknown

Nirur Torir- [3] Oh powers of flame Intelligent katana Transform me; power.

You Hear a phone line ring in your head after eight rings someone pics up, YES WHAT! you open your eyes in confusion.

Jay Kayell- [3] If Nirur succeeds I pick up the strange talking sword. If he fails I use my mind control to brainwash some random soldier into being my thrall.

You try Seeing if nirur turns into a sword but he doesnt, you then try brainwashing a soldier, but there are non around.

Mr. Person- [2] Touch random stuff, try and shoot beams, punch the wall, run a little bit, jump, sneak some more, try and become invisible again, ect.

You Touch the keypad and a camera screen pops up to the left, in it you see a shitload of soldiers, and back away in fright.

CJ1145 AI- [6] Ill Try and find a way to brace the door

You find some boards in the closet and nail them on the door [Holds for 2 turns]

Diakron AI- [1] Ill go through the vents, find a way out.

You try to go through the vents but cower in fear of the door and the goo.
_____________________________________________________________________________________


Mr. Person-
Status- Crawiling, Effect Unknown
Possesions- Magic Chainmail (+1 to blocking Magic)(EQ)
Skills- Agility Lvl 0.80, Perception Lvl 1, Stealth Lvl 1
Location- Cell #08 Hall
_____________________________________________________________________________________

Frelock-
Status- Standing
Possesions- None
Skills- Perception Lvl 2, Critical Regeneration(+2 to survival rolls), Basic Alchemy .50
Location- Unknown, Armory
_____________________________________________________________________________________

Bushfries-
Status- Standing, Effect Unknown, In extreme pain
Possesions- Twin Elemental Blades(EQ), Keycard
Skills- Sword Technique Lvl 0.80, Spiritual Immersion Lvl 4.60
Spiritual Arts- Ways of Destruction 1, Ways of Binding 1, Overcharge Lvl 1
Location- Cell #08 Closet
____________________________________________________________________________________

Nirur Torir
Status- Standing
Possesions- None
Skills- Agility Lvl 2.20, Magic Lvl 2.50 , Fire Magic Lvl 2 of 5, Strength Lvl 1
Location- Cell #08 Hallway
_____________________________________________________________________________________

Jay Kayell
Status- Standing
Possesions- None
Skills- Magic Level 1, Mind control Lvl 2, Ice Magic lvl 0.60 of 5
Location-Cell #08 Hallway
_____________________________________________________________________________________

Blind
Status- Left Wrist: Light Bleeding, Immobilised, Effect Unknown
Possesions- Snake Blade(EQ)
Skills- Sword technique lvl 1.40, Fire magic Lvl 3.80 of 5, Magic Lvl 4.30, Achieved: Emo Lvl 2 of 5
Location- Cell #08 Hallway
_____________________________________________________________________________________

CJ1145
Status- Standing
Possesions-Bone Sythe(+1 to cutting objects)(EQ), Grim Reaper Robes(+1 to stealth)(EQ), Jeffery
Skills- Magic Lvl 1.30, Light Magic Lvl 1.50 of 5, Sword Technique Lvl 1.50
Location- Cell #08
_____________________________________________________________________________________

Diakron
Status- Left leg: Moderate Burns
Possesions- Keycard #1, Pistol(1x0 clips)
Skills- Firearms Expertise Lvl .50 of 5, Magic Lvl 1, Lighting magic Lvl 2 of 5
Location- Cell #08
_____________________________________________________________________________________

Enemies:

None
_____________________________________________________________________________________

Objectives:

Get to the circular room.
_____________________________________________________________________________________
Envoiornment:

Door HP: [Braced, 2 turns remaining]

75/100

Locations:

Cell #08: An odd room, Made of a material none of you have seen before, the walls seem to heal themselves... It almost seems alive.

Cell #08 Hall: A straight corridor, nothing odd about it, A door much like the hatch, but has a keycard slot is at the end, and it has a closet off it.

Cell #08 Closet: A normal broom closet, it has a ventalation shaft on the highest shelf.

Vents: A Maze of Metalic tunnels, probably goes through the whole facility.

Barracks: Beds are everywhere, it seems to be deserted.

Boiler Room: The walls are lined with furnaces, there is a door on either end.

Armory: Guns, Armor, And more guns
______________________________________________________________________________________

Backround Roll:

[2] Noone notices much, door seems safe for now.
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Blind

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Re: The Nameless Turn 15, Done nao.
« Reply #155 on: September 07, 2009, 09:56:06 pm »

I continue what ever it is im doing. ??? ;D ???
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Diakron

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Re: The Nameless Turn 15, Done nao.
« Reply #156 on: September 08, 2009, 12:32:02 am »

i'm sorry but im opting out of this RTD as i have my own and have to cull my games down :(
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Jay Kayell

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Re: The Nameless Turn 15, Done nao.
« Reply #157 on: September 08, 2009, 01:03:36 am »

My mediocre rolls are starting to anger me, you wouldn't like me when I'm angry. (AKA, I try to turn into the Hulk.)
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Frelock

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Re: The Nameless Turn 15, Done nao.
« Reply #158 on: September 08, 2009, 02:08:02 am »

What do I need?
Guns.  Lots of Guns.

Deck myself out with more guns than I should physically be able to hold.
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Mr.Person

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Re: The Nameless Turn 15, Done nao.
« Reply #159 on: September 08, 2009, 03:00:20 am »

Stand up. Get my ass back in the vent and get somewhere away from here. Pretty soon this place is going to be crawling with soldiers. MOAR SNEAKIN'.
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Hmm...I've never been a big fan of CCGs - I mean, I did and still do collect Pokemon cards, but I never got heavily into the battling and trading thing.

By definition that makes you a fan since you still buy them.

Bushfries

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Re: The Nameless Turn 15, Done nao.
« Reply #160 on: September 12, 2009, 07:29:37 pm »

Ill go into immersion and see the effect of the goo.
« Last Edit: September 12, 2009, 07:35:45 pm by Bushfries »
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Bushfries

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Re: The Nameless Turn 15, Done nao.
« Reply #161 on: September 12, 2009, 08:26:27 pm »

TURN 16!

The Nameless
FFS Guys Post!
__________________________________________________________________________________

Blind- [4] I continue what ever it is im doing.

You keep absorbing the goo and the torrent finally stops and you fall to the ground

Jay Kayell- [6] I try to turn into the Hulk.

You try to become stronger and your skin starts to harden and you feel much stronger than you did before
Hardened skin(-1 RtH)

Frelock- [4] Deck myself out with more guns than I should physically be able to hold.

you take two pistols, steal the guards vest and holster them, and you put a rifle on your back, you also take 12 pistol clips and 9 rifle clips
Obtained: Rifle [8,9] Pistolx2 [10,12] (Side Note: GUN TUTORIAL: Weapon Type[Ammo in clip and chamber, Remaining clips] Just in case you werent sure

Mr. Person- [5] Stand up. Get my ass back in the vent and get somewhere away from here. Pretty soon this place is going to be crawling with soldiers. MOAR SNEAKIN'.

You head back in the vent and continue your journey

Bushfries- [3] Ill go into immersion and see the effect of the goo.

 You go into Immersion and check the status, you cant tell much but its dark and not the same, and the ground seems to move, there is still a desk, but its in the middle of nowhere

Nirur Torir AI- [2] Ill call back and figure out what happened

You close your eyes and try to call back but get nowhere

CJ1145 AI- [1] Ill run away to the vents

You trip and fall

Diakron- [KIA]

You become engulfed in the goo and it swallows you whole
_____________________________________________________________________________________


Mr. Person-
Status- Crawiling, Goo Effect Unknown
Possesions- Magic Chainmail (+1 to blocking Magic)(EQ)
Skills- Agility Lvl 0.80, Perception Lvl 1, Stealth Lvl 1
Location- Cell #08 Hall
_____________________________________________________________________________________

Frelock-
Status- Standing
Possesions- Rifle [8,9] Pistolx2 [10,12]
Skills- Perception Lvl 2, Critical Regeneration(+2 to survival rolls), Basic Alchemy .50
Location- Unknown, Armory
_____________________________________________________________________________________

Bushfries-
Status- Standing, Goo Effect Unknown, In extreme pain
Possesions- Twin Elemental Blades(EQ), Keycard
Skills- Sword Technique Lvl 0.80, Spiritual Immersion Lvl 4.60
Spiritual Arts- Ways of Destruction 1, Ways of Binding 1, Overcharge [1 use]
Location- Cell #08 Closet
____________________________________________________________________________________

Nirur Torir
Status- Standing
Possesions- None
Skills- Agility Lvl 2.20, Magic Lvl 2.50 , Fire Magic Lvl 2 of 5, Strength Lvl 1
Location- Cell #08 Hallway
_____________________________________________________________________________________

Jay Kayell
Status- Standing
Possesions- None
Skills- Magic Level 1, Mind control Lvl 2, Ice Magic lvl 0.60 of 5, Hardened skin(-1 RtH)
Location-Cell #08 Hallway
_____________________________________________________________________________________

Blind
Status- Laying down, Goo Effect Unknown
Possesions- Snake Blade
Skills- Sword technique lvl 1.40, Fire magic Lvl 3.80 of 5, Magic Lvl 4.30, Achieved: Emo Lvl 2 of 5
Location- Cell #08 Hallway
_____________________________________________________________________________________

CJ1145
Status- Laying down
Possesions-Bone Sythe(+1 to cutting objects)(EQ), Grim Reaper Robes(+1 to stealth)(EQ), Jeffery
Skills- Magic Lvl 1.30, Light Magic Lvl 1.50 of 5, Sword Technique Lvl 1.50
Location- Cell #08
_____________________________________________________________________________________

Enemies:

None
_____________________________________________________________________________________

Objectives:

Get to the circular room.
_____________________________________________________________________________________
Envoiornment:

Door HP: [Braced, 1 turns remaining]

74/100

Locations:

Cell #08: An odd room, Made of a material none of you have seen before, the walls seem to heal themselves... It almost seems alive.

Cell #08 Hall: A straight corridor, nothing odd about it, A door much like the hatch, but has a keycard slot is at the end, and it has a closet off it.

Cell #08 Closet: A normal broom closet, it has a ventalation shaft on the highest shelf.

Vents: A Maze of Metalic tunnels, probably goes through the whole facility.

Barracks: Beds are everywhere, it seems to be deserted.

Boiler Room: The walls are lined with furnaces, there is a door on either end.

Armory: Guns, Armor, And more guns
______________________________________________________________________________________

Backround Roll:

[N/A] Nothing to be noticed
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Blind

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Re: The Nameless Turn 16, Uhhhh hi?
« Reply #162 on: September 12, 2009, 08:41:36 pm »

I try to find out what this goo stuff does. I assume it involves magicso I will try to use magic with the goo stuff to figure out my powers......
When I don't figure out what happens I yell "DAMMEET!" but if I do figure it out I- ;D
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CJ1145

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Re: The Nameless Turn 16, Uhhhh hi?
« Reply #163 on: September 12, 2009, 08:47:05 pm »

Damn it, you changed the name! No wonder I couldn't find this!

I attempt to become the actual Grim Reaper.
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Bushfries

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Re: The Nameless Turn 16, Uhhhh hi?
« Reply #164 on: September 12, 2009, 08:53:09 pm »

Damn it, you changed the name! No wonder I couldn't find this!

I attempt to become the actual Grim Reaper.

i said i was changing the name :/
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