TURN 13!
The Nameless
NOT YOUR GRANNIES RTD!
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CJ1145- [4] I attempt to make it into the vents. I then attempt to create a ball of darkness, with a personality, who can make a room darker. He hates Jeffrey with a passion.
You attempt to summon a shadow ball similar to how Jeffery was summoned, but however, you feel a part of your soul and Jefferys leave your bodies and combine, however The part of jeffery's soul goes back inside of him, the shadow ball that was created speaks in a British accent "Hello, I am Gregory, Its nice to meet You."
Jeffery: [5] are you REPLACING ME?!?!?! FINE I JUST WONT TALK!
Gregory: [3] Hmm the light ball seems a bit rude.
Blind- [5] I retry my yell at the Gods, this time directin git at the God of Death (assuming there is one) "Ahem, I Have sacrificed for you! I will bid you will if you lend me some of your great powers! Maybe like dark magic powers that can expand and form any shape of my will....and stuff. HUZAH!!" then I go through the tunnels.
Everything goes black as you hear a deep voice boom "YOU DARE ASK FOR MORE?!?!? WE HAVE SHOWN YOU THE PATH! THAT SHOULD BE ENOUGH!" Another voice that seems a bit more kind says "Well, he will need some more power" The other voice booms "VERY WELL I SHALL GRANT YOU A POWER! USE IT WISELY!" You wake up with everyone in the hallway staring at you as a Pillar of Black Goo Engulfs you. Everyone feels the surge of power coming from the pillar, Probably in the whole complex.
You Are Now Immobilised
Diakron- [2]i go find a electrical outlet and pump lightening into it.
You go to the key card slot and shoot it with electricity and you hear yells from the other side and you hear "THEYRE IN HERE!" and you think to yourself "OSHI-!"
Mr. Person- [5] Sneak around. Try and use divination magic to learn about the area and where I should go.
You feel a pulse and feel you should keep going which you do and reach a supply closet similar to the one you entered in and think "Hey this is similar to the closet i was in before" and jump out and run through the closet door but you get your right arm and left leg caught in the pillar of shadow but eventually get unstuck but scream as the shadow particles merge with your body and when they finnally stop you can see yourself reflected in a wall and your body is half dark purple and half normal the effects of this are unknown
,
Achieved
Frelock- [4] I use my good perception to find a large red self destruct button, or some sort of equivalent, in the boiler room (making a bunch of boilers explode would work).
You search for a button, but find nothing of the sort, so you walk to the door and open it but find nothing on the other side...oh wait, did i forget to mention the armory also theres a sleeping guard at a desk.
Jay Kayell- [3] I try to learn how to change my shape.
You cant find a way around this still and just stand there.
Bushfries- [4] Ill try to use immersion
you go into immersion and find [1] nothing go away.
Achieved Spiritual Immersion Lvl 5
Nirur Torir- [3] ill practice some fire magic
You try to shoot fire from your hands and do it but dont get anywhere.
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Mr. Person-
Status- Crawiling
Possesions- Magic Chainmail (+1 to blocking Magic)(EQ)
Skills- Agility Lvl 0.80, Perception Lvl 1, Stealth Lvl 1,
,
Location- Vent system, Above Cafeteria
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Frelock-
Status- Standing
Possesions- None
Skills- Perception Lvl 2, Critical Regeneration(+2 to survival rolls), Basic Alchemy .50
Location- Unknown, Armory
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Bushfries-
Status- Standing
Possesions- Twin Elemental Blades(EQ), Keycard
Skills- Sword Technique Lvl 0.80, Spiritual Immersion Lvl 4.60
Spiritual Arts- Ways of Destruction 1, Ways of Binding 1, Overcharge Lvl 1
Location- Cell #08 Closet
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Nirur Torir
Status- Standing
Possesions- None
Skills- Agility Lvl 2.20, Magic Lvl 2.50 , Fire Magic Lvl 2 of 5, Strength Lvl 1
Location- Cell #08 Hallway
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Jay Kayell
Status- Standing
Possesions- None
Skills- Magic Level 1, Mind control Lvl 2, Ice Magic lvl 0.60 of 5
Location-Cell #08 Hallway
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Blind
Status- Left Wrist: Light Bleeding, Immobilised
Possesions- Snake Blade(EQ)
Skills- Sword technique lvl 1.40, Fire magic Lvl 3.80 of 5, Magic Lvl 4.30, Achieved: Emo Lvl 2 of 5
Location- Cell #08 Hallway
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CJ1145
Status- Standing
Possesions-Bone Sythe(+1 to cutting objects)(EQ), Grim Reaper Robes(+1 to stealth)(EQ), Jeffery
Skills- Magic Lvl 1.30, Light Magic Lvl 1.50 of 5, Sword Technique Lvl 1.50
Location- Cell #08
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Diakron
Status- Left leg: Moderate Burns
Possesions- Keycard #1, Pistol(1x0 clips)
Skills- Firearms Expertise Lvl .50 of 5, Magic Lvl 1, Lighting magic Lvl 2 of 5
Location- Cell #08
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Enemies:
None
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Objectives:
Get to the circular room.
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Envoiornment:
Door HP: [5]
98/100
Locations:
Cell #08: An odd room, Made of a material none of you have seen before, the walls seem to heal themselves... It almost seems alive.
Cell #08 Hall: A straight corridor, nothing odd about it, A door much like the hatch, but has a keycard slot is at the end, and it has a closet off it.
Cell #08 Closet: A normal broom closet, it has a ventalation shaft on the highest shelf.
Vents: A Maze of Metalic tunnels, probably goes through the whole facility.
Sleeping Quarters: Beds are everywhere, it seems to be deserted.
Boiler Room: The walls are lined with furnaces, there is a door on either end.
Armory: Guns, Armor, And more guns
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Backround Roll:
[4] door gets attacked not much else happens.