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Author Topic: The Nameless Turn 16, Uhhhh hi?  (Read 12772 times)

Frelock

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Re: Best RtD Ever Turn 11, IM BACK
« Reply #120 on: August 16, 2009, 12:28:21 am »

I find the nearest door, and transmute the copper wires of it's opening circuits into wood.  That should slow those reinforcements down while we escape though the ventilation shaft.
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Bushfries

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Re: Best RtD Ever Turn 11, IM BACK
« Reply #121 on: August 16, 2009, 04:34:51 pm »

TURN 12!

The Nameless
Anyone gonna do something about the soldier?
__________________________________________________________________________________

Diakron- [6-1=5]  attemp to heal self with lightening

You point two fingers at your Left Leg and look away as you send electricity at it, the electricity burns your Leg but stops the bleeding, However the pain has made your right arm bleed more.
Right Arm: Moderate Bleeding
You Now have Moderate burns

Nirur Torir- [2] Your character shall Hear depressing poetry And my lame haiku

You look at Bushfries And sing "CRAWLING IN MY SKIN THESE WOUNDS THEY WILL NO..." [2] Bushfries who was an inch from cutting himself knocked you down and started to t-bag you

Blind- [6] I try to suicide. (Sidenote: I have no fucking clue what to do)

Hearing Nirur's song has made you emo, you start cutting yourself.
Left Wrist: Light Bleeding
Achieved: Emo Lvl 2 of 5

Bushfries- [3] Ill knock Nirur down from the poetry and start t-bagging him

You try to knock Nirur down [3] He falls down and [3] you fall over backwards.

Jay Kayell- [2] Ill knock Nirur down from the poetry and start t-bagging him

you stare hard at Bushfries Focusing on him t-bagging himself, but you just get a boner instead

CJ1145- [3] I look into the soldier's eyes, and tell him "SERVE DEATH AND YOU SHALL ESCAPE HIM." using mind control/persuasion to get him to serve me as my undying servant. If he refuses, Jeffrey shall permanently blind him.

You look at the soldier and try to control him but dont seem to get anywhere, you then tell jeffery to blind him [2] He says "Fuck you" and just floats there
[moderated]

Mr. Person- [6] I guess now that the vent's actually open I can actually get inside. Remember, sneakily crawl through. Sneakily.

You hop inside the vent and start crawling through, eventually you get lost, but you overhear a conversation between two soldiers "Hey did you hear about the Test subjects, They escaped" "Yeah hopefully well find them" and you keep moving

Frelock- [5] I find the nearest door, and transmute the copper wires of it's opening circuits into wood.  That should slow those reinforcements down while we escape though the ventilation shaft.
You walk over to the door and you open the keypad and turn the wires into wood,
Achieved Basic Alchemy .50
_____________________________________________________________________________________


Mr. Person-
Status- Crawiling
Possesions- Magic Chainmail (+1 to blocking Magic)(EQ)
Skills- Agility Lvl 0.80, Perception Lvl 1, Stealth Lvl 1
Location- Vent system, Above Cafeteria
_____________________________________________________________________________________

Frelock-
Status- Standing
Possesions- None
Skills- Perception Lvl 2, Critical Regeneration(+2 to survival rolls), Basic Alchemy .50
Location- Cell #08 Hallway, Door
_____________________________________________________________________________________

Bushfries-
Status- Standing
Possesions- Twin Elemental Blades(EQ), Keycard
Skills- Sword Technique Lvl 0.80, Spiritual Immersion Lvl 3.60
Spiritual Arts- Ways of Destruction 1, Ways of Binding 1
Location- Cell #08 Closet
____________________________________________________________________________________

Nirur Torir
Status- Standing
Possesions- None
Skills- Agility Lvl 2.20, Magic Lvl 2.50 , Fire Magic Lvl 2 of 5, Strength Lvl 1
Location- Cell #08 Hallway
_____________________________________________________________________________________

Jay Kayell
Status- Standing
Possesions- None
Skills- Magic Level 1, Mind control Lvl 2, Ice Magic lvl 0.60 of 5
Location-Cell #08 Hallway
_____________________________________________________________________________________

Blind
Status- Left Wrist: Light Bleeding
Possesions- Snake Blade(EQ)
Skills- Sword technique lvl 1.40, Fire magic Lvl 3.80 of 5, Magic Lvl 4.30, Achieved: Emo Lvl 2 of 5
Location- Cell #08 Hallway
_____________________________________________________________________________________

CJ1145
Status- Standing
Possesions-Bone Sythe(+1 to cutting objects)(EQ), Grim Reaper Robes(+1 to stealth)(EQ), Jeffery
Skills- Magic Lvl 1.30, Light Magic Lvl 1.50 of 5, Sword Technique Lvl 1.50
Location- Cell #08
_____________________________________________________________________________________

Diakron
Status- Right Arm: Moderate Bleeding, Left leg: Moderate Burns
Possesions- Keycard #1, Pistol(1x0 clips)
Skills- Firearms Expertise Lvl .50 of 5
Location- Cell #08
_____________________________________________________________________________________

Enemies:

Soldier A- [6] He stands up and runs at CJ, apparently hes out of ammo, and flicks a blade out of his gun barrel and [4] his hit makes contact [6] His hit stabs your right arm and you [5] manage to cut his left foot off with your scythe.
_____________________________________________________________________________________

Locations:

Cell #08- An odd room, Made of a material none of you have seen before, the walls seem to heal themselves... It almost seems alive.

Cell #08 Hall- A straight corridor, nothing odd about it, A door much like the hatch, but has a keycard slot is at the end, and it has a closet off it.

Cell #08 Closet- A normal broom closet, it has a ventalation shaft on the highest shelf.

Vents- A Maze of Metalic tunnels, probably goes through the whole facility.
______________________________________________________________________________________

Backround Roll:

[2] Nothing else to notice, however the footsteps are getting closer.
« Last Edit: November 01, 2009, 08:31:07 pm by Toady One »
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Bushfries

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Re: Best RtD Ever Turn 12, Loose ends come back to haunt us.
« Reply #122 on: August 16, 2009, 04:35:59 pm »

Ill practice spiritual immersion
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CJ1145

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Re: Best RtD Ever Turn 12, Loose ends come back to haunt us.
« Reply #123 on: August 16, 2009, 04:43:30 pm »

I offer the soldier a chance at redemption. If he joins me, I will heal his foot, and his sight, because I make Jeffrey blind him by threatening to make him disappear.
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This being Homestuck, I'm not sure whether that's post-scratch Rose or Vriska with a wig.

Mr.Person

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Re: Best RtD Ever Turn 12, Loose ends come back to haunt us.
« Reply #124 on: August 16, 2009, 04:53:25 pm »

Find a way out of the vent. Find a lone soldier, kill him, and take his uniform. STEALTH MISSION TIEM.
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Youtube video of the year, all years.
Hmm...I've never been a big fan of CCGs - I mean, I did and still do collect Pokemon cards, but I never got heavily into the battling and trading thing.

By definition that makes you a fan since you still buy them.

Nirur Torir

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Re: Best RtD Ever Turn 12, Loose ends come back to haunt us.
« Reply #125 on: August 16, 2009, 05:05:57 pm »

I create a magic spell in haiku form that will transform me into an emo gelatinous cube.
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Diakron

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Re: Best RtD Ever Turn 12, Loose ends come back to haunt us.
« Reply #126 on: August 16, 2009, 05:08:21 pm »

that is twice i have gotten a 5 or 6 on lightening magic and no exp :(

bandage up mah arm's bleeding
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Back to Mafia with me!

Jay Kayell

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Re: Best RtD Ever Turn 12, Loose ends come back to haunt us.
« Reply #127 on: August 16, 2009, 05:16:07 pm »

I turn into a swarm of parasitic bugs and burrow into the soldier.
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Decapitation - enjoy the difference

Blind

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Re: Best RtD Ever Turn 12, Loose ends come back to haunt us.
« Reply #128 on: August 16, 2009, 06:09:41 pm »

I yell  to the gods "I have sacrificed my own  flesh and blood for you oh Gods!! I offer my soul in exchange for your support and powers!!"
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Click on me! Its an Rp chill site.
www.livethertd.freeforums.org

Frelock

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Re: Best RtD Ever Turn 12, Loose ends come back to haunt us.
« Reply #129 on: August 16, 2009, 07:41:20 pm »

I begin to explore the ventilation shafts, transmuting a small gold sign on the wall every so often to mark my way.
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Bushfries

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Re: Best RtD Ever Turn 12, Loose ends come back to haunt us.
« Reply #130 on: August 24, 2009, 08:46:36 pm »

getting thee turn done
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Diakron

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Re: Best RtD Ever Turn 12, Loose ends come back to haunt us.
« Reply #131 on: August 24, 2009, 11:15:10 pm »

hey i thought you had forgotten us :)
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CJ1145

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Re: Best RtD Ever Turn 12, Loose ends come back to haunt us.
« Reply #132 on: August 25, 2009, 07:02:25 pm »

Hooray!
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This being Homestuck, I'm not sure whether that's post-scratch Rose or Vriska with a wig.

Bushfries

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Re: Best RtD Ever Turn 12, Loose ends come back to haunt us.
« Reply #133 on: August 26, 2009, 09:47:41 pm »

FUUUUUUUUUCCCCKKKKK, i cant do it until saturday :( ive got school, ill try to get in a shitload on the weekend though  ;D.
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Bushfries

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Re: Best RtD Ever Turn 12, Loose ends come back to haunt us.
« Reply #134 on: August 29, 2009, 08:59:38 pm »

doing it....





NOW!
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