TURN 12!
The Nameless
Anyone gonna do something about the soldier?
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Diakron- [6-1=5] attemp to heal self with lightening
You point two fingers at your Left Leg and look away as you send electricity at it, the electricity burns your Leg but stops the bleeding, However the pain has made your right arm bleed more.
Right Arm: Moderate Bleeding
You Now have Moderate burns
Nirur Torir- [2] Your character shall Hear depressing poetry And my lame haiku
You look at Bushfries And sing "CRAWLING IN MY SKIN THESE WOUNDS THEY WILL NO..." [2] Bushfries who was an inch from cutting himself knocked you down and started to t-bag you
Blind- [6] I try to suicide. (Sidenote: I have no fucking clue what to do)
Hearing Nirur's song has made you emo, you start cutting yourself.
Left Wrist: Light Bleeding
Achieved: Emo Lvl 2 of 5
Bushfries- [3] Ill knock Nirur down from the poetry and start t-bagging him
You try to knock Nirur down [3] He falls down and [3] you fall over backwards.
Jay Kayell- [2] Ill knock Nirur down from the poetry and start t-bagging him
you stare hard at Bushfries Focusing on him t-bagging himself, but you just get a boner instead
CJ1145- [3] I look into the soldier's eyes, and tell him "SERVE DEATH AND YOU SHALL ESCAPE HIM." using mind control/persuasion to get him to serve me as my undying servant. If he refuses, Jeffrey shall permanently blind him.
You look at the soldier and try to control him but dont seem to get anywhere, you then tell jeffery to blind him [2] He says "Fuck you" and just floats there
[moderated]
Mr. Person- [6] I guess now that the vent's actually open I can actually get inside. Remember, sneakily crawl through. Sneakily.
You hop inside the vent and start crawling through, eventually you get lost, but you overhear a conversation between two soldiers "Hey did you hear about the Test subjects, They escaped" "Yeah hopefully well find them" and you keep moving
Frelock- [5] I find the nearest door, and transmute the copper wires of it's opening circuits into wood. That should slow those reinforcements down while we escape though the ventilation shaft.
You walk over to the door and you open the keypad and turn the wires into wood,
Achieved Basic Alchemy .50
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Mr. Person-
Status- Crawiling
Possesions- Magic Chainmail (+1 to blocking Magic)(EQ)
Skills- Agility Lvl 0.80, Perception Lvl 1, Stealth Lvl 1
Location- Vent system, Above Cafeteria
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Frelock-
Status- Standing
Possesions- None
Skills- Perception Lvl 2, Critical Regeneration(+2 to survival rolls), Basic Alchemy .50
Location- Cell #08 Hallway, Door
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Bushfries-
Status- Standing
Possesions- Twin Elemental Blades(EQ), Keycard
Skills- Sword Technique Lvl 0.80, Spiritual Immersion Lvl 3.60
Spiritual Arts- Ways of Destruction 1, Ways of Binding 1
Location- Cell #08 Closet
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Nirur Torir
Status- Standing
Possesions- None
Skills- Agility Lvl 2.20, Magic Lvl 2.50 , Fire Magic Lvl 2 of 5, Strength Lvl 1
Location- Cell #08 Hallway
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Jay Kayell
Status- Standing
Possesions- None
Skills- Magic Level 1, Mind control Lvl 2, Ice Magic lvl 0.60 of 5
Location-Cell #08 Hallway
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Blind
Status- Left Wrist: Light Bleeding
Possesions- Snake Blade(EQ)
Skills- Sword technique lvl 1.40, Fire magic Lvl 3.80 of 5, Magic Lvl 4.30, Achieved: Emo Lvl 2 of 5
Location- Cell #08 Hallway
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CJ1145
Status- Standing
Possesions-Bone Sythe(+1 to cutting objects)(EQ), Grim Reaper Robes(+1 to stealth)(EQ), Jeffery
Skills- Magic Lvl 1.30, Light Magic Lvl 1.50 of 5, Sword Technique Lvl 1.50
Location- Cell #08
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Diakron
Status- Right Arm: Moderate Bleeding, Left leg: Moderate Burns
Possesions- Keycard #1, Pistol(1x0 clips)
Skills- Firearms Expertise Lvl .50 of 5
Location- Cell #08
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Enemies:
Soldier A- [6] He stands up and runs at CJ, apparently hes out of ammo, and flicks a blade out of his gun barrel and [4] his hit makes contact [6] His hit stabs your right arm and you [5] manage to cut his left foot off with your scythe.
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Locations:
Cell #08- An odd room, Made of a material none of you have seen before, the walls seem to heal themselves... It almost seems alive.
Cell #08 Hall- A straight corridor, nothing odd about it, A door much like the hatch, but has a keycard slot is at the end, and it has a closet off it.
Cell #08 Closet- A normal broom closet, it has a ventalation shaft on the highest shelf.
Vents- A Maze of Metalic tunnels, probably goes through the whole facility.
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Backround Roll:
[2] Nothing else to notice, however the footsteps are getting closer.