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Author Topic: Dawntide, an MMO in development  (Read 32089 times)

Nirur Torir

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Re: Dawntide, an MMO in development
« Reply #270 on: March 19, 2011, 01:12:22 pm »

I would help, but Dawntide registering page seems to hate me and shows up as an error. If anyone has better luck, could you make me an account?
I'll make you an account.
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The Scout

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Re: Dawntide, an MMO in development
« Reply #271 on: March 19, 2011, 01:15:53 pm »

I would help, but Dawntide registering page seems to hate me and shows up as an error. If anyone has better luck, could you make me an account?
I'll make you an account.
PM you the information?
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Light forger

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Re: Dawntide, an MMO in development
« Reply #272 on: March 19, 2011, 01:38:35 pm »

Just started the game so how/where can I help the bay12 faction?
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Nirur Torir

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Re: Dawntide, an MMO in development
« Reply #273 on: March 19, 2011, 02:15:58 pm »

Just started the game so how/where can I help the bay12 faction?
Use the command "/t Krinlon Magma!" to get an invite.


Status of resources for bastion: 285/500 nails, 0176/7500 bricks, 0440/1500 wood.
Android's been exploring the eastern landmass, and has located one potential site for us.
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Carcanken

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Re: Dawntide, an MMO in development
« Reply #274 on: March 19, 2011, 02:16:02 pm »

Starting now, how can I find the bay12 faction? :D
« Last Edit: March 19, 2011, 02:22:58 pm by Carcanken »
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Android

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Re: Dawntide, an MMO in development
« Reply #275 on: March 19, 2011, 02:27:30 pm »

read the post above yours, carcanken
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Carcanken

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Re: Dawntide, an MMO in development
« Reply #276 on: March 19, 2011, 03:19:15 pm »

read the post above yours, carcanken

I know, I just posted my question as soon as he posted the answer
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Sensei

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Re: Dawntide, an MMO in development
« Reply #277 on: March 19, 2011, 03:58:28 pm »

Played this probably almost a year ago... might get back in. What's been fixed since then? Do we still fall through the ground? What skills does the B12 need?
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Akura

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Re: Dawntide, an MMO in development
« Reply #278 on: March 19, 2011, 04:19:09 pm »

I can get started on nails. And ringmail. Lots of sets of ringmail for the clan.
everyone who has been active has been given ringmail already
Not I, though I really don't need it yet. And I haven't really been active anyway, due to work and internet issues.
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The Scout

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Re: Dawntide, an MMO in development
« Reply #279 on: March 19, 2011, 04:19:37 pm »

Played this probably almost a year ago... might get back in. What's been fixed since then? Do we still fall through the ground? What skills does the B12 need?
It's fixed almost everything, and mining is needed. The rest is up too you.
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Sensei

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Re: Dawntide, an MMO in development
« Reply #280 on: March 19, 2011, 04:24:43 pm »

Why do they even zip the file? It's only 200kb smaller zipped, on a 37 meg file.  ???
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The Scout

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Re: Dawntide, an MMO in development
« Reply #281 on: March 19, 2011, 04:27:39 pm »

We need like 10 people to run into the cave and mine the shit outta it.
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Nirur Torir

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Re: Dawntide, an MMO in development
« Reply #282 on: March 19, 2011, 04:27:46 pm »

We need miners and lumberjacks, mostly. I'm the only jewelcrafter, but nobody's making casters. We have an abundance of smiths, but feel free to make one if that's what you want to do. There is no need to make a mason.

Please take skinning if you make a combat character. Hunting for fur is time consuming, and I'm not going to do that for everyone who wants a set of armor.
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Sensei

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Re: Dawntide, an MMO in development
« Reply #283 on: March 19, 2011, 04:45:52 pm »

Are mages still OP?
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Android

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Re: Dawntide, an MMO in development
« Reply #284 on: March 19, 2011, 04:55:20 pm »

Are mages still OP?

not exactly, as the most recent patch makes mages (and archers) stationary after/during a spell/attack
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