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Author Topic: Dawntide, an MMO in development  (Read 32143 times)

hemmingjay

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Re: Dawntide, an MMO in development
« Reply #165 on: March 06, 2011, 11:57:45 am »

Hemmingjay Mason/miner
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Android

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Re: Dawntide, an MMO in development
« Reply #166 on: March 06, 2011, 12:05:06 pm »

Android - Mason/Miner/Lumberjack?/some other dubious skill here

Naxza, tag weaponsmith if you want to be a fletcher - need it to make good arrowheads; and lumberjack so you can go out and get wood to use.

Everyone should tag one combat skill too. Right now marksmanship and spell casting is kinda powerful since you can be running and shooting/casting
« Last Edit: March 06, 2011, 12:23:34 pm by Android »
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Soulwynd

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Re: Dawntide, an MMO in development
« Reply #167 on: March 06, 2011, 12:33:08 pm »

Hmm, if I join up, I will probably be a sorcerer + tailor.
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Sirian

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Re: Dawntide, an MMO in development
« Reply #168 on: March 06, 2011, 12:49:45 pm »

So apparently you cannot settle on the first island, so we will need a boat, and a bastion to claim territory. We will also need to be somewhat independent.

I heard that you can actually swim to other islands if you want, i havent tried it but it wouldnt be surprising. I think i'll wait until the fixes are applied (in a week basically) and resume playing at this time.
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The Scout

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Re: Dawntide, an MMO in development
« Reply #169 on: March 06, 2011, 12:53:32 pm »

Well, I get put on an error screen everytime I sign up, so no Dawntide for me.
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Android

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Re: Dawntide, an MMO in development
« Reply #170 on: March 06, 2011, 01:49:21 pm »

I heard that you can actually swim to other islands if you want, i havent tried it but it wouldnt be surprising.
You can, and is quickly becoming our initial plan of action when we go to settle
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Sensei

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Re: Dawntide, an MMO in development
« Reply #171 on: March 06, 2011, 01:53:48 pm »

For the record, swimming to other continents is slow but perfectly feasible.
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Detrevni|inverteD

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Re: Dawntide, an MMO in development
« Reply #172 on: March 06, 2011, 02:44:50 pm »

I took up mining, masonry, lumberjacking and carpentry. Pretty much an all crafter char.
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Nirur Torir

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Re: Dawntide, an MMO in development
« Reply #173 on: March 06, 2011, 03:05:08 pm »

I'll be picking up everything, but I'll probably let fletching and masonry wait for a while. Enchantment can also wait until Naxza gets his up higher, due to the apparent rarity of the materials.

I'll focus on Jewelcrafting for a while, as nobody else is taking that.
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Calvin

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Re: Dawntide, an MMO in development
« Reply #174 on: March 06, 2011, 03:09:37 pm »

I'll join your faction as a combat/trader character.

I can be a trader to help us get more materials that we don't have access to, and I can also be a militia/guard captain or anything related to combat to help defend the city.
Or, I can be the bare essential combat and help get materials from animals.
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Detrevni|inverteD

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Re: Dawntide, an MMO in development
« Reply #175 on: March 06, 2011, 03:14:55 pm »

My char's name is Silentphantom for anyone who wants to help me out or if I'm needed for the Bay12 thing. I totally have no idea what I'm doing but this game looks like it has good potential so I'm putting up with it for now :p
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stoney834

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Re: Dawntide, an MMO in development
« Reply #176 on: March 06, 2011, 03:20:46 pm »

My characters called Dimakus, I've picked mining/armoursmithing for my skills, how do I get in to the bay12 faction?
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The Scout

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Re: Dawntide, an MMO in development
« Reply #177 on: March 06, 2011, 03:23:08 pm »

Yeah, singing up is completely broken.
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Nirur Torir

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Re: Dawntide, an MMO in development
« Reply #178 on: March 06, 2011, 03:26:14 pm »

My characters called Dimakus, I've picked mining/armoursmithing for my skills, how do I get in to the bay12 faction?
By asking here. I'll invite you shortly.
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Calvin

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Re: Dawntide, an MMO in development
« Reply #179 on: March 06, 2011, 03:29:42 pm »


Can I join the Bay12 Faction?
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