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Author Topic: Dawntide, an MMO in development  (Read 32051 times)

jashman

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Re: Dawntide, an MMO in development
« Reply #315 on: March 23, 2011, 02:28:01 pm »

Rizzo in-game, realized I never mentioned.  I've now maxed Elementalism, Necromancy, Spellcraft, and soon Preservation.  Started mining on the side, since it seems stone is needed most.  Tailoring is slow going now, unless there is a plethora of spiders hanging out somewhere?

I think it might be time to go do some serious exploring.
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PrimusRibbus

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Re: Dawntide, an MMO in development
« Reply #316 on: March 23, 2011, 08:46:44 pm »

Is the OP still around? It would be handy to have a list of character names in the the first post.
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Android

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Re: Dawntide, an MMO in development
« Reply #317 on: March 23, 2011, 08:52:27 pm »

dont think so
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Light forger

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Re: Dawntide, an MMO in development
« Reply #318 on: March 23, 2011, 08:54:29 pm »

I'm Venoth ingame rizzo on the far east side of the island there is a cave full of spiders in the end of the mountain range.
« Last Edit: March 23, 2011, 08:57:21 pm by Light forger »
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Android

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Re: Dawntide, an MMO in development
« Reply #319 on: March 25, 2011, 11:55:47 am »

new patch it seems, and stone is going back to the mountains
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Cajoes

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Re: Dawntide, an MMO in development
« Reply #320 on: March 25, 2011, 02:16:01 pm »

Why can't we harvest those huge-large boulders we see everywhere for stone? Just chipping them down one size category at a time until we have what we need (everything).
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Akura

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Re: Dawntide, an MMO in development
« Reply #321 on: March 25, 2011, 04:34:09 pm »

Why can't we harvest those huge-large boulders we see everywhere for stone? Just chipping them down one size category at a time until we have what we need (everything).
I dunno. We used to be able to mine the tops of mountains for stone, but they changed that in the name of "balance".
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Sensei

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Re: Dawntide, an MMO in development
« Reply #322 on: March 25, 2011, 05:55:25 pm »

Is the OP still around? It would be handy to have a list of character names in the the first post.
He was last online yesterday.
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Akura

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Re: Dawntide, an MMO in development
« Reply #323 on: March 26, 2011, 03:13:09 pm »

Stone can now be found on mountaintops, though I'm not sure if there's an indicator other than climbing one and prospecting(which is what we did before).
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Nirur Torir

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Re: Dawntide, an MMO in development
« Reply #324 on: March 26, 2011, 03:20:59 pm »

We have enough wood now, and I'm only missing 2000-3000 stone in my stash. I'll start shifting resources over to the bank on the landmass we're building on. We should be able to start construction soon.
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Akura

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Re: Dawntide, an MMO in development
« Reply #325 on: March 26, 2011, 04:42:49 pm »

It's crashed twice upon entering, and once while trying to use the market. Each time I had to wait for my character to disconnect. This is... infuriating.
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Hugna

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Re: Dawntide, an MMO in development
« Reply #326 on: March 26, 2011, 05:01:14 pm »

It's crashed twice upon entering, and once while trying to use the market. Each time I had to wait for my character to disconnect. This is... infuriating.
Would be easier if the 1 minute only applied if you were in combat.
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Android

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Re: Dawntide, an MMO in development
« Reply #327 on: March 26, 2011, 05:48:29 pm »

We should be able to start construction soon.
Should start before we get all the resources, since it takes time to build, and you dont need everything on it to start
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Light forger

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Re: Dawntide, an MMO in development
« Reply #328 on: March 26, 2011, 06:04:03 pm »

Well I'm starting to mine the rest of the stone now. When are people on for the most part it gets lonely mining huge amounts of stone.  By the way I have a load of tainted verium for anyone who needs it.
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Re: Dawntide, an MMO in development
« Reply #329 on: March 26, 2011, 10:02:15 pm »

midday, usually
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