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Author Topic: DFA: A Dwarf Fortress choose your own Adventure! **2 New (Off-topic) Comics!!**  (Read 28136 times)

zarmazarma

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Re: DFA: A Dwarf Fortress choose your own Adventure! Last Update: 61
« Reply #105 on: August 15, 2009, 06:53:24 pm »

So what did you choose >.<?
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Vengeful Donut

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Re: DFA: A Dwarf Fortress choose your own Adventure! Last Update: 61
« Reply #106 on: August 16, 2009, 03:44:01 pm »

Human> Complain that the traders need a trade depot to unload their goods!
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skaltum

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Re: DFA: A Dwarf Fortress choose your own Adventure! Last Update: 61
« Reply #107 on: August 16, 2009, 03:46:36 pm »

human clout moldath and juju in the back of the head and then tell them they need  depot and offer them some carp while giving them a dodgey look
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I just realized, after adding the new body parts to the other races, that I have an entire squad of dwarves with a shield in each hand and swinging their axes with their penises. There's nightmare fuel for those goblins, in more ways than one.

GlyphGryph

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Re: DFA: A Dwarf Fortress choose your own Adventure! Last Update: 61
« Reply #108 on: August 16, 2009, 10:24:09 pm »

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diefortheswarm

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Re: DFA: A Dwarf Fortress choose your own Adventure! Last Update: 62
« Reply #109 on: August 16, 2009, 10:40:04 pm »

Seize their goods.  I bet they got some nice weapons!!!

Or better, trick the human caravan guards into attacking the GCS.  At the very least they will soften it up.  Then seize the goods.
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Tamren

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Re: DFA: A Dwarf Fortress choose your own Adventure! Last Update: 62
« Reply #110 on: August 16, 2009, 11:05:09 pm »

You forgot the OH SHIT MERCHANTS
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Fear not the insane man. For who are you to say he does not percieve the true reality?

Luckk

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Re: DFA: A Dwarf Fortress choose your own Adventure! Last Update: 62
« Reply #111 on: August 16, 2009, 11:37:04 pm »

Hurray, merchants!

Moldath> Inspect what goods they have to see if its worth it and make rock mugs if so.

Jujufrobo> Make a wooden depot if they have anything good to trade.

Green Merchant> Spy/scout out the dwarf fort since you are actually an elf spy in disguise.
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Lamp

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Re: DFA: A Dwarf Fortress choose your own Adventure! Last Update: 62
« Reply #112 on: August 16, 2009, 11:38:37 pm »

Moldath> Tell the caravan the depot is on the other side of the bridge. Near the cave spider.
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I would like to point out that this is not DF 3.0, but DF 0.3.

GlyphGryph

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Re: DFA: A Dwarf Fortress choose your own Adventure! Last Update: 62
« Reply #113 on: August 17, 2009, 12:21:57 am »

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Luckk

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Re: DFA: A Dwarf Fortress choose your own Adventure! Last Update: 62
« Reply #114 on: August 17, 2009, 12:28:08 am »

GCS> GCS cancels chase cat.  Interrupted by human merchants.
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crash2455

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Re: DFA: A Dwarf Fortress choose your own Adventure! Last Update: 63
« Reply #115 on: August 17, 2009, 01:35:51 am »

Moldath> Designate booze stockpile near fortress entrance
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Think you can brave the cold? How about endless waves of zombies, goblins, and orcs? Check out Talltower the Tall Tower of Ice.

Lamp

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Re: DFA: A Dwarf Fortress choose your own Adventure! Last Update: 63
« Reply #116 on: August 17, 2009, 01:48:57 pm »

==>
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I would like to point out that this is not DF 3.0, but DF 0.3.

Hippoman

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THPÆCROSSISM
ΘπÆ┼ - Rise up against our superiors! Let all dwarves be equal!
KHDownloads

Lamp

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Re: DFA: A Dwarf Fortress choose your own Adventure! Last Update: 63
« Reply #118 on: August 17, 2009, 02:18:46 pm »

==>==>==>==>
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I would like to point out that this is not DF 3.0, but DF 0.3.

Zironic

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Re: DFA: A Dwarf Fortress choose your own Adventure! Last Update: 63
« Reply #119 on: August 17, 2009, 02:52:09 pm »

> GCS spider trades silk for supplies, sets up GCS fortress.
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