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Author Topic: DFA: A Dwarf Fortress choose your own Adventure! **2 New (Off-topic) Comics!!**  (Read 28081 times)

Rashilul

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Re: DFA: A Dwarf Fortress choose your own Adventure! Last Update: 69
« Reply #270 on: September 18, 2009, 10:48:45 pm »

>cow fall down
And hit a lever which rings a bell that sets a bird into flight who flies into a ball that rolls down a ramp and hits a teacup that smashes and triggers a sound detector that makes a loud high-pitched noise that calls Moldath's dog forward who then pees in a cup mounted on a lever that pulls down the lever on a toaster which shoots toast up that hit a see-saw which drops a knife onto a string that lets loose a boulder that squashes the GCS.
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Sensei

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Re: DFA: A Dwarf Fortress choose your own Adventure! Last Update: 71
« Reply #271 on: September 18, 2009, 11:06:45 pm »

Moldath > Gather wood
Moldath > Build a patio in the canyon
Moldath > Attach to lever
Moldath > Invite angry diplomat out for some plump helmet wine
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GlyphGryph

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Re: DFA: A Dwarf Fortress choose your own Adventure! Last Update: 71
« Reply #272 on: September 18, 2009, 11:29:43 pm »

Why do I find my own animations so mesmerizing... I could just sit here watching the same 5 frames for minutes at a time... mo oo ooooo oo ooo ooo o oooo
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A_Fey_Dwarf

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Re: DFA: A Dwarf Fortress choose your own Adventure! Last Update: 71
« Reply #273 on: September 18, 2009, 11:42:48 pm »

Yeah that animation has to be my favorite yet. Great work.
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GlyphGryph

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Re: DFA: A Dwarf Fortress choose your own Adventure! Last Update: 74
« Reply #274 on: September 18, 2009, 11:52:02 pm »

This threads getting a bit unwieldy again - pretty soon I'm gonna start a new one which will mostly be for putting up the newest comics a bit early and for those who are to lazy to register for the Pixelpainted forums but really want to make a suggestion.

All suggestions should now be posted in the new forum : http://www.dfa.webatu.com/forum/index.php?topic=3.0
though I'm sure a good deal of you will ignore that and continue to post here - thats fine, but I'm going to give precedence to those suggestions on the PixelPainted forum (this is a lie to try and get you to use it. I have and always will choose selections based solely on what I find most entertaining).

Site: http://www.dfa.webatu.com/
New to the comic? Start here: http://www.dfa.webatu.com/?page=111001
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Hippoman

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Re: DFA: A Dwarf Fortress choose your own Adventure! Last Update: 74
« Reply #275 on: December 12, 2009, 10:12:01 pm »

REVIVE!
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THPÆCROSSISM
ΘπÆ┼ - Rise up against our superiors! Let all dwarves be equal!
KHDownloads

Armok

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Re: DFA: A Dwarf Fortress choose your own Adventure! Last Update: 74
« Reply #276 on: December 13, 2009, 04:19:31 pm »

Yea, I check the comic every day, and it havn't updated for ages.
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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

skaltum

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Re: DFA: A Dwarf Fortress choose your own Adventure! Last Update: 74
« Reply #277 on: December 13, 2009, 04:21:01 pm »

update or urist the tax collector gets chasmed  >:(
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I just realized, after adding the new body parts to the other races, that I have an entire squad of dwarves with a shield in each hand and swinging their axes with their penises. There's nightmare fuel for those goblins, in more ways than one.

Hippoman

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Re: DFA: A Dwarf Fortress choose your own Adventure! Last Update: 74
« Reply #278 on: December 13, 2009, 05:02:47 pm »

I was hoping by reviving it, he'd start doing it again.
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THPÆCROSSISM
ΘπÆ┼ - Rise up against our superiors! Let all dwarves be equal!
KHDownloads

GlyphGryph

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Re: DFA: A Dwarf Fortress choose your own Adventure! Last Update: 74
« Reply #279 on: December 13, 2009, 11:15:37 pm »

:Opens one eye:

:Yawns, looks around groggily:

Huh? Revive, eh?

:Turns over and pulls the covers tighter:

After finals.

:sinks back into slumber:
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skaltum

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Re: DFA: A Dwarf Fortress choose your own Adventure! Last Update: 74
« Reply #280 on: December 14, 2009, 12:09:36 am »

:Opens one eye:

:Yawns, looks around groggily:

Huh? Revive, eh?

:Turns over and pulls the covers tighter:

After finals.

:sinks back into slumber:

:brandishes a wet carp ready to slap:
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I just realized, after adding the new body parts to the other races, that I have an entire squad of dwarves with a shield in each hand and swinging their axes with their penises. There's nightmare fuel for those goblins, in more ways than one.

Greiger

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Re: DFA: A Dwarf Fortress choose your own Adventure! Last Update: 74
« Reply #281 on: December 14, 2009, 12:24:06 am »

Now now, finals are important. 

Passing finals = degree.
degree = high paying job
high paying job = donations to Toady
donations to Toady = Toady becoming the first millionaire from making a donationware game.
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Disclaimer: Not responsible for dwarven deaths from the use or misuse of this post.
Quote
I don't need friends!! I've got knives!!!

skaltum

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Re: DFA: A Dwarf Fortress choose your own Adventure! Last Update: 74
« Reply #282 on: December 14, 2009, 01:10:30 pm »

Now now, finals are important. 

Passing finals = degree.
degree = high paying job
high paying job = donations to Toady
donations to Toady = Toady becoming the first millionaire from making a donationware game.

Toady becoming the first millionaire from making a donationware game. = Dwarf Fortress V3.0  ;D
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I just realized, after adding the new body parts to the other races, that I have an entire squad of dwarves with a shield in each hand and swinging their axes with their penises. There's nightmare fuel for those goblins, in more ways than one.

GlyphGryph

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Re: DFA: A Dwarf Fortress choose your own Adventure! Last Update: 74
« Reply #283 on: December 15, 2009, 12:05:28 pm »

Finals over. Don't exactly have free time, perse, but I suppose I can start working on this again.

Of course, I'd need suggestions...

First being, should I start up a new thread?
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skaltum

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Re: DFA: A Dwarf Fortress choose your own Adventure! Last Update: 74
« Reply #284 on: December 15, 2009, 06:16:26 pm »

yes. and juju could pull out the fairy terminater 2000 and blast them. only for the blast to miss and fry the bull in the chasm for it's haunting moo
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I just realized, after adding the new body parts to the other races, that I have an entire squad of dwarves with a shield in each hand and swinging their axes with their penises. There's nightmare fuel for those goblins, in more ways than one.

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