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Author Topic: DFA: A Dwarf Fortress choose your own Adventure! **2 New (Off-topic) Comics!!**  (Read 28105 times)

Lamp

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Re: DFA: A Dwarf Fortress choose your own Adventure! Last Update: 67
« Reply #180 on: August 28, 2009, 06:56:08 pm »

>Moldath : Your dwarf senses are tingling, go gather their -rope reed left sock-s
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I would like to point out that this is not DF 3.0, but DF 0.3.

Rashilul

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Re: DFA: A Dwarf Fortress choose your own Adventure! Last Update: 67
« Reply #181 on: August 28, 2009, 10:30:05 pm »

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Sensei

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Let's Play: Automation! Bay 12 Motor Company Buy the 1950 Urist Wagon for just $4500! Safety features optional.
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0_0 OH MY SCIENCE 0_0

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Re: DFA: A Dwarf Fortress choose your own Adventure! Last Update: 67
« Reply #183 on: August 28, 2009, 10:46:52 pm »

???
« Last Edit: November 25, 2009, 11:35:54 pm by 0_0 OH MY SCIENCE 0_0 »
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GlyphGryph

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Re: DFA: A Dwarf Fortress choose your own Adventure! Last Update: 67
« Reply #184 on: August 30, 2009, 09:33:01 pm »



While I like the way it came out, that took way too long to make for a couple seconds of comics...
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Eagle

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Re: DFA: A Dwarf Fortress choose your own Adventure! Last Update: 68
« Reply #185 on: August 30, 2009, 09:38:32 pm »

Haha, i love the bull.

Armok

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Re: DFA: A Dwarf Fortress choose your own Adventure! Last Update: 68
« Reply #186 on: August 31, 2009, 03:48:55 am »

Wow, that's awesome!
It might not be state-of.the-art technicaly, but I think you have a good feel of what animation at large is all abaut; you got the feel, the timing, and the ability to capture what things are important.
Also, you are either extremely good at doing things with the most basic tools, or very good at mimicking the feel and look and simplicity of such tools. Thats a good thing by the way.
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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

Siquo

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Re: DFA: A Dwarf Fortress choose your own Adventure! Last Update: 68
« Reply #187 on: August 31, 2009, 03:57:11 am »

What Armok said.
That cow entered the animation at exactly the right moment, and really made me laugh  ;D
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This one thread is mine. MIIIIINE!!! And it will remain a happy, friendly, encouraging place, whether you lot like it or not. 
will rena,eme sique to sique sxds-- siquo if sucessufil
(cant spel siqou a. every speling looks wroing (hate this))

ac31

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Re: DFA: A Dwarf Fortress choose your own Adventure! Last Update: 68
« Reply #188 on: August 31, 2009, 04:29:53 am »

HOORAY! I Snuck in a gantz abridged reference, now:

Caravan Guards> Spit in the face of storytelling tradition and manage to competently and efficiently dispatch the spider as expected of highly trained soldiers, despite otherwise being faceless and nameless mooks.
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Just wondering if it would be possible (however unwise) to make demons a civilisation
I don't see any reason they couldn't be. What would happen if they breached the HFS?
Horrors! Annoying relatives in the deep!

crash2455

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Re: DFA: A Dwarf Fortress choose your own Adventure! Last Update: 68
« Reply #189 on: August 31, 2009, 10:45:14 am »

Quote
While I like the way it came out, that took way too long to make for a couple seconds of comics...

Now you can imagine the MSPA guy's suffering (especially at 3-5 updates a day).
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Think you can brave the cold? How about endless waves of zombies, goblins, and orcs? Check out Talltower the Tall Tower of Ice.

GlyphGryph

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Re: DFA: A Dwarf Fortress choose your own Adventure! Last Update: 68
« Reply #190 on: August 31, 2009, 12:38:05 pm »

If I wasn't limiting myself to MS paint and Unfreeze (the single most basic gif tool you could use), and used flash/paintshop like the MSPA guy, I imagine I'd be able to cut off maybe 50-70% of the construction time - basically everything about the animation could be sped up, and vectors would allow me to develop the invidual characers a lot quicker. And when this comic ends, and I'm sure you guys will do something that results in a total fortress wipe eventually (thus ending the comic) I will probably swear off MS paint all together. Mostly, anything with layers would be an amazing boost to productivity.

But I started this thing in paint, and damn it, I'm going to finish in paint!

For a brief glimpse into my mind - I'm actually thinking about spending a bit more time on that last one. Every time I look at it, a small flaw in the flow at the beginning makes my brain twitch angrily. I feel the first guy should go maybe 16 pixels further forward over the course of an additional two frames, and then one frame of him falling back to the current loop, in order to mesh better with the entrance of the other two. If I regularly gave into thoughts like this I could spend hours "perfecting" a couple throwaway seconds of animation. :P
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Lamp

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Re: DFA: A Dwarf Fortress choose your own Adventure! Last Update: 68
« Reply #191 on: August 31, 2009, 12:43:50 pm »

Christ, Glyph, you're that motivated to give yourself carpal tunnel?
Really though, that's just hardcore. Even the MSPA guy switched out of MSpaint after the first few panels...
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I would like to point out that this is not DF 3.0, but DF 0.3.

Armok

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Re: DFA: A Dwarf Fortress choose your own Adventure! Last Update: 68
« Reply #192 on: August 31, 2009, 01:09:11 pm »

Glyph, you are simply amazing... :D

"I think i made GlyphGryphs to hardcore"
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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

Hippoman

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Re: DFA: A Dwarf Fortress choose your own Adventure! Last Update: 68
« Reply #193 on: August 31, 2009, 02:40:43 pm »

@WQhats mspa?
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THPÆCROSSISM
ΘπÆ┼ - Rise up against our superiors! Let all dwarves be equal!
KHDownloads

GlyphGryph

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Re: DFA: A Dwarf Fortress choose your own Adventure! Last Update: 68
« Reply #194 on: August 31, 2009, 03:10:03 pm »

Off-topic forum, folks!

More suggestions... I've got an idea I'm working on now, but a better suggest could easily wipe it away...
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