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Author Topic: Dwarven king is an...  (Read 552199 times)

endlessblaze

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Re: Dwarven king is an...
« Reply #1020 on: April 13, 2015, 09:05:49 am »

I've made worlds while trying to keep gobs from overpopulating which had things like elf lords of dark fortresses with a handful of gobs, towns with a dorf in charge of a bunch of humans, towns with elves as the owner/running the joint, and even a fortress conquered by elves with one in charge... though I got them to give up their claim on the site... and put the administrator in charge of a group named The Glorious Destroyer of Trees because ha ha.

I swear I've got a goblin queen of dorfs in one of my worlds somewhere, trying to track her down.

Officials and citizens from other races are actualy quite common it seems, meaning the multiracial fort update will make things make a lot more sense.
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Holy Mittens

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Re: Dwarven king is an...
« Reply #1021 on: April 14, 2015, 10:59:44 am »

Sorry, I forgot completely about the RAWs. Here's the RAW for Mithril. It's super heavy but not sharp, making it good for blunt weapons, but terrible for edged weapons. Sorta the anti-Adamantine in that regard:

[INORGANIC:MITHRIL]
   [USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]
   [STATE_NAME_ADJ:ALL_SOLID:mithril]
   [STATE_NAME_ADJ:LIQUID:molten mithril]
   [STATE_NAME_ADJ:GAS:boiling mithril]
   [DISPLAY_COLOR:5:6:1]
   [BUILD_COLOR:5:6:1]
   [MATERIAL_VALUE:300]
   [SPEC_HEAT:130]
   [MELTING_POINT:25000]
   [BOILING_POINT:50000]
   [ITEMS_WEAPON][ITEMS_WEAPON_RANGED][ITEMS_AMMO][ITEMS_DIGGER][ITEMS_ARMOR][ITEMS_ANVIL]
   [ITEMS_HARD]
   [ITEMS_METAL]
   [ITEMS_BARRED]
   [ITEMS_SCALED]
   [SOLID_DENSITY:50000]
   [LIQUID_DENSITY:50000]
   [MOLAR_MASS:50000]
   [IMPACT_YIELD:5000000]
   [IMPACT_FRACTURE:5000000]
   [IMPACT_STRAIN_AT_YIELD:0]
   [COMPRESSIVE_YIELD:5000000]
   [COMPRESSIVE_FRACTURE:700000]
   [COMPRESSIVE_STRAIN_AT_YIELD:0]
   [TENSILE_YIELD:5000000]
    [TENSILE_FRACTURE:5000000]
   [TENSILE_STRAIN_AT_YIELD:0]
    [TORSION_YIELD:5000000]
   [TORSION_FRACTURE:5000000]
   [TORSION_STRAIN_AT_YIELD:0]
        [SHEAR_YIELD:50000]
   [SHEAR_FRACTURE:100000]
   [SHEAR_STRAIN_AT_YIELD:185]
   [BENDING_YIELD:5000000]
   [BENDING_FRACTURE:5000000]
   [BENDING_STRAIN_AT_YIELD:0]
   [MAX_EDGE:10000]
   
        [STATE_COLOR:ALL_SOLID:LIGHT_MAGENTA]


Raw Mithril:

[INORGANIC:RAW_MITHRIL]

[ITEM_SYMBOL:'*']
[THREAD_METAL:MITHRIL:100]
[STATE_NAME_ADJ:ALL_SOLID:raw mithril]
[STATE_NAME_ADJ:LIQUID:molten raw mithril]
[STATE_NAME_ADJ:GAS:boiling raw mithril]
[DISPLAY_COLOR:5:6:1]
[TILE:156]
[MATERIAL_VALUE:250]
[SPEC_HEAT:7500]
[MELTING_POINT:25000]
[BOILING_POINT:50000]
[SOLID_DENSITY:50000]
[LIQUID_DENSITY:50000]
[MOLAR_MASS:55845]
[IMPACT_YIELD:2500000]
[IMPACT_FRACTURE:3000000]
[IMPACT_STRAIN_AT_YIELD:0]
[COMPRESSIVE_YIELD:2500000]
[COMPRESSIVE_FRACTURE:3000000]
[COMPRESSIVE_STRAIN_AT_YIELD:0]
[TENSILE_YIELD:2500000]
[TENSILE_FRACTURE:3000000]
[TENSILE_STRAIN_AT_YIELD:0]
[TORSION_YIELD:2500000]
[TORSION_FRACTURE:3000000]
[TORSION_STRAIN_AT_YIELD:0]
[SHEAR_YIELD:2500000]
[SHEAR_FRACTURE:3000000]
[SHEAR_STRAIN_AT_YIELD:0]
[BENDING_YIELD:2500000]
[BENDING_FRACTURE:3000000]
[BENDING_STRAIN_AT_YIELD:0]
[DEEP_SPECIAL]
[MAX_EDGE:1000] no swords until you can pick mats
[ITEMS_HARD]

[IS_STONE]


Raws for gibberlings will have to wait. They're much more complicated than metal/stone. If I haven't produced them by May, post a reply to this to send me a reminder.

hyperman500

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Re: Dwarven king is an...
« Reply #1022 on: April 16, 2015, 07:47:21 pm »

how do you get the Mithril wafers, I copied both into my raws but there is no way to get the waffers from the strands.
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Holy Mittens

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Re: Dwarven king is an...
« Reply #1023 on: April 21, 2015, 10:31:32 am »

Oops, forgot about the smelter reaction. This goes in your reactions_smelter raw.

[REACTION:MITHRIL_WAFERS]
[NAME:make mithril wafers]
[BUILDING:SMELTER:NONE]
[REAGENT:A:15000:THREAD:NO_SUBTYPE:METAL:MITHRIL]
[PRODUCT:100:1:BAR:NO_SUBTYPE:METAL:MITHRIL][PRODUCT_DIMENSION:150]
[FUEL]
[SKILL:SMELT]

Then you have to add [PERMITTED_REACTION:MITHRIL_WAFERS] to the Dwarven civilization in your entity_default file.

hyperman500

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Re: Dwarven king is an...
« Reply #1024 on: May 18, 2015, 02:45:10 pm »

Reminder for the raws as ordered, if a little late.
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Holy Mittens

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Re: Dwarven king is an...
« Reply #1025 on: May 18, 2015, 03:18:12 pm »

Gibberling raws took a bit of work, because they were written in 40d style. I had to extrapolate a bit to get them right; they probably would act way different now. They're supposed to be super fast and tough, but small and not too deadly individually against a well-armed and trained militia. Think zerglings or something. I'm not 100% positive this raw works without errors (don't have the time to check them at the moment).

[CREATURE:GIBBERLING]
   [DESCRIPTION:These small, quick-moving creatures are voracious hunters. They kill without remorse by tearing their prey apart.]
   [NAME:gibberling:gibberlings:gibberling]
   [CREATURE_TILE:'g'][COLOR:4:0:0]
   [LARGE_ROAMING]
   [BIOME:ANY_LAND]
   [LARGE_PREDATOR]
   [POPULATION_NUMBER:20:40]
   [CLUSTER_NUMBER:20:40]
   [FEATURE_ATTACK_GROUP]
   [CAN_LEARN][CAN_SPEAK][UTTERANCES]
   [CANOPENDOORS]
   [CARNIVORE]
   [PREFSTRING:clacking claws]
   [BODY:TAIL:2EYES:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:SKULL:4TOES_FQ_REG:4TOES_RQ_REG:MOUTH:TONGUE:GENERIC_TEETH_WITH_LARGE_EYE_TEETH:RIBCAGE]]
[BODY_DETAIL_PLAN:CHITIN_MATERIALS]
      [BODY_DETAIL_PLAN:CHITIN_TISSUES]
      [BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:CHITIN:FAT:MUSCLE]
      [BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
   [BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]
   [BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
   [BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
   [USE_MATERIAL_TEMPLATE:CLAW:NAIL_TEMPLATE]
   [USE_TISSUE_TEMPLATE:CLAW:CLAW_TEMPLATE]
   [TISSUE_LAYER:BY_CATEGORY:TOE:CLAW:FRONT]
   [USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
   [TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
   [LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
   [USE_MATERIAL_TEMPLATE:ICHOR:ICHOR_TEMPLATE]
   [BLOOD:LOCAL_CREATURE_MAT:ICHOR:LIQUID]
   [CREATURE_CLASS:GENERAL_POISON]
   [GETS_WOUND_INFECTIONS]
   [GETS_INFECTIONS_FROM_ROT]
   [USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
   [PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
   [PHYS_ATT_RANGE:STRENGTH:1500:1750:2000:2250:2500:2750:3000]               +
   [PHYS_ATT_RANGE:AGILITY:2500:3000:3500:4000:4500:5000]                   ++
   [PHYS_ATT_RANGE:TOUGHNESS:2500:3000:3500:4000:4500:5000]              +
   [PHYS_ATT_RANGE:RECUPERATION:2500:3000:3500:4000:4500:5000]           +
   [PHYS_ATT_RANGE:DISEASE_RESISTANCE:450:950:1150:1250:1350:1550:2250]     +
   [MENT_ATT_RANGE:ANALYTICAL_ABILITY:150:600:800:900:1000:1100:1500]       -
   [MENT_ATT_RANGE:FOCUS:0:100:200:300:400:450:500]                    -
   [MENT_ATT_RANGE:CREATIVITY:0:100:200:300:400:450:500]               -
   [MENT_ATT_RANGE:INTUITION:0:100:200:300:400:450:500]                -
   [MENT_ATT_RANGE:PATIENCE:0:100:200:300:400:450:500]               +
   [MENT_ATT_RANGE:MEMORY:0:100:200:300:400:450:500]                        ---
   [MENT_ATT_RANGE:LINGUISTIC_ABILITY:0:0:0:0:0:0:0]                        unattainable
      [MENT_ATT_RATES:LINGUISTIC_ABILITY:NONE:NONE:NONE:NONE]
   [MENT_ATT_RANGE:MUSICALITY:0:0:0:0:0:0:0]                                unattainable
      [MENT_ATT_RATES:MUSICALITY:NONE:NONE:NONE:NONE]
   [MENT_ATT_RANGE:EMPATHY:0:0:0:0:0:0:0]                       ---
   [BODY_SIZE:0:0:1000]
   [BODY_SIZE:1:168:5000]
   [BODY_SIZE:12:0:20000]
   [BODY_APPEARANCE_MODIFIER:HEIGHT:75:95:98:100:102:105:125]
      [APP_MOD_IMPORTANCE:500]
   [BODY_APPEARANCE_MODIFIER:BROADNESS:75:95:98:100:102:105:125]
      [APP_MOD_IMPORTANCE:500]
   [MAXAGE:20:30]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
      [ATTACK_SKILL:BITE]
      [ATTACK_VERB:bite:bites]
      [ATTACK_CONTACT_PERC:100]
      [ATTACK_PENETRATION_PERC:100]
      [ATTACK_FLAG_EDGE]
      [ATTACK_PREPARE_AND_RECOVER:3:3]
      [ATTACK_PRIORITY:MAIN]
      [ATTACK_FLAG_CANLATCH]
   [ATTACK:CLAW:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:CLAW]
      [ATTACK_SKILL:GRASP_STRIKE]
      [ATTACK_VERB:claw:claws]
      [ATTACK_CONTACT_PERC:100]
      [ATTACK_PENETRATION_PERC:100]
      [ATTACK_FLAG_EDGE]
      [ATTACK_PREPARE_AND_RECOVER:3:3]
      [ATTACK_PRIORITY:MAIN]
   [BABY:1]
   [CHILD:2]
   [ALL_ACTIVE]
   [LOW_LIGHT_VISION:10000]
   [APPLY_CREATURE_VARIATION:STANDARD_BIPED_GAITS:900:711:521:293:1900:2900] 30 kph
   [APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
   [APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
   [APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
   [SWIMS_INNATE]
   [HOMEOTHERM:10040]
   [CASTE:FEMALE]
      [CASTE_NAME:gibberling:gibberlings:gibberling]
      [FEMALE]
   [CASTE:MALE]
      [CASTE_NAME:gibberling:gibberling:gibberling]
      [MALE]
   [SELECT_CASTE:ALL]
      [SET_TL_GROUP:BY_CATEGORY:ALL:CHITIN]
         [TL_COLOR_MODIFIER:BROWN:1:RED:1:UMBER:1]
            [TLCM_NOUN:scales:PLURAL]
      [SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
         [TL_COLOR_MODIFIER:BLACK:1]
            [TLCM_NOUN:eyes:PLURAL]

Here's the entity raw:

[ENTITY:GIBBERLING]
   [CREATURE:GIBBERLING]
   [FRIENDLY_COLOR:6:0:0]
   [DEFAULT_SITE_TYPE:CAVE]
   [LIKES_SITE:DARK_FORTRESS]
   [LIKES_SITE:CAVE]
   [LIKES_SITE:CAVE_DETAILED]
   [TOLERATES:DARK_FORTRESS]
   [TOLERATES:CAVE]
   [TOLERATES:CAVE_DETAILED]
   [START_BIOME:ANY_LAND]
   [BIOME_SUPPORT:ANY_LAND:1]
   [PROGRESS_TRIGGER_POPULATION:1]
   [PROGRESS_TRIGGER_PRODUCTION:1]
   [PROGRESS_TRIGGER_TRADE:1]
   [PROGRESS_TRIGGER_POP_SIEGE:3]
   [PROGRESS_TRIGGER_PROD_SIEGE:0]
   [PROGRESS_TRIGGER_TRADE_SIEGE:0]
   [ACTIVE_SEASON:SPRING]
   [ACTIVE_SEASON:SUMMER]
   [ACTIVE_SEASON:AUTUMN]
   [ACTIVE_SEASON:WINTER]
   [AMBUSHER]
        [SIEGER]
   [SKULKING]
        [ABUSE_BODIES]
   [MAX_STARTING_CIV_NUMBER:100]
   [MAX_POP_NUMBER:5000]
   [MAX_SITE_POP_NUMBER:240]
   [SCOUT]
   [PERMITTED_JOB:HUNTER]
   [PERMITTED_JOB:TRAPPER]
   [PERMITTED_JOB:ANIMAL_DISSECTOR]
   [PERMITTED_JOB:BONE_CARVER]
   [ETHIC:KILL_ENTITY_MEMBER:ACCEPTABLE]
   [ETHIC:KILL_NEUTRAL:REQUIRED]
   [ETHIC:KILL_ENEMY:REQUIRED]
   [ETHIC:KILL_ANIMAL:ACCEPTABLE]
   [ETHIC:KILL_PLANT:ACCEPTABLE]
   [ETHIC:TORTURE_AS_EXAMPLE:ACCEPTABLE]
   [ETHIC:TORTURE_FOR_INFORMATION:NOT_APPLICABLE]
   [ETHIC:TORTURE_FOR_FUN:ACCEPTABLE]
   [ETHIC:TORTURE_ANIMALS:ACCEPTABLE]
   [ETHIC:TREASON:ACCEPTABLE]
   [ETHIC:OATH_BREAKING:NOT_APPLICABLE]
   [ETHIC:LYING:NOT_APPLICABLE]
   [ETHIC:VANDALISM:NOT_APPLICABLE]
   [ETHIC:TRESPASSING:NOT_APPLICABLE]
   [ETHIC:THEFT:NOT_APPLICABLE]
   [ETHIC:ASSAULT:ACCEPTABLE]
   [ETHIC:SLAVERY:ACCEPTABLE]
   [ETHIC:EAT_SAPIENT_OTHER:ACCEPTABLE]
   [ETHIC:EAT_SAPIENT_KILL:ACCEPTABLE]
   [ETHIC:MAKE_TROPHY_SAME_RACE:ACCEPTABLE]
   [ETHIC:MAKE_TROPHY_SAPIENT:ACCEPTABLE]
   [ETHIC:MAKE_TROPHY_ANIMAL:ACCEPTABLE]
   [VALUE:LAW:-50]
   [VALUE:LOYALTY:-50]
   [VALUE:FAMILY:-50]
   [VALUE:FRIENDSHIP:-50]
   [VALUE:POWER:50]
   [VALUE:TRUTH:-50]
   [VALUE:CUNNING:50]
   [VALUE:ELOQUENCE:-50]
   [VALUE:FAIRNESS:-50]
   [VALUE:DECORUM:-50]
   [VALUE:TRADITION:-50]
   [VALUE:ARTWORK:-50]
   [VALUE:COOPERATION:30]
   [VALUE:INDEPENDENCE:-50]
   [VALUE:STOICISM:-50]
   [VALUE:INTROSPECTION:-50]
   [VALUE:SELF_CONTROL:-50]
   [VALUE:TRANQUILITY:-50]
   [VALUE:HARMONY:-50]
   [VALUE:MERRIMENT:-50]
   [VALUE:CRAFTSMANSHIP:-50]
   [VALUE:MARTIAL_PROWESS:50]
   [VALUE:SKILL:-50]
   [VALUE:HARD_WORK:-50]
   [VALUE:SACRIFICE:-50]
   [VALUE:COMPETITION:-50]
   [VALUE:PERSEVERANCE:-50]
   [VALUE:LEISURE_TIME:-50]
   [VALUE:COMMERCE:-50
   [VALUE:ROMANCE:-50]
   [VALUE:NATURE:-50]
   [VALUE:PEACE:-50]
   [BANDITRY:10]
   [LOCAL_BANDITRY]


Again, not sure if it'll all work properly.

Morul

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Re: Dwarven king is an...
« Reply #1026 on: May 22, 2015, 02:55:36 pm »

Cacame was an interesting drinking companion, I'll give him that.
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Holy Mittens

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Re: Dwarven king is an...
« Reply #1027 on: May 22, 2015, 02:57:03 pm »

Cacame was an interesting drinking companion, I'll give him that.

This is thee highest praise anyone can achieve in Dwarf Fortress.

sergeirox2121

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Re: Dwarven king is an...
« Reply #1028 on: July 25, 2015, 06:53:05 pm »

hey. I can't look at the images on your first post because the entire website they are on doesn't exist anymore.
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Karnewarrior

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Re: Dwarven king is an...
« Reply #1029 on: July 26, 2015, 12:46:46 am »

hey. I can't look at the images on your first post because the entire website they are on doesn't exist anymore.
Wow, you made me feel old. :(

:P
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Holy Mittens

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Re: Dwarven king is an...
« Reply #1030 on: July 27, 2015, 09:22:35 pm »

If you replace http://homebasecomics.com/ with http://goldendaydreams.com/homebasearchive/ in the URL for most of the images, they should work properly if you really want to see them all again. At least for images I posted originally.

Ancalagon_TB

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Re: Dwarven king is an...
« Reply #1031 on: August 27, 2015, 11:40:21 pm »

So...

I took the liberty of adding Cacame as an NPC in a game I'm running (Warhammer FRPG in a pseudo-earth/fantasy setting).  The PCs are on a long trip (on the silk road) and have passed through Cacame's territory.

The players became *obsessed* with Cacame, he was so cool he almost derailed the campaign entirely! :O   

... and  yes I do have the stats for that system if anyone cares ;)
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endlessblaze

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Re: Dwarven king is an...
« Reply #1032 on: August 28, 2015, 06:33:00 pm »

Sounds like something cacame would do.....
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Loud Whispers

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Re: Dwarven king is an...
« Reply #1033 on: August 29, 2015, 03:19:43 pm »

Hell I'm interested in the campaign itself, and how Cacame bricked it with his force of personality

Graknorke

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Re: Dwarven king is an...
« Reply #1034 on: August 29, 2015, 06:43:40 pm »

If you replace http://homebasecomics.com/ with http://goldendaydreams.com/homebasearchive/ in the URL for most of the images, they should work properly if you really want to see them all again. At least for images I posted originally.
Ey, you can't just link a thing with 3 years of backlog like that. I have just been stuck reading a bunch of comic pages of variable but increasing quality for 2 hours.
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