Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2

Author Topic: A moat full of wolves  (Read 2152 times)

piecewise

  • Bay Watcher
  • [TORTURE_FOR_FUN]
    • View Profile
    • Stuff
A moat full of wolves
« on: August 04, 2009, 10:35:55 pm »

So right now my Girlfriend is playing Fortress mode and is trying to build a moat. I've never actually built a moat, being the adventurer I am, So I was wondering how wide it would have to be to stop enemies from getting over it. And does filling it with water allow people to swim "over" it? Also, would just digging a trench and filling it with wolves do much? Or can I do something like a pressure plate that causes a hatch to open and drop an enemy several z levels down into a wolf pit?

EvilTwin

  • Bay Watcher
  • likes skeletons for their afros
    • View Profile
Re: A moat full of wolves
« Reply #1 on: August 04, 2009, 10:40:08 pm »

even an empty channel is enough to hold enemies away, though you should be aware of their marksmen. the idea with the hatch is nice as well, but i'd use a retracting bridge since it covers more than one tile. should be at least 5 tiles long...
Logged

Derakon

  • Bay Watcher
    • View Profile
Re: A moat full of wolves
« Reply #2 on: August 04, 2009, 11:13:10 pm »

Water is counterproductive if your climate has a freezing winter. Even if it doesn't, creatures knocked into the moat will be able to climb out if the water's deep enough. If you must have a moat, make it dry or magma.

You can set up pressure plates to open hatches, yes, but you'd have better luck using a bridge since they cover more area and are thus more likely to catch the unit that triggered the hatch. Don't worry about it falling on your wolves; falling objects and units deal no damage.
Logged
Jetblade - an open-source Metroid/Castlevania game with procedurally-generated levels

Vester

  • Bay Watcher
  • [T_WORD:AWE-INSPIRING:bloonk]
    • View Profile
Re: A moat full of wolves
« Reply #3 on: August 05, 2009, 12:32:47 am »

So right now my Girlfriend is playing Fortress mode and is trying to build a moat. I've never actually built a moat, being the adventurer I am, So I was wondering how wide it would have to be to stop enemies from getting over it. And does filling it with water allow people to swim "over" it? Also, would just digging a trench and filling it with wolves do much? Or can I do something like a pressure plate that causes a hatch to open and drop an enemy several z levels down into a wolf pit?

If you're going to use a bridge to drop them it, make sure it's a retracting bridge. A drawbridge will just (theoretically) fling them away.

Also try getting exotic animals down there too, like Giant Scorpions.
Logged
Quote
"Land of song," said the warrior bard, "though all the world betray thee - one sword at least thy rights shall guard; one faithful harp shall praise thee."

EvilTwin

  • Bay Watcher
  • likes skeletons for their afros
    • View Profile
Re: A moat full of wolves
« Reply #4 on: August 05, 2009, 12:58:54 am »

hehehehe, just dont put archery targets there, too :D
Logged

Solarn

  • Bay Watcher
    • View Profile
Re: A moat full of wolves
« Reply #5 on: August 05, 2009, 01:05:07 am »

There is only one reason to make a water moat: carps. Fill it with the buggers and you've got the perfect goblin defense system.
Logged

XSI

  • Bay Watcher
    • View Profile
Re: A moat full of wolves
« Reply #6 on: August 05, 2009, 05:00:50 am »

You only need a single line of 1z deep channels to stop anything that doesn't fly, but I would recommend having the wolves in your moat at least 3 or 4 z levels lower, and even better, use a bridge like said before.
Goblin bowmen like shooting wolves.

I suggest you make the entire bottom of your moat retractable bridges, and link them up to a lever. You can now pull the lever if you want to dump the invaders that got pushed in(Wrestling or just hit hard enough by hammer) into the pit below it. Note that invaders will not fall into anything for any reasons other then being pushed or hit really hard.

And when opening/closing bridges, some items/units may fly up a z level, but I only know that from anchored bridges, not the retractable ones.
Logged
What kind of statues are your masons making, that you think they have "maximum exposure"?
(Full frontal ones, apparently.  With very short beards.) 

Sutremaine

  • Bay Watcher
  • [ETHIC:ATROCITY: PERSONAL_MATTER]
    • View Profile
Re: A moat full of wolves
« Reply #7 on: August 05, 2009, 08:02:32 pm »

Water moats in freezing areas can be made workable by filling them to one z-level below the top (the water would be visible as blue dots, which is a nice effect). You'd only be doing it for the aesthetics though, as any vicious fish in there would die as soon as winter came.

...Unless you had war carp, in which case you could try and have their trainer lead them in and out of a subterranean safe area.
Logged
I am trying to make chickens lay bees as eggs. So far it only produces a single "Tame Small Creature" when a hen lays bees.
Honestly at the time, I didn't see what could go wrong with crowding 80 military Dwarves into a small room with a necromancer for the purpose of making bacon.

Albedo

  • Bay Watcher
  • Menacing with spikes of curmudgeonite.
    • View Profile
Re: A moat full of wolves
« Reply #8 on: August 05, 2009, 08:07:58 pm »

You could add a layer of magma beneath the wet moat, and have it heated year-round.  Ah....

'Course, if water freezes on a map, you'd have at most about 3 seasons to capture a breeding pair of any aquatic animals before their habitat killed them all.
Logged

dragon0421

  • Bay Watcher
    • View Profile
Re: A moat full of wolves
« Reply #9 on: August 05, 2009, 08:26:32 pm »

You could add a layer of magma beneath the wet moat, and have it heated year-round.  Ah....

But if you're going to go to the trouble of heating your water moat with magma, you might as well make a magma moat, which is much more awesome.
Logged

Skorpion

  • Bay Watcher
    • View Profile
Re: A moat full of wolves
« Reply #10 on: August 05, 2009, 08:35:51 pm »

You could add a layer of magma beneath the wet moat, and have it heated year-round.  Ah....

But if you're going to go to the trouble of heating your water moat with magma, you might as well make a magma moat, which is much more awesome.

But then you couldn't keep wolves in it.

Now I want a moat full of dog-paddling wolves with ranks in swimming.

Or a magma moat that steams.
Logged
The *large serrated steel disk* strikes the Raven in the head, tearing apart the muscle, shattering the skull, and tearing apart the brain!
A tendon in the skull has been torn!
The Raven has been knocked unconcious!

Elves do it in trees. Humans do it in wooden structures. Dwarves? Dwarves do it underground. With magma.

Duke 2.0

  • Bay Watcher
  • [CONQUISTADOR:BIRD]
    • View Profile
Re: A moat full of wolves
« Reply #11 on: August 05, 2009, 10:30:07 pm »

 It is unfortunate that, from what I can tell, wolves are pretty much identical to dogs.

 Still, nice concept.
Logged
Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
MIERDO MILLAS DE VIBORAS FURIOSAS PARA ESTRANGULARTE MUERTO

Hyndis

  • Bay Watcher
    • View Profile
Re: A moat full of wolves
« Reply #12 on: August 06, 2009, 12:53:51 am »

This would be quite useful if only for an arrow sponge. While it probably won't have much effect on melee attacks, the ranged attackers will expend all of their ammunition on the dogs.

Throw enough dogs into the pit and they will repopulate on their own. And should any goblin fall into the pit, they'd be doomed too.

You can even throw goblin prisoners into the pit, if you can capture them with cage traps. They might take out a few dogs, but thats okay. They breed extremely quickly.
Logged

RandomNumberGenerator

  • Bay Watcher
  • Nope.
    • View Profile
Re: A moat full of wolves
« Reply #13 on: August 06, 2009, 12:57:58 am »

You could add a layer of magma beneath the wet moat, and have it heated year-round.  Ah....

But if you're going to go to the trouble of heating your water moat with magma, you might as well make a magma moat, which is much more awesome.

Magma Moats seem very overdone to me. I actually prefer water, just because it's different.

I do like the idea of a magma-heater water moat, though. I wonder if you get enough magma, if you could make it boil...
Logged
The end of the world is more fun then I expected.

Albedo

  • Bay Watcher
  • Menacing with spikes of curmudgeonite.
    • View Profile
Re: A moat full of wolves
« Reply #14 on: August 06, 2009, 02:30:25 am »

I agree - seen one magma moat, seen them all.

Quote
But if you're going to go to the trouble of heating your water moat with magma, you might as well make a magma moat, which is much more awesome.

But then you couldn't keep wolves in it.

Or carp, which was the context.
Logged
Pages: [1] 2